Acolyte


Description
Acolyte has curing and healing power. It has great power to deal with the undead enemies.
Ranged, Magic, Heal, Support
Angel's Bliss
Level Cast Time CD SP Description
10 0 0 Provides the target and all allies with 2 Str, Dex and Int for 120 sec. Removes Curse and Stone Curse Effect from the target ally.
Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg to the target
Blessing
Level Cast Time CD SP Description
1 0 1 28 Provides the target and all allies with 2 Str, Dex and Int for 120 sec. Removes Curse and Stone Curse Effect from the target ally.
2 0 1 32 Provides the target and all allies with 4 Str, Dex and Int for 140 sec. Removes Curse and Stone Curse Effect from the target ally.
3 0 1 36 Provides the target and all allies with 6 Str, Dex and Int for 160 sec. Removes Curse and Stone Curse Effect from the target ally.
4 0 1 40 Provides the target and all allies with 8 Str, Dex and Int for 180 sec. Removes Curse and Stone Curse Effect from the target ally.
5 0 1 44 Provides the target and all allies with 10 Str, Dex and Int for 200 sec. Removes Curse and Stone Curse Effect from the target ally.
6 0 1 48 Provides the target and all allies with 12 Str, Dex and Int for 220 sec. Removes Curse and Stone Curse Effect from the target ally.
7 0 1 52 Provides the target and all allies with 14 Str, Dex and Int for 240 sec. Removes Curse and Stone Curse Effect from the target ally.
8 0 1 56 Provides the target and all allies with 16 Str, Dex and Int for 260 sec. Removes Curse and Stone Curse Effect from the target ally.
9 0 1 60 Provides the target and all allies with 18 Str, Dex and Int for 280 sec. Removes Curse and Stone Curse Effect from the target ally.
10 0 1 64 Provides the target and all allies with 20 Str, Dex and Int for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
11 0 1 68 Provides the target and all allies with 21 Str, Dex and Int for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
12 0 1 72 Provides the target and all allies with 22 Str, Dex and Int for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
13 0 1 76 Provides the target and all allies with 23 Str, Dex and Int for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
14 0 1 80 Provides the target and all allies with 24 Str, Dex and Int for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
15 0 1 84 Provides the target and all allies with 25 Str, Dex and Int for 300 sec. Removes Curse and Stone Curse Effect from the target ally.
Heal
Level Cast Time CD SP Description
1 0 1 13 Restore ( 12 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
2 0 1 16 Restore ( 20 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
3 0 1 19 Restore ( 28 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
4 0 1 22 Restore ( 36 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
5 0 1 25 Restore ( 44 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
6 0 1 28 Restore ( 52 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
7 0 1 31 Restore ( 60 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
8 0 1 34 Restore ( 68 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
9 0 1 37 Restore ( 76 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
10 0 1 40 Restore ( 84 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
11 0 1 43 Restore ( 86 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
12 0 1 46 Restore ( 88 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
13 0 1 49 Restore ( 90 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
14 0 1 52 Restore ( 92 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
15 0 1 55 Restore ( 94 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
16 0 1 58 Restore ( 96 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
17 0 1 61 Restore ( 98 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
18 0 1 64 Restore ( 100 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
19 0 1 67 Restore ( 102 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
20 0 1 70 Restore ( 104 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
10 0 0 Restore ( 84 * Rounded ( (BaseLv+INT) / 10 ) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
Holy Light Strike
Level Cast Time CD SP Description
1 1 1.5 8 Attacks an enemy with holy light, dealing (M.Atk 120% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
2 1 1.5 8 Attacks an enemy with holy light, dealing (M.Atk 140% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
3 1 1.5 8 Attacks an enemy with holy light, dealing (M.Atk 160% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
4 1 1.5 8 Attacks an enemy with holy light, dealing (M.Atk 180% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
5 1 1.5 8 Attacks an enemy with holy light, dealing (M.Atk 200% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
6 1 1.5 16 Attacks an enemy with holy light, dealing (M.Atk 220% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
7 1 1.5 16 Attacks an enemy with holy light, dealing (M.Atk 240% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
8 1 1.5 16 Attacks an enemy with holy light, dealing (M.Atk 260% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
9 1 1.5 16 Attacks an enemy with holy light, dealing (M.Atk 280% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
10 1 1.5 16 Attacks an enemy with holy light, dealing (M.Atk 300% ) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
Increase Agility
Level Cast Time CD SP Description
1 0 0 Blessing gets the effect of Increase Agility, increase 2 AGI points and 30% Move Spd for 120 sec
2 0 0 Blessing gets the effect of Increase Agility, increase 4 AGI points and 30% Move Spd for 140 sec
3 0 0 Blessing gets the effect of Increase Agility, increase 6 AGI points and 30% Move Spd for 160 sec
4 0 0 Blessing gets the effect of Increase Agility, increase 8 AGI points and 30% Move Spd for 180 sec
5 0 0 Blessing gets the effect of Increase Agility, increase 10 AGI points and 30% Move Spd for 200 sec
6 0 0 Blessing gets the effect of Increase Agility, increase 12 AGI points and 30% Move Spd for 220 sec
7 0 0 Blessing gets the effect of Increase Agility, increase 14 AGI points and 30% Move Spd for 240 sec
8 0 0 Blessing gets the effect of Increase Agility, increase 16 AGI points and 30% Move Spd for 260 sec
9 0 0 Blessing gets the effect of Increase Agility, increase 18 AGI points and 30% Move Spd for 280 sec
10 0 0 Blessing gets the effect of Increase Agility, increase 20 AGI points and 30% Move Spd for 300 sec
Kyrie Eleison
Level Cast Time CD SP Description
1 2 2 22 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 5 times. Damage Cap = Benefier 12% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
2 2 2 24 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 6 times. Damage Cap = Benefier 14% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
3 2 2 26 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 6 times. Damage Cap = Benefier 16% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
4 2 2 28 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 7 times. Damage Cap = Benefier 18% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
5 2 2 30 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 7 times. Damage Cap = Benefier 20% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
6 2 2 32 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 8 times. Damage Cap = Benefier 22% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
7 2 2 34 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 8 times. Damage Cap = Benefier 24% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
8 2 2 36 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 9 times. Damage Cap = Benefier 26% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
9 2 2 38 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 9 times. Damage Cap = Benefier 28% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
10 2 2 40 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
11 2 2 42 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 1500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
12 2 2 44 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 3000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
13 2 2 46 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 4500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
14 2 2 48 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 6000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
15 2 2 50 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 7500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
16 2 2 52 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 9000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
17 2 2 54 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 10500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
18 2 2 56 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 12000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
19 2 2 58 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 13500 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
20 2 2 60 Give a shield that blocks Dmg to an ally. The shield protects for limit times to take limited damage. The shield becomes invalid when either limit is met. Can block up to 10 times. Damage Cap = Benefier 30% Max HP + 15000 HP. The shield lasts 120 sec but becomes invalid when hit by [Holy Light Strike]
Light Shield
Level Cast Time CD SP Description
1 0 0.5 10 Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 8 sec. Could have 1 barriers at the same time
2 0 0.5 10 Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 9 sec. Could have 1 barriers at the same time
3 0 0.5 10 Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 10 sec. Could have 2 barriers at the same time
4 0 0.5 10 Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 11 sec. Could have 2 barriers at the same time
5 0 0.5 10 Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 12 sec. Could have 3 barriers at the same time
Maces Mastery
Level Cast Time CD SP Description
1 0 0 When using Maces and Knuckles, Atk increases by 6 points, Auto Attack increases by 20 points
2 0 0 When using Maces and Knuckles, Atk increases by 12 points, Auto Attack increases by 40 points
3 0 0 When using Maces and Knuckles, Atk increases by 18 points, Auto Attack increases by 60 points
4 0 0 When using Maces and Knuckles, Atk increases by 24 points, Auto Attack increases by 80 points
5 0 0 When using Maces and Knuckles, Atk increases by 30 points, Auto Attack increases by 100 points
6 0 0 When using Maces and Knuckles, Atk increases by 36 points, Auto Attack increases by 120 points
7 0 0 When using Maces and Knuckles, Atk increases by 42 points, Auto Attack increases by 140 points
8 0 0 When using Maces and Knuckles, Atk increases by 48 points, Auto Attack increases by 160 points
9 0 0 When using Maces and Knuckles, Atk increases by 54 points, Auto Attack increases by 180 points
10 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 200 points
11 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 220 points; for using Maces, Agility increases by 1 points, Luck increases by 1 points, Crit by 1 points; or using Knuckles, Physical Dmg increases by 1% points
12 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 240 points; for using Maces, Agility increases by 2 points, Luck increases by 2 points, Crit by 2 points; or using Knuckles, Physical Dmg increases by 2% points
13 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 260 points; for using Maces, Agility increases by 3 points, Luck increases by 3 points, Crit by 3 points; or using Knuckles, Physical Dmg increases by 3% points
14 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 280 points; for using Maces, Agility increases by 4 points, Luck increases by 4 points, Crit by 4 points; or using Knuckles, Physical Dmg increases by 4% points
15 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 300 points; for using Maces, Agility increases by 5 points, Luck increases by 5 points, Crit by 5 points; or using Knuckles, Physical Dmg increases by 5% points
16 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 320 points; for using Maces, Agility increases by 6 points, Luck increases by 6 points, Crit by 6 points; or using Knuckles, Physical Dmg increases by 6% points
17 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 340 points; for using Maces, Agility increases by 7 points, Luck increases by 7 points, Crit by 7 points; or using Knuckles, Physical Dmg increases by 7% points
18 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 360 points; for using Maces, Agility increases by 8 points, Luck increases by 8 points, Crit by 8 points; or using Knuckles, Physical Dmg increases by 8% points
19 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 380 points; for using Maces, Agility increases by 9 points, Luck increases by 9 points, Crit by 9 points; or using Knuckles, Physical Dmg increases by 9% points
20 0 0 When using Maces and Knuckles, Atk increases by 60 points, Auto Attack increases by 400 points; for using Maces, Agility increases by 10 points, Luck increases by 10 points, Crit by 10 points; or using Knuckles, Physical Dmg increases by 10% points
Ruwach
Level Cast Time CD SP Description
1 0 1 10 Searches hidden enemy units with the holy spirit in 10 sec, dealing (M.Atk 150% ) holy M.Dmg to any enemy units found