Hunter


Description
After job change from archer to hunter, You can have more effective long distance Atk and use various traps and falcon to help the battle.
Ultra Long Range, Physical, and High single target DPS
(Fear Breeze) Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg to the target
Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg to the target
Beastmastery
Level Cast Time CD SP Description
1 0 0 Increase beast damage by 6
2 0 0 Increase beast damage by 12
3 0 0 Increase beast damage by 18
4 0 0 Increase beast damage by 24
5 0 0 Increase beast damage by 30
6 0 0 Increase beast damage by 36
7 0 0 Increase beast damage by 42
8 0 0 Increase beast damage by 48
9 0 0 Increase beast damage by 54
10 0 0 Increase beast damage by 60
11 0 0 Increase beast damage by 66
12 0 0 Increase beast damage by 72
13 0 0 Increase beast damage by 78
14 0 0 Increase beast damage by 84
15 0 0 Increase beast damage by 90
16 0 0 Increase beast damage by 96
17 0 0 Increase beast damage by 102
18 0 0 Increase beast damage by 108
19 0 0 Increase beast damage by 114
20 0 0 Increase beast damage by 120
Blitz Beat
Level Cast Time CD SP Description
1 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 35 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 1 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 5% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
2 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 40 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 1.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 10% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
3 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 45 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 2 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 15% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
4 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 50 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 2.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 20% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
5 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 55 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 3 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 25% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
6 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 60 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 3.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 30% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
7 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 65 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 4 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 35% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
8 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 70 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 4.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 40% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
9 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 75 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 45% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
10 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 80 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 50% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
11 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 85 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 55% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
12 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 90 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 60% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
13 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 95 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 65% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
14 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 100 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 70% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
15 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 105 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 75% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
16 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 110 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 80% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
17 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 115 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 85% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
18 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 120 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 90% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
19 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 125 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 95% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
20 0 0 Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 100% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
Claymore Trap
Level Cast Time CD SP Description
1 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 90% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
2 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 140% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
3 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 190% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
4 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 240% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
5 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 290% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
6 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 340% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
7 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 390% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
8 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 440% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
9 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 490% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
10 0 1.5 30 Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 540% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time
Detonator
Level Cast Time CD SP Description
1 0 2 20 Detonates all placed traps, increasing their damage dealt by 10% . Could also tap to detonate traps.
2 0 2 20 Detonates all placed traps, increasing their damage dealt by 20% . Could also tap to detonate traps.
3 0 2 20 Detonates all placed traps, increasing their damage dealt by 30% . Could also tap to detonate traps.
4 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 40% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.2 meters. Player also can tap the tarp to ignite it.
5 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 50% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.4 meters. Player also can tap the tarp to ignite it.
6 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 60% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.6 meters. Player also can tap the tarp to ignite it.
7 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 70% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.8 meters. Player also can tap the tarp to ignite it.
8 0 2 20 Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it.
Falcon Assault
Level Cast Time CD SP Description
1 0 1.5 30 Sends the falcon to attack an enemy, dealing damage equal to 220% of [Blitz Beat]
2 0 1.5 34 Sends the falcon to attack an enemy, dealing damage equal to 290% of [Blitz Beat]
3 0 1.5 38 Sends the falcon to attack an enemy, dealing damage equal to 360% of [Blitz Beat]
4 0 1.5 42 Sends the falcon to attack an enemy, dealing damage equal to 430% of [Blitz Beat]
5 0 1.5 46 Sends the falcon to attack an enemy, dealing damage equal to 500% of [Blitz Beat]
Frost Trap
Level Cast Time CD SP Description
1 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 20% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind.
2 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 40% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 14% chance to freeze targets. If the targets are not frozen, slows them by 35% for 5 sec. Can have up to 2 traps of this kind.
3 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 60% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 16% chance to freeze targets. If the targets are not frozen, slows them by 40% for 6 sec. Can have up to 2 traps of this kind.
4 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 80% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 18% chance to freeze targets. If the targets are not frozen, slows them by 45% for 7 sec. Can have up to 2 traps of this kind.
5 0 0.5 20 Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 100% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
Heavy Arrow
Level Cast Time CD SP Description
1 0 1 32 Shoots with all strength, Dealing (Atk 275% ) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
2 0 1 34 Shoots with all strength, Dealing (Atk 300% ) arrow Dmg to the target. In the next 3.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
3 0 1 36 Shoots with all strength, Dealing (Atk 325% ) arrow Dmg to the target. In the next 4.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
4 0 1 38 Shoots with all strength, Dealing (Atk 350% ) arrow Dmg to the target. In the next 5.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
5 0 1 40 Shoots with all strength, Dealing (Atk 375% ) arrow Dmg to the target. In the next 6 sec, the target suffers 30% more damage from auto attacks dealt by archers
6 0 1 42 Shoots with all strength, Dealing (Atk 400% ) arrow Dmg to the target. In the next 6.8 sec, the target suffers 30% more damage from auto attacks dealt by archers
7 0 1 44 Shoots with all strength, Dealing (Atk 425% ) arrow Dmg to the target. In the next 7.6 sec, the target suffers 30% more damage from auto attacks dealt by archers
8 0 1 46 Shoots with all strength, Dealing (Atk 450% ) arrow Dmg to the target. In the next 8.4 sec, the target suffers 30% more damage from auto attacks dealt by archers
9 0 1 48 Shoots with all strength, Dealing (Atk 475% ) arrow Dmg to the target. In the next 9.2 sec, the target suffers 30% more damage from auto attacks dealt by archers
10 0 1 50 Shoots with all strength, Dealing (Atk 500% ) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers
Improve Concentration
Level Cast Time CD SP Description
1 0 0 Permanently increase Agi 1 and DEX 1
2 0 0 Permanently increase Agi 2 and DEX 2
3 0 0 Permanently increase Agi 3 and DEX 3
4 0 0 Permanently increase Agi 4 and DEX 4
5 0 0 Permanently increase Agi 5 and DEX 5
6 0 0 Permanently increase Agi 6 and DEX 6
7 0 0 Permanently increase Agi 7 and DEX 7
8 0 0 Permanently increase Agi 8 and DEX 8
9 0 0 Permanently increase Agi 9 and DEX 9
10 0 0 Permanently increase Agi 10 and DEX 10
11 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 1 points of Luck, 1 points of Crit, 1% Crit.Dmg
12 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 2 points of Luck, 2 points of Crit, 2% Crit.Dmg
13 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 3 points of Luck, 3 points of Crit, 3% Crit.Dmg
14 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 4 points of Luck, 4 points of Crit, 4% Crit.Dmg
15 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 5 points of Luck, 5 points of Crit, 5% Crit.Dmg
16 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 6 points of Luck, 6 points of Crit, 6% Crit.Dmg
17 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 7 points of Luck, 7 points of Crit, 7% Crit.Dmg
18 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 8 points of Luck, 8 points of Crit, 8% Crit.Dmg
19 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 9 points of Luck, 9 points of Crit, 9% Crit.Dmg
20 0 0 Permanently increase 10 points of Agility, 10 points of Dexterity, 10 points of Luck, 10 points of Crit, 10% Crit.Dmg
Lightning Arrow
Level Cast Time CD SP Description
1 0 0.5 35 Shoots Lightning Arrows to the sky to reveal all hidden enemy units within 3 m. Lasts 10 sec
2 0 0.5 35 Shoots Lightning Arrows to the sky to reveal all hidden enemy units within 4 m. Lasts 15 sec. Could reveal traps as well
3 0 0.5 35 Shoots Lightning Arrows to the sky to reveal all hidden enemy units and traps within 5 m. Lasts 20 sec
Splitting Arrows
Level Cast Time CD SP Description
1 0 1.5 15 Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
2 0 1.5 17 Shoots split arrows to deal arrow Dmg equal to 230% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
3 0 1.5 19 Shoots split arrows to deal arrow Dmg equal to 280% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets.
4 0 1.5 21 Shoots split arrows to deal arrow Dmg equal to 330% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
5 0 1.5 23 Shoots split arrows to deal arrow Dmg equal to 380% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
6 0 1.5 25 Shoots split arrows to deal arrow Dmg equal to 430% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets.
7 0 1.5 27 Shoots split arrows to deal arrow Dmg equal to 480% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
8 0 1.5 29 Shoots split arrows to deal arrow Dmg equal to 530% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
9 0 1.5 31 Shoots split arrows to deal arrow Dmg equal to 580% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets.
10 0 1.5 33 Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.