RuneKnight


Description
The soldiers used heavy arms. The Agi was relatively low but the Atk was super powerful.
Melee, Physical, High attack and defense
Auto Berserk
Level Cast Time CD SP Description
1 0 0 When self HP is < 30% , auto attacks has a + 10% chance to deal critical damage. Also, reduces Def provided by gears for self by 10%
2 0 0 When self HP is < 30% , auto attacks has a + 20% chance to deal critical damage. Also, reduces Def provided by gears for self by 15%
3 0 0 When self HP is < 30% , auto attacks has a + 30% chance to deal critical damage. Also, reduces Def provided by gears for self by 20%
4 0 0 When self HP is < 30% , auto attacks has a + 40% chance to deal critical damage. Also, reduces Def provided by gears for self by 25%
5 0 0 When self HP is < 30% , auto attacks has a + 50% chance to deal critical damage. Also, reduces Def provided by gears for self by 30%
6 0 0 When self HP is < 30% , auto attacks has a + 60% chance to deal critical damage. Also, reduces Def provided by gears for self by 35%
7 0 0 When self HP is < 30% , auto attacks has a + 70% chance to deal critical damage. Also, reduces Def provided by gears for self by 40%
8 0 0 When self HP is < 30% , auto attacks has a + 80% chance to deal critical damage. Also, reduces Def provided by gears for self by 45%
9 0 0 When self HP is < 30% , auto attacks has a + 90% chance to deal critical damage. Also, reduces Def provided by gears for self by 50%
10 0 0 When self HP is < 30% , auto attacks has a + 100% chance to deal critical damage. Also, reduces Def provided by gears for self by 55%
Deepen Damage
Level Cast Time CD SP Description
1 0 0 Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 3%
2 0 0 Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 4%
3 0 0 Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 5%
4 0 0 Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 6%
5 0 0 Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 7%
6 0 0 Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 1%
7 0 0 Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 2%
8 0 0 Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 3%
9 0 0 Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 4%
10 0 0 Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 5%
Dragon Breath
Level Cast Time CD SP Description
1 0 4 30 Applies Burning status to reduce all enemies’ HP by 10 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
2 0 4 35 Applies Burning status to reduce all enemies’ HP by 15 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
3 0 4 40 Applies Burning status to reduce all enemies’ HP by 20 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
4 0 4 45 Applies Burning status to reduce all enemies’ HP by 25 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
5 0 4 50 Applies Burning status to reduce all enemies’ HP by 30 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
6 0 4 55 Applies Burning status to reduce all enemies’ HP by 35 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
7 0 4 60 Applies Burning status to reduce all enemies’ HP by 40 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
8 0 4 65 Applies Burning status to reduce all enemies’ HP by 45 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
9 0 4 70 Applies Burning status to reduce all enemies’ HP by 50 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
10 0 4 75 Applies Burning status to reduce all enemies’ HP by 55 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage.
1 2 2 24 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
2 2 2 26 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 760% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 20% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
3 2 2 28 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 810% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 30% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
4 2 2 30 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 860% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 40% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
5 2 2 32 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 910% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 50% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
6 2 2 34 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 960% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 60% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
7 2 2 36 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1010% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 70% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
8 2 2 38 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1060% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 80% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
9 2 2 40 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1110% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 90% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
10 2 2 42 Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
Dragon Howling
Level Cast Time CD SP Description
1 0 4 70 Makes the target fear for 3 sec, increasing its chance to take critical damage by 30%
2 0 4 70 Makes the target fear for 4 sec, increasing its chance to take critical damage by 30%
3 0 4 70 Makes the target fear for 5 sec, increasing its chance to take critical damage by 30%
4 0 4 70 Makes the target fear for 6 sec, increasing its chance to take critical damage by 30%
5 0 4 70 Makes the target fear for 7 sec, increasing its chance to take critical damage by 30%
6 0 4 70 Makes the target fear for 8 sec, increasing its chance to take critical damage by 30%
7 0 4 70 Makes the target fear for 9 sec, increasing its chance to take critical damage by 30%
8 0 4 70 Makes the target fear for 10 sec, increasing its chance to take critical damage by 30%
9 0 4 70 Makes the target fear for 11 sec, increasing its chance to take critical damage by 30%
10 0 4 70 Makes the target fear for 12 sec, increasing its chance to take critical damage by 30%
1 0 1.5 21 The dragon roars with a 40% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
2 0 1.5 23 The dragon roars with a 55% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
3 0 1.5 25 The dragon roars with a 70% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
4 0 1.5 27 The dragon roars with a 85% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
5 0 1.5 29 The dragon roars with a 100% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
6 0 1.5 31 The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 12% , Def by 12% & M.Def by 12% for 3 sec
7 0 1.5 33 The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 14% , Def by 14% & M.Def by 14% for 3 sec
8 0 1.5 35 The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 16% , Def by 16% & M.Def by 16% for 3 sec
9 0 1.5 37 The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 18% , Def by 18% & M.Def by 18% for 3 sec
10 0 1.5 39 The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20% , Def by 20% & M.Def by 20% for 3 sec
Dragon Training
Level Cast Time CD SP Description
1 0 0 Could ride a dragon. Gains 10 Atk while riding a dragon
2 0 0 Could ride a dragon. Gains 15 Atk while riding a dragon
3 0 0 Could ride a dragon. Gains 20 Atk while riding a dragon
4 0 0 Could ride a dragon. Gains 25 Atk while riding a dragon
5 0 0 Could ride a dragon. Gains 30 Atk while riding a dragon
6 0 0 Could ride a dragon. Gains 35 Atk while riding a dragon
7 0 0 Could ride a dragon. Gains 40 Atk while riding a dragon
8 0 0 Could ride a dragon. Gains 45 Atk while riding a dragon
9 0 0 Could ride a dragon. Gains 50 Atk while riding a dragon
10 0 0 Could ride a dragon. Gains 55 Atk while riding a dragon
1 0 0 Can mount dragons after learning. Increases Atk Spd by 2% when riding a dragon. Increases Dragon Breath damage by 5% . When the Rune Knight with a spear equipped is riding a dragon, increases 20% of modifier effects against monsters of any size, up to 100%
2 0 0 Can mount dragons after learning. Increases Atk Spd by 4% when riding a dragon. Increases Dragon Breath damage by 10% . When the Rune Knight with a spear equipped is riding a dragon, increases 40% of modifier effects against monsters of any size, up to 100%
3 0 0 Can mount dragons after learning. Increases Atk Spd by 6% when riding a dragon. Increases Dragon Breath damage by 15% . When the Rune Knight with a spear equipped is riding a dragon, increases 60% of modifier effects against monsters of any size, up to 100%
4 0 0 Can mount dragons after learning. Increases Atk Spd by 8% when riding a dragon. Increases Dragon Breath damage by 20% . When the Rune Knight with a spear equipped is riding a dragon, increases 80% of modifier effects against monsters of any size, up to 100%
5 0 0 Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25% . When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100%
Dragon's Water Breath
Level Cast Time CD SP Description
1 0 4 50 Applies Burning status to all enemies and slows them for 5 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
2 0 4 50 Applies Burning status to all enemies and slows them for 7 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
3 0 4 50 Applies Burning status to all enemies and slows them for 9 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
4 0 4 50 Applies Burning status to all enemies and slows them for 11 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
5 0 4 50 Applies Burning status to all enemies and slows them for 13 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
6 0 4 50 Applies Burning status to all enemies and slows them for 15 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
7 0 4 50 Applies Burning status to all enemies and slows them for 17 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
8 0 4 50 Applies Burning status to all enemies and slows them for 19 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
9 0 4 50 Applies Burning status to all enemies and slows them for 21 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
10 0 4 50 Applies Burning status to all enemies and slows them for 23 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage.
1 2 2 24 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
2 2 2 26 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 760% to enemies within range. Enemies hit by the dragon breath have a 20% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
3 2 2 28 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 810% to enemies within range. Enemies hit by the dragon breath have a 30% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
4 2 2 30 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 860% to enemies within range. Enemies hit by the dragon breath have a 40% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
5 2 2 32 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 910% to enemies within range. Enemies hit by the dragon breath have a 50% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
6 2 2 34 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 960% to enemies within range. Enemies hit by the dragon breath have a 60% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
7 2 2 36 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1010% to enemies within range. Enemies hit by the dragon breath have a 70% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
8 2 2 38 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1060% to enemies within range. Enemies hit by the dragon breath have a 80% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
9 2 2 40 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1110% to enemies within range. Enemies hit by the dragon breath have a 90% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
10 2 2 42 Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
Dragon’s Protection
Level Cast Time CD SP Description
1 0 0 While riding a dragon, increases Fire Dmg by 1% and reduces fire damage taken by 2%
2 0 0 While riding a dragon, increases Fire Dmg by 2% and reduces fire damage taken by 4%
3 0 0 While riding a dragon, increases Fire Dmg by 3% and reduces fire damage taken by 6%
4 0 0 While riding a dragon, increases Fire Dmg by 4% and reduces fire damage taken by 8%
5 0 0 While riding a dragon, increases Fire Dmg by 5% and reduces fire damage taken by 10%
6 0 0 When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 1% & increase Water Damage reduction by 2%
7 0 0 When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 2% & increase Water Damage reduction by 4%
8 0 0 When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 3% & increase Water Damage reduction by 6%
9 0 0 When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 4% & increase Water Damage reduction by 8%
10 0 0 When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10%
Enchant Blade
Level Cast Time CD SP Description
1 0 1 80 Imbue the weapon with magic. For the next 90 s, Rune Knight’s Auto Attacks and Bashes will also deal 10% of M.Atk damage
2 0 1 80 Imbue the weapon with magic. For the next 100 s, Rune Knight’s Auto Attacks and Bashes will also deal 20% of M.Atk damage
3 0 1 80 Imbue the weapon with magic. For the next 110 s, Rune Knight’s Auto Attacks and Bashes will also deal 30% of M.Atk damage
4 0 1 80 Imbue the weapon with magic. For the next 120 s, Rune Knight’s Auto Attacks and Bashes will also deal 40% of M.Atk damage
5 0 1 80 Imbue the weapon with magic. For the next 130 s, Rune Knight’s Auto Attacks and Bashes will also deal 50% of M.Atk damage
6 0 1 80 Imbue the weapon with magic. For the next 140 s, Rune Knight’s Auto Attacks and Bashes will also deal 60% of M.Atk damage
7 0 1 80 Imbue the weapon with magic. For the next 150 s, Rune Knight’s Auto Attacks and Bashes will also deal 70% of M.Atk damage
8 0 1 80 Imbue the weapon with magic. For the next 160 s, Rune Knight’s Auto Attacks and Bashes will also deal 80% of M.Atk damage
9 0 1 80 Imbue the weapon with magic. For the next 170 s, Rune Knight’s Auto Attacks and Bashes will also deal 90% of M.Atk damage
10 0 1 80 Imbue the weapon with magic. For the next 180 s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage
Hundred Spears
Level Cast Time CD SP Description
1 0 4 45 Deals 110% Dmg and 20 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
2 0 4 45 Deals 120% Dmg and 40 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
3 0 4 45 Deals 130% Dmg and 60 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
4 0 4 45 Deals 140% Dmg and 80 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
5 0 4 45 Deals 150% Dmg and 100 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
6 0 4 45 Deals 160% Dmg and 120 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
7 0 4 45 Deals 170% Dmg and 140 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
8 0 4 45 Deals 180% Dmg and 160 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
9 0 4 45 Deals 190% Dmg and 180 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
10 0 4 45 Deals 200% Dmg and 200 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage
1 0 1.5 36 Stabs the target in quick succession, dealing (Atk 720% ) Dmg to an enemy. Has a 12% chance to trigger [Spiral Pierce] Lv.20
2 0 1.5 37 Stabs the target in quick succession, dealing (Atk 780% ) Dmg to an enemy. Has a 14% chance to trigger [Spiral Pierce] Lv.20
3 0 1.5 38 Stabs the target in quick succession, dealing (Atk 840% ) Dmg to an enemy. Has a 16% chance to trigger [Spiral Pierce] Lv.20
4 0 1.5 39 Stabs the target in quick succession, dealing (Atk 900% ) Dmg to an enemy. Has a 18% chance to trigger [Spiral Pierce] Lv.20
5 0 1.5 40 Stabs the target in quick succession, dealing (Atk 960% ) Dmg to an enemy. Has a 20% chance to trigger [Spiral Pierce] Lv.20
6 0 1.5 41 Stabs the target in quick succession, dealing (Atk 1020% ) Dmg to an enemy. Has a 22% chance to trigger [Spiral Pierce] Lv.20
7 0 1.5 42 Stabs the target in quick succession, dealing (Atk 1080% ) Dmg to an enemy. Has a 24% chance to trigger [Spiral Pierce] Lv.20
8 0 1.5 43 Stabs the target in quick succession, dealing (Atk 1140% ) Dmg to an enemy. Has a 26% chance to trigger [Spiral Pierce] Lv.20
9 0 1.5 44 Stabs the target in quick succession, dealing (Atk 1200% ) Dmg to an enemy. Has a 28% chance to trigger [Spiral Pierce] Lv.20
10 0 1.5 45 Stabs the target in quick succession, dealing (Atk 1260% ) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20
Magic Insight
Level Cast Time CD SP Description
1 0 0 Rune Knight could turn 1 INT into 1 Str
2 0 0 Rune Knight could turn 1 INT into 1.5 Str
3 0 0 Rune Knight could turn 1 INT into 2 Str
4 0 0 Rune Knight could turn 1 INT into 2.5 Str
5 0 0 Rune Knight could turn 1 INT into 3 Str
6 0 0 Rune Knight could turn 1 INT into 3.5 Str
7 0 0 Rune Knight could turn 1 INT into 4 Str
8 0 0 Rune Knight could turn 1 INT into 4.5 Str
9 0 0 Rune Knight could turn 1 INT into 5 Str
10 0 0 Rune Knight could turn 1 INT into 5.5 Str
Phantom Thrust
Level Cast Time CD SP Description
1 2 1 21 Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon
2 2 1 23 Attacks an enemy in the distance and pulls it close, dealing Atk 540% damage. Requires a spear class weapon
3 2 1 25 Attacks an enemy in the distance and pulls it close, dealing Atk 580% damage. Requires a spear class weapon
4 2 1 27 Attacks an enemy in the distance and pulls it close, dealing Atk 620% damage. Requires a spear class weapon
5 2 1 29 Attacks an enemy in the distance and pulls it close, dealing Atk 660% damage. Requires a spear class weapon
6 2 1 31 Attacks an enemy in the distance and pulls it close, dealing Atk 700% damage. Requires a spear class weapon
7 2 1 33 Attacks an enemy in the distance and pulls it close, dealing Atk 740% damage. Requires a spear class weapon
8 2 1 35 Attacks an enemy in the distance and pulls it close, dealing Atk 780% damage. Requires a spear class weapon
9 2 1 37 Attacks an enemy in the distance and pulls it close, dealing Atk 820% damage. Requires a spear class weapon
10 2 1 39 Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon
Power of Rune
Level Cast Time CD SP Description
1 0 0 Increases Rune Knight’s M.Atk by 10 for 60 s every time a runestone is used, stacking up to 3 times
2 0 0 Increases Rune Knight’s M.Atk by 20 for 60 s every time a runestone is used, stacking up to 3 times
3 0 0 Increases Rune Knight’s M.Atk by 30 for 60 s every time a runestone is used, stacking up to 3 times
4 0 0 Increases Rune Knight’s M.Atk by 40 for 60 s every time a runestone is used, stacking up to 3 times
5 0 0 Increases Rune Knight’s M.Atk by 50 for 60 s every time a runestone is used, stacking up to 3 times
6 0 0 Increases Rune Knight’s M.Atk by 60 for 60 s every time a runestone is used, stacking up to 3 times
7 0 0 Increases Rune Knight’s M.Atk by 70 for 60 s every time a runestone is used, stacking up to 3 times
8 0 0 Increases Rune Knight’s M.Atk by 80 for 60 s every time a runestone is used, stacking up to 3 times
9 0 0 Increases Rune Knight’s M.Atk by 90 for 60 s every time a runestone is used, stacking up to 3 times
10 0 0 Increases Rune Knight’s M.Atk by 100 for 60 s every time a runestone is used, stacking up to 3 times
Powerful Strike
Level Cast Time CD SP Description
1 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 10%
2 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 15%
3 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 20%
4 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 25%
5 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 30%
6 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 35%
7 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 40%
8 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 45%
9 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 50%
10 0 0 Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 55%
Rune Mastery
Level Cast Time CD SP Description
1 0 0 Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 10% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
2 0 0 Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 20% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
3 0 0 Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 30% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
4 0 0 Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 40% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
5 0 0 Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
1 0 0 Increases Rune Knight’s INT by 1 and duration of runestones by 10%
2 0 0 Increases Rune Knight’s INT by 2 and duration of runestones by 20%
3 0 0 Increases Rune Knight’s INT by 3 and duration of runestones by 30%
4 0 0 Increases Rune Knight’s INT by 4 and duration of runestones by 40%
5 0 0 Increases Rune Knight’s INT by 5 and duration of runestones by 50%
6 0 0 Increases Rune Knight’s INT by 6 and duration of runestones by 60%
7 0 0 Increases Rune Knight’s INT by 7 and duration of runestones by 70%
8 0 0 Increases Rune Knight’s INT by 8 and duration of runestones by 80%
9 0 0 Increases Rune Knight’s INT by 9 and duration of runestones by 90%
10 0 0 Increases Rune Knight’s INT by 10 and duration of runestones by 100%
Sink or Swim
Level Cast Time CD SP Description
1 0 1 32 Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.3 . Effect lasts 30s.
2 0 1 34 Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.6 . Effect lasts 30s.
3 0 1 36 Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.9 . Effect lasts 30s.
4 0 1 38 Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.2 . Effect lasts 30s.
5 0 1 40 Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.5 . Effect lasts 30s.
6 0 1 40 Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 2% of own Max HP and increasing M.Atk by an extra 1% for 30 sec
7 0 1 40 Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 4% of own Max HP and increasing M.Atk by an extra 2% for 30 sec
8 0 1 40 Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 6% of own Max HP and increasing M.Atk by an extra 3% for 30 sec
9 0 1 40 Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 8% of own Max HP and increasing M.Atk by an extra 4% for 30 sec
10 0 1 40 Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec