Auto Berserk |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 10% chance to deal critical damage. Also, reduces Def provided by gears for self by 10% |
2 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 20% chance to deal critical damage. Also, reduces Def provided by gears for self by 15% |
3 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 30% chance to deal critical damage. Also, reduces Def provided by gears for self by 20% |
4 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 40% chance to deal critical damage. Also, reduces Def provided by gears for self by 25% |
5 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 50% chance to deal critical damage. Also, reduces Def provided by gears for self by 30% |
6 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 60% chance to deal critical damage. Also, reduces Def provided by gears for self by 35% |
7 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 70% chance to deal critical damage. Also, reduces Def provided by gears for self by 40% |
8 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 80% chance to deal critical damage. Also, reduces Def provided by gears for self by 45% |
9 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 90% chance to deal critical damage. Also, reduces Def provided by gears for self by 50% |
10 |
0 |
0 |
|
When self HP is < 30% , auto attacks has a + 100% chance to deal critical damage. Also, reduces Def provided by gears for self by 55% |
Deepen Damage |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 3% |
2 |
0 |
0 |
|
Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 4% |
3 |
0 |
0 |
|
Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 5% |
4 |
0 |
0 |
|
Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 6% |
5 |
0 |
0 |
|
Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 7% |
6 |
0 |
0 |
|
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 1% |
7 |
0 |
0 |
|
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 2% |
8 |
0 |
0 |
|
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 3% |
9 |
0 |
0 |
|
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 4% |
10 |
0 |
0 |
|
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 5% |
Dragon Breath |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
4 |
30 |
Applies Burning status to reduce all enemies’ HP by 10 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
2 |
0 |
4 |
35 |
Applies Burning status to reduce all enemies’ HP by 15 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
3 |
0 |
4 |
40 |
Applies Burning status to reduce all enemies’ HP by 20 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
4 |
0 |
4 |
45 |
Applies Burning status to reduce all enemies’ HP by 25 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
5 |
0 |
4 |
50 |
Applies Burning status to reduce all enemies’ HP by 30 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
6 |
0 |
4 |
55 |
Applies Burning status to reduce all enemies’ HP by 35 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
7 |
0 |
4 |
60 |
Applies Burning status to reduce all enemies’ HP by 40 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
8 |
0 |
4 |
65 |
Applies Burning status to reduce all enemies’ HP by 45 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
9 |
0 |
4 |
70 |
Applies Burning status to reduce all enemies’ HP by 50 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
10 |
0 |
4 |
75 |
Applies Burning status to reduce all enemies’ HP by 55 every sec and their speed by 40% for a while. The higher the caster’s INT, the higher the damage. |
1 |
2 |
2 |
24 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
2 |
2 |
2 |
26 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 760% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 20% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
3 |
2 |
2 |
28 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 810% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 30% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
4 |
2 |
2 |
30 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 860% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 40% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
5 |
2 |
2 |
32 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 910% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 50% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
6 |
2 |
2 |
34 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 960% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 60% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
7 |
2 |
2 |
36 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1010% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 70% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
8 |
2 |
2 |
38 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1060% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 80% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
9 |
2 |
2 |
40 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1110% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 90% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
10 |
2 |
2 |
42 |
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% |
Dragon Howling |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
4 |
70 |
Makes the target fear for 3 sec, increasing its chance to take critical damage by 30% |
2 |
0 |
4 |
70 |
Makes the target fear for 4 sec, increasing its chance to take critical damage by 30% |
3 |
0 |
4 |
70 |
Makes the target fear for 5 sec, increasing its chance to take critical damage by 30% |
4 |
0 |
4 |
70 |
Makes the target fear for 6 sec, increasing its chance to take critical damage by 30% |
5 |
0 |
4 |
70 |
Makes the target fear for 7 sec, increasing its chance to take critical damage by 30% |
6 |
0 |
4 |
70 |
Makes the target fear for 8 sec, increasing its chance to take critical damage by 30% |
7 |
0 |
4 |
70 |
Makes the target fear for 9 sec, increasing its chance to take critical damage by 30% |
8 |
0 |
4 |
70 |
Makes the target fear for 10 sec, increasing its chance to take critical damage by 30% |
9 |
0 |
4 |
70 |
Makes the target fear for 11 sec, increasing its chance to take critical damage by 30% |
10 |
0 |
4 |
70 |
Makes the target fear for 12 sec, increasing its chance to take critical damage by 30% |
1 |
0 |
1.5 |
21 |
The dragon roars with a 40% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s |
2 |
0 |
1.5 |
23 |
The dragon roars with a 55% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s |
3 |
0 |
1.5 |
25 |
The dragon roars with a 70% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s |
4 |
0 |
1.5 |
27 |
The dragon roars with a 85% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s |
5 |
0 |
1.5 |
29 |
The dragon roars with a 100% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s |
6 |
0 |
1.5 |
31 |
The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 12% , Def by 12% & M.Def by 12% for 3 sec |
7 |
0 |
1.5 |
33 |
The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 14% , Def by 14% & M.Def by 14% for 3 sec |
8 |
0 |
1.5 |
35 |
The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 16% , Def by 16% & M.Def by 16% for 3 sec |
9 |
0 |
1.5 |
37 |
The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 18% , Def by 18% & M.Def by 18% for 3 sec |
10 |
0 |
1.5 |
39 |
The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20% , Def by 20% & M.Def by 20% for 3 sec |
Dragon Training |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Could ride a dragon. Gains 10 Atk while riding a dragon |
2 |
0 |
0 |
|
Could ride a dragon. Gains 15 Atk while riding a dragon |
3 |
0 |
0 |
|
Could ride a dragon. Gains 20 Atk while riding a dragon |
4 |
0 |
0 |
|
Could ride a dragon. Gains 25 Atk while riding a dragon |
5 |
0 |
0 |
|
Could ride a dragon. Gains 30 Atk while riding a dragon |
6 |
0 |
0 |
|
Could ride a dragon. Gains 35 Atk while riding a dragon |
7 |
0 |
0 |
|
Could ride a dragon. Gains 40 Atk while riding a dragon |
8 |
0 |
0 |
|
Could ride a dragon. Gains 45 Atk while riding a dragon |
9 |
0 |
0 |
|
Could ride a dragon. Gains 50 Atk while riding a dragon |
10 |
0 |
0 |
|
Could ride a dragon. Gains 55 Atk while riding a dragon |
1 |
0 |
0 |
|
Can mount dragons after learning. Increases Atk Spd by 2% when riding a dragon. Increases Dragon Breath damage by 5% . When the Rune Knight with a spear equipped is riding a dragon, increases 20% of modifier effects against monsters of any size, up to 100% |
2 |
0 |
0 |
|
Can mount dragons after learning. Increases Atk Spd by 4% when riding a dragon. Increases Dragon Breath damage by 10% . When the Rune Knight with a spear equipped is riding a dragon, increases 40% of modifier effects against monsters of any size, up to 100% |
3 |
0 |
0 |
|
Can mount dragons after learning. Increases Atk Spd by 6% when riding a dragon. Increases Dragon Breath damage by 15% . When the Rune Knight with a spear equipped is riding a dragon, increases 60% of modifier effects against monsters of any size, up to 100% |
4 |
0 |
0 |
|
Can mount dragons after learning. Increases Atk Spd by 8% when riding a dragon. Increases Dragon Breath damage by 20% . When the Rune Knight with a spear equipped is riding a dragon, increases 80% of modifier effects against monsters of any size, up to 100% |
5 |
0 |
0 |
|
Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25% . When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100% |
Dragon's Water Breath |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 5 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
2 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 7 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
3 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 9 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
4 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 11 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
5 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 13 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
6 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 15 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
7 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 17 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
8 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 19 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
9 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 21 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
10 |
0 |
4 |
50 |
Applies Burning status to all enemies and slows them for 23 sec. The higher the caster’s Int, the higher the damage. Magnum Break also increase skill damage. |
1 |
2 |
2 |
24 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
2 |
2 |
2 |
26 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 760% to enemies within range. Enemies hit by the dragon breath have a 20% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
3 |
2 |
2 |
28 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 810% to enemies within range. Enemies hit by the dragon breath have a 30% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
4 |
2 |
2 |
30 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 860% to enemies within range. Enemies hit by the dragon breath have a 40% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
5 |
2 |
2 |
32 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 910% to enemies within range. Enemies hit by the dragon breath have a 50% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
6 |
2 |
2 |
34 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 960% to enemies within range. Enemies hit by the dragon breath have a 60% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
7 |
2 |
2 |
36 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1010% to enemies within range. Enemies hit by the dragon breath have a 70% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
8 |
2 |
2 |
38 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1060% to enemies within range. Enemies hit by the dragon breath have a 80% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
9 |
2 |
2 |
40 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1110% to enemies within range. Enemies hit by the dragon breath have a 90% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
10 |
2 |
2 |
42 |
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)* 1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% |
Dragon’s Protection |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
While riding a dragon, increases Fire Dmg by 1% and reduces fire damage taken by 2% |
2 |
0 |
0 |
|
While riding a dragon, increases Fire Dmg by 2% and reduces fire damage taken by 4% |
3 |
0 |
0 |
|
While riding a dragon, increases Fire Dmg by 3% and reduces fire damage taken by 6% |
4 |
0 |
0 |
|
While riding a dragon, increases Fire Dmg by 4% and reduces fire damage taken by 8% |
5 |
0 |
0 |
|
While riding a dragon, increases Fire Dmg by 5% and reduces fire damage taken by 10% |
6 |
0 |
0 |
|
When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 1% & increase Water Damage reduction by 2% |
7 |
0 |
0 |
|
When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 2% & increase Water Damage reduction by 4% |
8 |
0 |
0 |
|
When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 3% & increase Water Damage reduction by 6% |
9 |
0 |
0 |
|
When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 4% & increase Water Damage reduction by 8% |
10 |
0 |
0 |
|
When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10% |
Enchant Blade |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 90 s, Rune Knight’s Auto Attacks and Bashes will also deal 10% of M.Atk damage |
2 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 100 s, Rune Knight’s Auto Attacks and Bashes will also deal 20% of M.Atk damage |
3 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 110 s, Rune Knight’s Auto Attacks and Bashes will also deal 30% of M.Atk damage |
4 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 120 s, Rune Knight’s Auto Attacks and Bashes will also deal 40% of M.Atk damage |
5 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 130 s, Rune Knight’s Auto Attacks and Bashes will also deal 50% of M.Atk damage |
6 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 140 s, Rune Knight’s Auto Attacks and Bashes will also deal 60% of M.Atk damage |
7 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 150 s, Rune Knight’s Auto Attacks and Bashes will also deal 70% of M.Atk damage |
8 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 160 s, Rune Knight’s Auto Attacks and Bashes will also deal 80% of M.Atk damage |
9 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 170 s, Rune Knight’s Auto Attacks and Bashes will also deal 90% of M.Atk damage |
10 |
0 |
1 |
80 |
Imbue the weapon with magic. For the next 180 s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage |
Hundred Spears |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
4 |
45 |
Deals 110% Dmg and 20 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
2 |
0 |
4 |
45 |
Deals 120% Dmg and 40 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
3 |
0 |
4 |
45 |
Deals 130% Dmg and 60 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
4 |
0 |
4 |
45 |
Deals 140% Dmg and 80 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
5 |
0 |
4 |
45 |
Deals 150% Dmg and 100 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
6 |
0 |
4 |
45 |
Deals 160% Dmg and 120 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
7 |
0 |
4 |
45 |
Deals 170% Dmg and 140 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
8 |
0 |
4 |
45 |
Deals 180% Dmg and 160 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
9 |
0 |
4 |
45 |
Deals 190% Dmg and 180 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
10 |
0 |
4 |
45 |
Deals 200% Dmg and 200 bonus to an enemy and reduce its healing by 50% . If the target is stunned, deals more damage |
1 |
0 |
1.5 |
36 |
Stabs the target in quick succession, dealing (Atk 720% ) Dmg to an enemy. Has a 12% chance to trigger [Spiral Pierce] Lv.20 |
2 |
0 |
1.5 |
37 |
Stabs the target in quick succession, dealing (Atk 780% ) Dmg to an enemy. Has a 14% chance to trigger [Spiral Pierce] Lv.20 |
3 |
0 |
1.5 |
38 |
Stabs the target in quick succession, dealing (Atk 840% ) Dmg to an enemy. Has a 16% chance to trigger [Spiral Pierce] Lv.20 |
4 |
0 |
1.5 |
39 |
Stabs the target in quick succession, dealing (Atk 900% ) Dmg to an enemy. Has a 18% chance to trigger [Spiral Pierce] Lv.20 |
5 |
0 |
1.5 |
40 |
Stabs the target in quick succession, dealing (Atk 960% ) Dmg to an enemy. Has a 20% chance to trigger [Spiral Pierce] Lv.20 |
6 |
0 |
1.5 |
41 |
Stabs the target in quick succession, dealing (Atk 1020% ) Dmg to an enemy. Has a 22% chance to trigger [Spiral Pierce] Lv.20 |
7 |
0 |
1.5 |
42 |
Stabs the target in quick succession, dealing (Atk 1080% ) Dmg to an enemy. Has a 24% chance to trigger [Spiral Pierce] Lv.20 |
8 |
0 |
1.5 |
43 |
Stabs the target in quick succession, dealing (Atk 1140% ) Dmg to an enemy. Has a 26% chance to trigger [Spiral Pierce] Lv.20 |
9 |
0 |
1.5 |
44 |
Stabs the target in quick succession, dealing (Atk 1200% ) Dmg to an enemy. Has a 28% chance to trigger [Spiral Pierce] Lv.20 |
10 |
0 |
1.5 |
45 |
Stabs the target in quick succession, dealing (Atk 1260% ) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20 |
Phantom Thrust |
Level |
Cast Time |
CD |
SP |
Description |
1 |
2 |
1 |
21 |
Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon |
2 |
2 |
1 |
23 |
Attacks an enemy in the distance and pulls it close, dealing Atk 540% damage. Requires a spear class weapon |
3 |
2 |
1 |
25 |
Attacks an enemy in the distance and pulls it close, dealing Atk 580% damage. Requires a spear class weapon |
4 |
2 |
1 |
27 |
Attacks an enemy in the distance and pulls it close, dealing Atk 620% damage. Requires a spear class weapon |
5 |
2 |
1 |
29 |
Attacks an enemy in the distance and pulls it close, dealing Atk 660% damage. Requires a spear class weapon |
6 |
2 |
1 |
31 |
Attacks an enemy in the distance and pulls it close, dealing Atk 700% damage. Requires a spear class weapon |
7 |
2 |
1 |
33 |
Attacks an enemy in the distance and pulls it close, dealing Atk 740% damage. Requires a spear class weapon |
8 |
2 |
1 |
35 |
Attacks an enemy in the distance and pulls it close, dealing Atk 780% damage. Requires a spear class weapon |
9 |
2 |
1 |
37 |
Attacks an enemy in the distance and pulls it close, dealing Atk 820% damage. Requires a spear class weapon |
10 |
2 |
1 |
39 |
Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon |
Power of Rune |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 10 for 60 s every time a runestone is used, stacking up to 3 times |
2 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 20 for 60 s every time a runestone is used, stacking up to 3 times |
3 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 30 for 60 s every time a runestone is used, stacking up to 3 times |
4 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 40 for 60 s every time a runestone is used, stacking up to 3 times |
5 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 50 for 60 s every time a runestone is used, stacking up to 3 times |
6 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 60 for 60 s every time a runestone is used, stacking up to 3 times |
7 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 70 for 60 s every time a runestone is used, stacking up to 3 times |
8 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 80 for 60 s every time a runestone is used, stacking up to 3 times |
9 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 90 for 60 s every time a runestone is used, stacking up to 3 times |
10 |
0 |
0 |
|
Increases Rune Knight’s M.Atk by 100 for 60 s every time a runestone is used, stacking up to 3 times |
Powerful Strike |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 10% |
2 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 15% |
3 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 20% |
4 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 25% |
5 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 30% |
6 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 35% |
7 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 40% |
8 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 45% |
9 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 50% |
10 |
0 |
0 |
|
Increases bonus damage of Spiral Pierce, Hundred Spears and Pierce by 55% |
Rune Mastery |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 10% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana |
2 |
0 |
0 |
|
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 20% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana |
3 |
0 |
0 |
|
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 30% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana |
4 |
0 |
0 |
|
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 40% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana |
5 |
0 |
0 |
|
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana |
1 |
0 |
0 |
|
Increases Rune Knight’s INT by 1 and duration of runestones by 10% |
2 |
0 |
0 |
|
Increases Rune Knight’s INT by 2 and duration of runestones by 20% |
3 |
0 |
0 |
|
Increases Rune Knight’s INT by 3 and duration of runestones by 30% |
4 |
0 |
0 |
|
Increases Rune Knight’s INT by 4 and duration of runestones by 40% |
5 |
0 |
0 |
|
Increases Rune Knight’s INT by 5 and duration of runestones by 50% |
6 |
0 |
0 |
|
Increases Rune Knight’s INT by 6 and duration of runestones by 60% |
7 |
0 |
0 |
|
Increases Rune Knight’s INT by 7 and duration of runestones by 70% |
8 |
0 |
0 |
|
Increases Rune Knight’s INT by 8 and duration of runestones by 80% |
9 |
0 |
0 |
|
Increases Rune Knight’s INT by 9 and duration of runestones by 90% |
10 |
0 |
0 |
|
Increases Rune Knight’s INT by 10 and duration of runestones by 100% |
Sink or Swim |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
32 |
Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.3 . Effect lasts 30s. |
2 |
0 |
1 |
34 |
Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.6 . Effect lasts 30s. |
3 |
0 |
1 |
36 |
Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.9 . Effect lasts 30s. |
4 |
0 |
1 |
38 |
Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.2 . Effect lasts 30s. |
5 |
0 |
1 |
40 |
Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.5 . Effect lasts 30s. |
6 |
0 |
1 |
40 |
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 2% of own Max HP and increasing M.Atk by an extra 1% for 30 sec |
7 |
0 |
1 |
40 |
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 4% of own Max HP and increasing M.Atk by an extra 2% for 30 sec |
8 |
0 |
1 |
40 |
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 6% of own Max HP and increasing M.Atk by an extra 3% for 30 sec |
9 |
0 |
1 |
40 |
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 8% of own Max HP and increasing M.Atk by an extra 4% for 30 sec |
10 |
0 |
1 |
40 |
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec |