Sniper


Description
Archers can attack flexibly and move fast. They can also attack enemies from a further distance or a high place.
Ultra Long Range, Physical, and High single target DPS
Ferity Awakening
Level Cast Time CD SP Description
1 0 0 When the target has < 30% HP, self has a 6% higher chance to deal critical attack and 6% higher to trigger beast
2 0 0 When the target has < 30% HP, self has a 12% higher chance to deal critical attack and 12% higher to trigger beast
3 0 0 When the target has < 30% HP, self has a 18% higher chance to deal critical attack and 18% higher to trigger beast
4 0 0 When the target has < 30% HP, self has a 24% higher chance to deal critical attack and 24% higher to trigger beast
5 0 0 When the target has < 30% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
6 0 0 When the target has < 34% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
7 0 0 When the target has < 38% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
8 0 0 When the target has < 42% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
9 0 0 When the target has < 46% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
10 0 0 When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
Hunting Assault
Level Cast Time CD SP Description
1 0 1 15 Falcon deals natural Dmg: ( 120% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
2 0 1 18 Falcon deals natural Dmg: ( 140% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
3 0 1 21 Falcon deals natural Dmg: ( 160% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
4 0 1 24 Falcon deals natural Dmg: ( 180% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
5 0 1 27 Falcon deals natural Dmg: ( 200% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
6 0 1 30 Falcon deals natural Dmg: ( 220% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
7 0 1 33 Falcon deals natural Dmg: ( 240% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
8 0 1 36 Falcon deals natural Dmg: ( 260% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
9 0 1 39 Falcon deals natural Dmg: ( 280% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
10 0 1 42 Falcon deals natural Dmg: ( 300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
Imprisoned arrow
Level Cast Time CD SP Description
1 3 1 15 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 5% more Dmg. Lasts 5 sec
2 3 1 20 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 10% more Dmg. Lasts 5 sec
3 3 1 25 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 15% more Dmg. Lasts 5 sec
4 3 1 30 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 20% more Dmg. Lasts 5 sec
5 3 1 35 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 25% more Dmg. Lasts 5 sec
Land Mine
Level Cast Time CD SP Description
1 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 200% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
2 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 340% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
3 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 480% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
4 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 620% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
5 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 760% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
6 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 5% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
7 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 10% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
8 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 15% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
9 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 20% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
10 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 25% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
11 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 30% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
12 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 35% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
13 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 40% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
14 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 45% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
15 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 50% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
Multi Firing
Level Cast Time CD SP Description
1 0 3 34 Strafes the frontal area, dealing (Atk 240% ) lane Dmg to all enemies in range and knocking them back shortly
2 0 3 36 Strafes the frontal area, dealing (Atk 300% ) lane Dmg to all enemies in range and knocking them back shortly
3 0 3 38 Strafes the frontal area, dealing (Atk 360% ) lane Dmg to all enemies in range and knocking them back shortly
4 0 3 40 Strafes the frontal area, dealing (Atk 420% ) lane Dmg to all enemies in range and knocking them back shortly
5 0 3 42 Strafes the frontal area, dealing (Atk 480% ) lane Dmg to all enemies in range and knocking them back shortly
6 0 3 44 Strafes the frontal area, dealing (Atk 540% ) lane Dmg to all enemies in range and knocking them back shortly
7 0 3 46 Strafes the frontal area, dealing (Atk 600% ) lane Dmg to all enemies in range and knocking them back shortly
8 0 3 48 Strafes the frontal area, dealing (Atk 660% ) lane Dmg to all enemies in range and knocking them back shortly
9 0 3 50 Strafes the frontal area, dealing (Atk 720% ) lane Dmg to all enemies in range and knocking them back shortly
10 0 3 52 Strafes the frontal area, dealing (Atk 780% ) lane Dmg to all enemies in range and knocking them back shortly
11 0 3 54 Strafes the frontal area, dealing (Atk 860% ) lane Dmg to all enemies in range and knocking them back shortly
12 0 3 56 Strafes the frontal area, dealing (Atk 940% ) lane Dmg to all enemies in range and knocking them back shortly
13 0 3 58 Strafes the frontal area, dealing (Atk 1020% ) lane Dmg to all enemies in range and knocking them back shortly
14 0 3 60 Strafes the frontal area, dealing (Atk 1100% ) lane Dmg to all enemies in range and knocking them back shortly
15 0 3 62 Strafes the frontal area, dealing (Atk 1180% ) lane Dmg to all enemies in range and knocking them back shortly
16 0 3 64 Strafes the frontal area, dealing (Atk 1260% ) lane Dmg to all enemies in range and knocking them back shortly
17 0 3 66 Strafes the frontal area, dealing (Atk 1340% ) lane Dmg to all enemies in range and knocking them back shortly
18 0 3 68 Strafes the frontal area, dealing (Atk 1420% ) lane Dmg to all enemies in range and knocking them back shortly
19 0 3 70 Strafes the frontal area, dealing (Atk 1500% ) lane Dmg to all enemies in range and knocking them back shortly
20 0 3 72 Strafes the frontal area, dealing (Atk 1580% ) lane Dmg to all enemies in range and knocking them back shortly
Sandman Trap
Level Cast Time CD SP Description
1 0 0.5 15 Places a trap to the target area. Has a 60% chance to cause enemies in a small area to sleep for 4 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
2 0 0.5 18 Places a trap to the target area. Has a 70% chance to cause enemies in a small area to sleep for 8 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
3 0 0.5 21 Places a trap to the target area. Has a 80% chance to cause enemies in a small area to sleep for 12 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
4 0 0.5 24 Places a trap to the target area. Has a 90% chance to cause enemies in a small area to sleep for 16 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
5 0 0.5 27 Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
Sharp Shooting
Level Cast Time CD SP Description
1 0 2 32 Concentrates to shoot, dealing (Atk 225% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
2 0 2 34 Concentrates to shoot, dealing (Atk 250% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
3 0 2 36 Concentrates to shoot, dealing (Atk 275% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
4 0 2 38 Concentrates to shoot, dealing (Atk 300% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
5 0 2 40 Concentrates to shoot, dealing (Atk 325% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
6 0 2 42 Concentrates to shoot, dealing (Atk 350% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
7 0 2 44 Concentrates to shoot, dealing (Atk 375% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
8 0 2 46 Concentrates to shoot, dealing (Atk 400% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
9 0 2 48 Concentrates to shoot, dealing (Atk 425% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
10 0 2 50 Concentrates to shoot, dealing (Atk 450% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
Stun
Level Cast Time CD SP Description
1 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 10% chance to stun the enemy unit for 2.6 and deals 3% more damage to stunned targets.
2 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 20% chance to stun the enemy unit for 3.2 and deals 6% more damage to stunned targets.
3 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 30% chance to stun the enemy unit for 3.8 and deals 9% more damage to stunned targets.
4 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 40% chance to stun the enemy unit for 4.4 and deals 12% more damage to stunned targets.
5 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.
Trap Research
Level Cast Time CD SP Description
1 0 0 The upper limit of coexisting traps increases to 1 , the caster's intelligence permanently increases by 1 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
2 0 0 The upper limit of coexisting traps increases to 1 , the caster's intelligence permanently increases by 2 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
3 0 0 The upper limit of coexisting traps increases to 2 , the caster's intelligence permanently increases by 3 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
4 0 0 The upper limit of coexisting traps increases to 2 , the caster's intelligence permanently increases by 4 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
5 0 0 The upper limit of coexisting traps increases to 3 , the caster's intelligence permanently increases by 5 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
6 0 0 The upper limit of coexisting traps increases to 3 , the caster's intelligence permanently increases by 6 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
7 0 0 The upper limit of coexisting traps increases to 4 , the caster's intelligence permanently increases by 7 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
8 0 0 The upper limit of coexisting traps increases to 4 , the caster's intelligence permanently increases by 8 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
9 0 0 The upper limit of coexisting traps increases to 5 , the caster's intelligence permanently increases by 9 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
10 0 0 The upper limit of coexisting traps increases to 5 , the caster's intelligence permanently increases by 10 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
True Sight
Level Cast Time CD SP Description
1 0 1 43 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 1% and Critical + 1 for 33 sec
2 0 1 46 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 2% and Critical + 2 for 36 sec
3 0 1 49 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 3% and Critical + 3 for 39 sec
4 0 1 52 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 4% and Critical + 4 for 42 sec
5 0 1 55 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 5% and Critical + 5 for 45 sec
6 0 1 58 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 6% and Critical + 6 for 48 sec
7 0 1 61 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 7% and Critical + 7 for 51 sec
8 0 1 64 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 8% and Critical + 8 for 54 sec
9 0 1 67 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 9% and Critical + 9 for 57 sec
10 0 1 70 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 10% and Critical + 10 for 60 sec
Trump Tamer
Level Cast Time CD SP Description
1 0 0 Beast gains 6% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
2 0 0 Beast gains 7% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
3 0 0 Beast gains 8% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
4 0 0 Beast gains 9% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
5 0 0 Beast gains 10% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
6 0 0 Beast gains 11% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
7 0 0 Beast gains 12% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
8 0 0 Beast gains 13% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
9 0 0 Beast gains 14% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
10 0 0 Beast gains 15% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
11 0 0 Beast's each attack brings 16% bonus of Atk, 1% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
12 0 0 Beast's each attack brings 17% bonus of Atk, 2% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
13 0 0 Beast's each attack brings 18% bonus of Atk, 3% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
14 0 0 Beast's each attack brings 19% bonus of Atk, 4% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
15 0 0 Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
Wind Walk
Level Cast Time CD SP Description
1 0 2 23 Walks like wind, improving self Movement Spd by 2% and Flee by 2 for 30 sec (Cannot work with Speed Up)
2 0 2 26 Walks like wind, improving self Movement Spd by 4% and Flee by 4 for 60 sec (Cannot work with Speed Up)
3 0 2 29 Walks like wind, improving self Movement Spd by 6% and Flee by 6 for 90 sec (Cannot work with Speed Up)
4 0 2 32 Walks like wind, improving self Movement Spd by 8% and Flee by 8 for 120 sec (Cannot work with Speed Up)
5 0 2 35 Walks like wind, improving self Movement Spd by 10% and Flee by 10 for 150 sec (Cannot work with Speed Up)
6 0 2 38 Walks like wind, improving self Movement Spd by 12% and Flee by 12 for 180 sec (Cannot work with Speed Up)
7 0 2 41 Walks like wind, improving self Movement Spd by 14% and Flee by 14 for 210 sec (Cannot work with Speed Up)
8 0 2 44 Walks like wind, improving self Movement Spd by 16% and Flee by 16 for 240 sec (Cannot work with Speed Up)
9 0 2 47 Walks like wind, improving self Movement Spd by 18% and Flee by 18 for 270 sec (Cannot work with Speed Up)
10 0 2 50 Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)