Sorcerer


Free Cast, Support, Area Skill
Arrullo
Level Cast Time CD SP Description
1 5 1 15 Causes Sleep effect on a single target, has a 40% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
2 5 1 20 Causes Sleep effect on a single target, has a 55% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
3 5 1 25 Causes Sleep effect on a single target, has a 70% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
4 5 1 30 Causes Sleep effect on a single target, has a 85% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
5 5 1 35 Causes Sleep effect on a single target, has a 100% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec
Blackhole
Level Cast Time CD SP Description
1 6.1 2 100 Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 1 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 4 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced
2 6.1 2 150 Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 2 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 4.5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced
3 6.1 2 200 Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 3 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced
4 6.1 2 250 Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 4 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 5.5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced
5 6.1 2 300 Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 5 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 6 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced
Commune Elements
Level Cast Time CD SP Description
1 0 0 Can communicate with summoned elemental, increases Elemental creature’s Dmg by 10% and increases duration by 10 sec
2 0 0 Can communicate with summoned elemental, increases Elemental creature’s Dmg by 20% and increases duration by 20 sec
3 0 0 Can communicate with summoned elemental, increases Elemental creature’s Dmg by 30% and increases duration by 30 sec
4 0 0 Can communicate with summoned elemental, increases Elemental creature’s Dmg by 40% and increases duration by 40 sec
5 0 0 Can communicate with summoned elemental, increases Elemental creature’s Dmg by 50% and increases duration by 50 sec
Diamond Dust
Level Cast Time CD SP Description
1 2.8 2 60 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 400% of magic ATK with a 22% chance of freezing all the enemy units for 2.5 seconds
2 3 2 66 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 480% of magic ATK with a 24% chance of freezing all the enemy units for 2.5 seconds
3 3.2 2 72 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 560% of magic ATK with a 26% chance of freezing all the enemy units for 2.5 seconds
4 3.3 2 78 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 640% of magic ATK with a 28% chance of freezing all the enemy units for 2.5 seconds
5 3.5 2 84 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 720% of magic ATK with a 30% chance of freezing all the enemy units for 2.5 seconds
6 3.7 2 90 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 800% of magic ATK with a 32% chance of freezing all the enemy units for 2.5 seconds
7 3.9 2 96 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 880% of magic ATK with a 34% chance of freezing all the enemy units for 2.5 seconds
8 4.1 2 102 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 960% of magic ATK with a 36% chance of freezing all the enemy units for 2.5 seconds
9 4.2 2 108 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1040% of magic ATK with a 38% chance of freezing all the enemy units for 2.5 seconds
10 4.4 2 114 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1120% of magic ATK with a 40% chance of freezing all the enemy units for 2.5 seconds
11 4.6 2 120 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1200% of magic ATK with a 42% chance of freezing all the enemy units for 2.5 seconds
12 4.8 2 126 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1280% of magic ATK with a 44% chance of freezing all the enemy units for 2.5 seconds
13 5 2 132 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1360% of magic ATK with a 46% chance of freezing all the enemy units for 2.5 seconds
14 5.2 2 138 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1440% of magic ATK with a 48% chance of freezing all the enemy units for 2.5 seconds
15 5.4 2 144 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1520% of magic ATK with a 50% chance of freezing all the enemy units for 2.5 seconds
16 5.6 2 150 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1600% of magic ATK with a 52% chance of freezing all the enemy units for 2.5 seconds
17 5.8 2 156 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1680% of magic ATK with a 54% chance of freezing all the enemy units for 2.5 seconds
18 6 2 162 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1760% of magic ATK with a 56% chance of freezing all the enemy units for 2.5 seconds
19 6.2 2 168 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1840% of magic ATK with a 58% chance of freezing all the enemy units for 2.5 seconds
20 6.4 2 174 Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1920% of magic ATK with a 60% chance of freezing all the enemy units for 2.5 seconds
Earth Grave
Level Cast Time CD SP Description
1 3.6 1.5 54 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 550% , while also revealing all Stealth enemies and having a 55% chance of inflicting Bleed on them
2 3.7 1.5 57 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 600% , while also revealing all Stealth enemies and having a 60% chance of inflicting Bleed on them
3 3.8 1.5 60 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 650% , while also revealing all Stealth enemies and having a 65% chance of inflicting Bleed on them
4 3.9 1.5 63 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 700% , while also revealing all Stealth enemies and having a 70% chance of inflicting Bleed on them
5 4 1.5 66 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 750% , while also revealing all Stealth enemies and having a 75% chance of inflicting Bleed on them
6 4.1 1.5 69 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 800% , while also revealing all Stealth enemies and having a 80% chance of inflicting Bleed on them
7 4.2 1.5 72 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 850% , while also revealing all Stealth enemies and having a 85% chance of inflicting Bleed on them
8 4.3 1.5 75 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 900% , while also revealing all Stealth enemies and having a 90% chance of inflicting Bleed on them
9 4.4 1.5 78 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 950% , while also revealing all Stealth enemies and having a 95% chance of inflicting Bleed on them
10 4.5 1.5 81 Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 1000% , while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them
Magic Fist
Level Cast Time CD SP Description
1 0 0.5 50 Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 1 times before effect wears off. CD is fixed and can’t be reduced
2 0 0.5 80 Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 2 times before effect wears off. CD is fixed and can’t be reduced
3 0 0.5 110 Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 3 times before effect wears off. CD is fixed and can’t be reduced
4 0 0.5 140 Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 4 times before effect wears off. CD is fixed and can’t be reduced
5 0 0.5 170 Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
6 0 0.5 200 Concentrates magic in the caster’s two hands, reducing own ASPD by 45% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
7 0 0.5 230 Concentrates magic in the caster’s two hands, reducing own ASPD by 40% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
8 0 0.5 260 Concentrates magic in the caster’s two hands, reducing own ASPD by 35% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
9 0 0.5 290 Concentrates magic in the caster’s two hands, reducing own ASPD by 30% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
10 0 0.5 320 Concentrates magic in the caster’s two hands, reducing own ASPD by 25% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced
Mental Blast
Level Cast Time CD SP Description
1 4.3 1.5 72 Unleashes telekineses within a certain range, inflicting 210 amounts of Neutral Magic Damage (M.Atk * 2% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
2 4.3 1.5 84 Unleashes telekineses within a certain range, inflicting 220 amounts of Neutral Magic Damage (M.Atk * 2% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
3 4.3 1.5 96 Unleashes telekineses within a certain range, inflicting 230 amounts of Neutral Magic Damage (M.Atk * 3% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
4 4.3 1.5 108 Unleashes telekineses within a certain range, inflicting 240 amounts of Neutral Magic Damage (M.Atk * 3% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
5 4.3 1.5 120 Unleashes telekineses within a certain range, inflicting 250 amounts of Neutral Magic Damage (M.Atk * 3% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
6 6.4 1.5 132 Unleashes telekineses within a certain range, inflicting 260 amounts of Neutral Magic Damage (M.Atk * 4% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
7 6.4 1.5 144 Unleashes telekineses within a certain range, inflicting 270 amounts of Neutral Magic Damage (M.Atk * 4% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
8 6.4 1.5 156 Unleashes telekineses within a certain range, inflicting 280 amounts of Neutral Magic Damage (M.Atk * 4% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
9 8.4 1.5 168 Unleashes telekineses within a certain range, inflicting 290 amounts of Neutral Magic Damage (M.Atk * 5% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
10 8.4 1.5 180 Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk * 5% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
Sharpen Weapon
Level Cast Time CD SP Description
1 0 0 Increase own M.Atk by 15 , Auto Attack has a 1% chance to Crit and inflict 110% Crit. Dmg
2 0 0 Increase own M.Atk by 30 , Auto Attack has a 2% chance to Crit and inflict 110% Crit. Dmg
3 0 0 Increase own M.Atk by 45 , Auto Attack has a 3% chance to Crit and inflict 110% Crit. Dmg
4 0 0 Increase own M.Atk by 60 , Auto Attack has a 4% chance to Crit and inflict 110% Crit. Dmg
5 0 0 Increase own M.Atk by 75 , Auto Attack has a 5% chance to Crit and inflict 110% Crit. Dmg
6 0 0 Increase own M.Atk by 75,Auto Attack has a 6% chance to Crit and inflict 115% Crit. Dmg
7 0 0 Increase own M.Atk by 75,Auto Attack has a 7% chance to Crit and inflict 120% Crit. Dmg
8 0 0 Increase own M.Atk by 75,Auto Attack has a 8% chance to Crit and inflict 125% Crit. Dmg
9 0 0 Increase own M.Atk by 75,Auto Attack has a 9% chance to Crit and inflict 130% Crit. Dmg
10 0 0 Increase own M.Atk by 75,Auto Attack has a 10% chance to Crit and inflict 135% Crit. Dmg
Summon Elemental
Level Cast Time CD SP Description
1 6 1 110 可以选择召唤一种元素生物与自己并肩作战,持续 60 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 1% 火属性攻击;提高暖风 0.1% 生命百分比的恢复效果 水元素:提高元素使 1% 水属性攻击;钻石星尘伤害提高 1% 地元素:提高元素使 1% 地属性攻击;岩枪伤害 3% 风元素:提高元素使 1% 风属性攻击;闪电之枪伤害提高 1%
2 6 1 120 可以选择召唤一种元素生物与自己并肩作战,持续 70 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 2% 火属性攻击;提高暖风 0.2% 生命百分比的恢复效果 水元素:提高元素使 2% 水属性攻击;钻石星尘伤害提高 2% 地元素:提高元素使 2% 地属性攻击;岩枪伤害 6% 风元素:提高元素使 2% 风属性攻击;闪电之枪伤害提高 2%
3 6 1 130 可以选择召唤一种元素生物与自己并肩作战,持续 80 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 3% 火属性攻击;提高暖风 0.3% 生命百分比的恢复效果 水元素:提高元素使 3% 水属性攻击;钻石星尘伤害提高 3% 地元素:提高元素使 3% 地属性攻击;岩枪伤害 9% 风元素:提高元素使 3% 风属性攻击;闪电之枪伤害提高 3%
4 6 1 140 可以选择召唤一种元素生物与自己并肩作战,持续 90 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 4% 火属性攻击;提高暖风 0.4% 生命百分比的恢复效果 水元素:提高元素使 4% 水属性攻击;钻石星尘伤害提高 4% 地元素:提高元素使 4% 地属性攻击;岩枪伤害 12% 风元素:提高元素使 4% 风属性攻击;闪电之枪伤害提高 4%
5 6 1 150 可以选择召唤一种元素生物与自己并肩作战,持续 100 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 5% 火属性攻击;提高暖风 0.5% 生命百分比的恢复效果 水元素:提高元素使 5% 水属性攻击;钻石星尘伤害提高 5% 地元素:提高元素使 5% 地属性攻击;岩枪伤害 15% 风元素:提高元素使 5% 风属性攻击;闪电之枪伤害提高 5%
6 6 1 160 可以选择召唤一种元素生物与自己并肩作战,持续 110 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 6% 火属性攻击;提高暖风 0.6% 生命百分比的恢复效果 水元素:提高元素使 6% 水属性攻击;钻石星尘伤害提高 6% 地元素:提高元素使 6% 地属性攻击;岩枪伤害 18% 风元素:提高元素使 6% 风属性攻击;闪电之枪伤害提高 6%
7 6 1 170 可以选择召唤一种元素生物与自己并肩作战,持续 120 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 7% 火属性攻击;提高暖风 0.7% 生命百分比的恢复效果 水元素:提高元素使 7% 水属性攻击;钻石星尘伤害提高 7% 地元素:提高元素使 7% 地属性攻击;岩枪伤害 21% 风元素:提高元素使 7% 风属性攻击;闪电之枪伤害提高 7%
8 6 1 180 可以选择召唤一种元素生物与自己并肩作战,持续 130 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 8% 火属性攻击;提高暖风 0.8% 生命百分比的恢复效果 水元素:提高元素使 8% 水属性攻击;钻石星尘伤害提高 8% 地元素:提高元素使 8% 地属性攻击;岩枪伤害 24% 风元素:提高元素使 8% 风属性攻击;闪电之枪伤害提高 8%
9 6 1 190 可以选择召唤一种元素生物与自己并肩作战,持续 140 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 9% 火属性攻击;提高暖风 0.9% 生命百分比的恢复效果 水元素:提高元素使 9% 水属性攻击;钻石星尘伤害提高 9% 地元素:提高元素使 9% 地属性攻击;岩枪伤害 27% 风元素:提高元素使 9% 风属性攻击;闪电之枪伤害提高 9%
10 6 1 200 可以选择召唤一种元素生物与自己并肩作战,持续 150 秒,技能等级越高,元素生物伤害越高。 火元素:提高元素使 10% 火属性攻击;提高暖风 1% 生命百分比的恢复效果 水元素:提高元素使 10% 水属性攻击;钻石星尘伤害提高 10% 地元素:提高元素使 10% 地属性攻击;岩枪伤害 30% 风元素:提高元素使 10% 风属性攻击;闪电之枪伤害提高 10%
Varetyr Spear
Level Cast Time CD SP Description
1 4.2 2.2 56 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 260% . All opponents that receive damage have a 11% chance of being stunned for 2 sec
2 4.2 2.2 62 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 310% . All opponents that receive damage have a 12% chance of being stunned for 2 sec
3 4.2 2.2 68 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 360% . All opponents that receive damage have a 13% chance of being stunned for 2 sec
4 4.2 2.2 74 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 410% . All opponents that receive damage have a 14% chance of being stunned for 2 sec
5 4.2 2.2 80 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 460% . All opponents that receive damage have a 15% chance of being stunned for 2 sec
6 4.2 2.2 86 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 510% . All opponents that receive damage have a 16% chance of being stunned for 2 sec
7 4.2 2.2 92 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 560% . All opponents that receive damage have a 17% chance of being stunned for 2 sec
8 4.2 2.2 98 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 610% . All opponents that receive damage have a 18% chance of being stunned for 2 sec
9 4.2 2.2 104 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 660% . All opponents that receive damage have a 19% chance of being stunned for 2 sec
10 4.2 2.2 110 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 710% . All opponents that receive damage have a 20% chance of being stunned for 2 sec
11 5.1 2.2 120 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 770% . All opponents that receive damage have a 21% chance of being stunned for 2 sec
12 6 2.2 130 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 830% . All opponents that receive damage have a 22% chance of being stunned for 2 sec
13 6.9 2.2 140 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 890% . All opponents that receive damage have a 23% chance of being stunned for 2 sec
14 7.8 2.2 150 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 950% . All opponents that receive damage have a 24% chance of being stunned for 2 sec
15 8.7 2.2 160 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1010% . All opponents that receive damage have a 25% chance of being stunned for 2 sec
16 8.6 2.2 170 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1070% . All opponents that receive damage have a 26% chance of being stunned for 2 sec
17 8.5 2.2 180 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1130% . All opponents that receive damage have a 27% chance of being stunned for 2 sec
18 8.4 2.2 190 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1190% . All opponents that receive damage have a 28% chance of being stunned for 2 sec
19 8.3 2.2 200 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1250% . All opponents that receive damage have a 29% chance of being stunned for 2 sec
20 8.2 2.2 210 Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1310% . All opponents that receive damage have a 30% chance of being stunned for 2 sec
Warm Breeze
Level Cast Time CD SP Description
1 4.8 2 80 Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 1.2% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec
2 4.8 2 88 Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 1.6% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec
3 4.8 2 96 Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec
4 4.8 2 104 Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.4% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec
5 4.8 2 112 Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.8% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec