Warlock


Description
Mage have low VIT and Def, but they can use the magical skills to carry out powerful magical Atk.
Ranged, Magic, and AOE Dmg
Chain Lightning
Level Cast Time CD SP Description
1 3.5 4 80 Deals (Self M.Atk* 120% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
2 3.5 4 90 Deals (Self M.Atk* 140% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
3 3.5 4 100 Deals (Self M.Atk* 160% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
4 3.5 4 110 Deals (Self M.Atk* 180% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
5 3.5 4 120 Deals (Self M.Atk* 200% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
6 3.5 4 130 Deals (Self M.Atk* 220% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
7 3.5 4 140 Deals (Self M.Atk* 240% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
8 3.5 4 150 Deals (Self M.Atk* 260% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
9 3.5 4 160 Deals (Self M.Atk* 280% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
10 3.5 4 170 Deals (Self M.Atk* 300% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack.
1 4.4 1.5 65 Deals M.Atk * 300% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
2 4.4 1.5 71 Deals M.Atk * 340% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
3 4.4 1.5 77 Deals M.Atk * 380% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
4 4.4 1.5 83 Deals M.Atk * 420% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times
5 4.4 1.5 89 Deals M.Atk * 460% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times
6 4.4 1.5 95 Deals M.Atk * 500% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times
7 4.4 1.5 101 Deals M.Atk * 540% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times
8 4.4 1.5 107 Deals M.Atk * 580% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times
9 4.4 1.5 113 Deals M.Atk * 620% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times
10 4.4 1.5 119 Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times
Earth Strain
Level Cast Time CD SP Description
1 4.8 2 35 Deals M.Atk * 500% earth M.Dmg to enemies in range with a 11% chance to remove players’ helmets and weapons for 4.3 s
2 4.8 2 40 Deals M.Atk * 550% earth M.Dmg to enemies in range with a 12% chance to remove players’ helmets and weapons for 4.6 s
3 4.8 2 45 Deals M.Atk * 600% earth M.Dmg to enemies in range with a 13% chance to remove players’ helmets and weapons for 4.9 s
4 4.8 2 50 Deals M.Atk * 650% earth M.Dmg to enemies in range with a 14% chance to remove players’ helmets and weapons for 5.2 s
5 4.8 2 55 Deals M.Atk * 700% earth M.Dmg to enemies in range with a 15% chance to remove players’ helmets and weapons for 5.5 s
6 4.8 2 60 Deals M.Atk * 750% earth M.Dmg to enemies in range with a 16% chance to remove players’ helmets and weapons for 5.8 s
7 4.8 2 65 Deals M.Atk * 800% earth M.Dmg to enemies in range with a 17% chance to remove players’ helmets and weapons for 6.1 s
8 4.8 2 70 Deals M.Atk * 850% earth M.Dmg to enemies in range with a 18% chance to remove players’ helmets and weapons for 6.4 s
9 4.8 2 75 Deals M.Atk * 900% earth M.Dmg to enemies in range with a 19% chance to remove players’ helmets and weapons for 6.7 s
10 4.8 2 80 Deals M.Atk * 950% earth M.Dmg to enemies in range with a 20% chance to remove players’ helmets and weapons for 7 s
Elemental Enhancement
Level Cast Time CD SP Description
1 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 2% for 120s
2 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 4% for 120s
3 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 6% for 120s
4 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 8% for 120s
5 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10% for 120s
6 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 2% ) M.Dmg of the corresponding element, lasting for 120 sec.
7 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 4% ) M.Dmg of the corresponding element, lasting for 120 sec.
8 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 6% ) M.Dmg of the corresponding element, lasting for 120 sec.
9 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 8% ) M.Dmg of the corresponding element, lasting for 120 sec.
10 0 0 Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 10% ) M.Dmg of the corresponding element, lasting for 120 sec.
Fast Reading Spell
Level Cast Time CD SP Description
1 0 0 Reduces CT Fixed of all skills by 3% . Increases Warlock’s Attack Spd by 1%
2 0 0 Reduces CT Fixed of all skills by 6% . Increases Warlock’s Attack Spd by 2%
3 0 0 Reduces CT Fixed of all skills by 9% . Increases Warlock’s Attack Spd by 3%
4 0 0 Reduces CT Fixed of all skills by 12% . Increases Warlock’s Attack Spd by 4%
5 0 0 Reduces CT Fixed of all skills by 15% . Increases Warlock’s Attack Spd by 5%
Flame Perception
Level Cast Time CD SP Description
1 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 10 HP every sec. Lasts 5 sec
2 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 15 HP every sec. Lasts 5 sec
3 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 20 HP every sec. Lasts 5 sec
4 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 25 HP every sec. Lasts 5 sec
5 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 30 HP every sec. Lasts 5 sec
6 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 35 HP every sec. Lasts 5 sec
7 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 40 HP every sec. Lasts 5 sec
8 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 45 HP every sec. Lasts 5 sec
9 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 50 HP every sec. Lasts 5 sec
10 0 0 The Crimson Rock inflicts burning effect on enemy units, reducing 55 HP every sec. Lasts 5 sec
Frost Misty
Level Cast Time CD SP Description
1 6 2 72 Spread chilly fog that reduces enemies’ Move Spd by 24% with a 8% chance to turn armor attribution to water for 7 s
2 6 1.9 78 Spread chilly fog that reduces enemies’ Move Spd by 28% with a 16% chance to turn armor attribution to water for 9 s
3 6 1.8 84 Spread chilly fog that reduces enemies’ Move Spd by 32% with a 24% chance to turn armor attribution to water for 11 s
4 6 1.7 90 Spread chilly fog that reduces enemies’ Move Spd by 36% with a 32% chance to turn armor attribution to water for 13 s
5 6 1.6 96 Spread chilly fog that reduces enemies’ Move Spd by 40% with a 40% chance to turn armor attribution to water for 15 s
6 6 1.6 96 Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 10% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec
7 6 1.6 96 Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 20% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec
8 6 1.6 96 Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 30% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec
9 6 1.6 96 Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 40% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec
10 6 1.6 96 Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 50% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec
HP Absorb
Level Cast Time CD SP Description
1 3.5 1.5 100 Deals Neutral Dmg equal to 5% of target's current HP and absorbs 30% damage to heal the user. Doesn’t work on MINI or MVP
2 3.5 1.5 100 Deals Neutral Dmg equal to 10% of target's current HP and absorbs 35% damage to heal the user. Doesn’t work on MINI or MVP
3 3.5 1.5 100 Deals Neutral Dmg equal to 15% of target's current HP and absorbs 40% damage to heal the user. Doesn’t work on MINI or MVP
4 3.5 1.5 100 Deals Neutral Dmg equal to 20% of target's current HP and absorbs 45% damage to heal the user. Doesn’t work on MINI or MVP
5 3.5 1.5 100 Deals Neutral Dmg equal to 25% of target's current HP and absorbs 50% damage to heal the user. Doesn’t work on MINI or MVP
6 3.5 1.5 100 Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 3 and increasing own VIT by 3 . Has not effect on MINI and MVP statuses
7 3.5 1.5 100 Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 6 and increasing own VIT by 6 . Has not effect on MINI and MVP statuses
8 3.5 1.5 100 Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 9 and increasing own VIT by 9 . Has not effect on MINI and MVP statuses
9 3.5 1.5 100 Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 12 and increasing own VIT by 12 . Has not effect on MINI and MVP statuses
10 3.5 1.5 100 Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 15 and increasing own VIT by 15 . Has not effect on MINI and MVP statuses
Jack Frost
Level Cast Time CD SP Description
1 3.5 4 80 Deals (Self M.Atk* 120% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
2 3.5 4 100 Deals (Self M.Atk* 130% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
3 3.5 4 120 Deals (Self M.Atk* 140% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
4 3.5 4 140 Deals (Self M.Atk* 150% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
5 3.5 4 160 Deals (Self M.Atk* 160% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
6 3.5 4 180 Deals (Self M.Atk* 170% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
7 3.5 4 200 Deals (Self M.Atk* 180% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
8 3.5 4 220 Deals (Self M.Atk* 190% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
9 3.5 4 240 Deals (Self M.Atk* 200% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
10 3.5 4 260 Deals (Self M.Atk* 210% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units.
Magic Protection
Level Cast Time CD SP Description
1 0 0 When Mage Int reaches 20 , increases self equipment Def by 15
2 0 0 When Mage Int reaches 30 , increases self equipment Def by 25
3 0 0 When Mage Int reaches 40 , increases self equipment Def by 35
4 0 0 When Mage Int reaches 50 , increases self equipment Def by 45
5 0 0 When Mage Int reaches 60 , increases self equipment Def by 55
6 0 0 When Mage Int reaches 70 , increases self equipment Def by 65
7 0 0 When Mage Int reaches 80 , increases self equipment Def by 75
8 0 0 When Mage Int reaches 90 , increases self equipment Def by 85
9 0 0 When Mage Int reaches 100 , increases self equipment Def by 95
10 0 0 When Mage Int reaches 110 , increases self equipment Def by 105
Meteor Storm
Level Cast Time CD SP Description
1 3.5 4 60 Summons huge meteor to deal 100% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
2 3.5 4 70 Summons huge meteor to deal 130% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
3 3.5 4 80 Summons huge meteor to deal 140% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
4 3.5 4 90 Summons huge meteor to deal 150% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
5 3.5 4 100 Summons huge meteor to deal 160% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
6 3.5 4 110 Summons huge meteor to deal 170% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
7 3.5 4 120 Summons huge meteor to deal 180% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
8 3.5 4 130 Summons huge meteor to deal 190% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
9 3.5 4 140 Summons huge meteor to deal 200% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
10 3.5 4 150 Summons huge meteor to deal 210% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit.
Radius
Level Cast Time CD SP Description
1 0 0 Expands skill range for Mages by 1 slots
2 0 0 Expands skill range for Mages by 1.5 slots
3 0 0 Expands skill range for Mages by 2 slots
4 0 0 Expands skill range for Mages by 2.5 slots
5 0 0 Expands skill range for Mages by 3 slots
6 0 0 Expands skill range for Mages by 3.5 slots
7 0 0 Expands skill range for Mages by 4 slots
8 0 0 Expands skill range for Mages by 4.5 slots
9 0 0 Expands skill range for Mages by 5 slots
10 0 0 Expands skill range for Mages by 5.5 slots
Recognized Spell
Level Cast Time CD SP Description
1 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
2 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 4% and SP Cost by 6% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
3 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 6% and SP Cost by 9% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
4 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 8% and SP Cost by 12% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
5 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 10% and SP Cost by 15% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
6 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 12% and SP Cost by 18% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
7 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 14% and SP Cost by 21% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
8 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 16% and SP Cost by 24% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
9 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 18% and SP Cost by 27% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
10 0.2 0.3 30 Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
Soul Expansion
Level Cast Time CD SP Description
1 0 0 The enemy in the white prison suffer 1 times of M.Dmg
2 0 0 The enemy in the white prison suffer 1.2 times of M.Dmg
3 0 0 The enemy in the white prison suffer 1.4 times of M.Dmg
4 0 0 The enemy in the white prison suffer 1.6 times of M.Dmg
5 0 0 The enemy in the white prison suffer 1.8 times of M.Dmg
6 0 0 The enemy in the white prison suffer 2 times of M.Dmg
7 0 0 The enemy in the white prison suffer 2.3 times of M.Dmg
8 0 0 The enemy in the white prison suffer 2.6 times of M.Dmg
9 0 0 The enemy in the white prison suffer 2.9 times of M.Dmg
10 0 0 The enemy in the white prison suffer 3.2 times of M.Dmg
1 6.4 0.5 50 Attack an enemy from afar with ghost power, dealing M.Atk * 500% ghost damage. Deals double damage if target is caught by White Imprison
2 6.4 0.5 54 Attack an enemy from afar with ghost power, dealing M.Atk * 560% ghost damage. Deals double damage if target is caught by White Imprison
3 6.4 0.5 58 Attack an enemy from afar with ghost power, dealing M.Atk * 620% ghost damage. Deals double damage if target is caught by White Imprison
4 6.4 0.5 62 Attack an enemy from afar with ghost power, dealing M.Atk * 680% ghost damage. Deals double damage if target is caught by White Imprison
5 6.4 0.5 66 Attack an enemy from afar with ghost power, dealing M.Atk * 740% ghost damage. Deals double damage if target is caught by White Imprison
6 6.4 0.5 70 Attack an enemy from afar with ghost power, dealing M.Atk * 800% ghost damage. Deals double damage if target is caught by White Imprison
7 6.4 0.5 74 Attack an enemy from afar with ghost power, dealing M.Atk * 860% ghost damage. Deals double damage if target is caught by White Imprison
8 6.4 0.5 78 Attack an enemy from afar with ghost power, dealing M.Atk * 920% ghost damage. Deals double damage if target is caught by White Imprison
9 6.4 0.5 82 Attack an enemy from afar with ghost power, dealing M.Atk * 980% ghost damage. Deals double damage if target is caught by White Imprison
10 6.4 0.5 86 Attack an enemy from afar with ghost power, dealing M.Atk * 1040% ghost damage. Deals double damage if target is caught by White Imprison
11 6.4 0.5 90 Attack an enemy from afar with ghost power, dealing M.Atk * 1100% ghost damage. Deals double damage if target is caught by White Imprison
12 6.3 0.5 94 Attack an enemy from afar with ghost power, dealing M.Atk * 1160% ghost damage. Deals double damage if target is caught by White Imprison
13 6.3 0.5 98 Attack an enemy from afar with ghost power, dealing M.Atk * 1220% ghost damage. Deals double damage if target is caught by White Imprison
14 6.2 0.5 102 Attack an enemy from afar with ghost power, dealing M.Atk * 1280% ghost damage. Deals double damage if target is caught by White Imprison
15 6.2 0.5 106 Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison
Spell Penetration
Level Cast Time CD SP Description
1 0 0 Using water magic ignores 10% of enemy unit’s MDef
2 0 0 Using water magic ignores 15% of enemy unit’s MDef
3 0 0 Using water magic ignores 20% of enemy unit’s MDef
4 0 0 Using water magic ignores 25% of enemy unit’s MDef
5 0 0 Using water magic ignores 30% of enemy unit’s MDef
6 0 0 Using water magic ignores 35% of enemy unit’s MDef
7 0 0 Using water magic ignores 40% of enemy unit’s MDef
8 0 0 Using water magic ignores 45% of enemy unit’s MDef
9 0 0 Using water magic ignores 50% of enemy unit’s MDef
10 0 0 Using water magic ignores 55% of enemy unit’s MDef
Stasis
Level Cast Time CD SP Description
1 3.5 4 70 Has a 30% chance to silence all enemies in the area, dealing M.Dmg
2 3.5 4 90 Has a 35% chance to silence all enemies in the area, dealing M.Dmg
3 3.5 4 110 Has a 40% chance to silence all enemies in the area, dealing M.Dmg
4 3.5 4 130 Has a 45% chance to silence all enemies in the area, dealing M.Dmg
5 3.5 4 150 Has a 50% chance to silence all enemies in the area, dealing M.Dmg
6 3.5 4 170 Has a 55% chance to silence all enemies in the area, dealing M.Dmg
7 3.5 4 190 Has a 60% chance to silence all enemies in the area, dealing M.Dmg
8 3.5 4 210 Has a 65% chance to silence all enemies in the area, dealing M.Dmg
9 3.5 4 230 Has a 70% chance to silence all enemies in the area, dealing M.Dmg
10 3.5 4 250 Has a 75% chance to silence all enemies in the area, dealing M.Dmg
1 6.6 2 72 A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 7 sec.
2 6.6 2 84 A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 9 sec.
3 6.6 2 96 A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 11 sec.
4 6.6 2 108 A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 13 sec.
5 6.6 2 120 A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 15 sec.
Status Vulnerability
Level Cast Time CD SP Description
1 0 0 Deals 5% more damage to burning, freezing, stunned and bleeding enemy units
2 0 0 Deals 10% more damage to burning, freezing, stunned and bleeding enemy units
3 0 0 Deals 15% more damage to burning, freezing, stunned and bleeding enemy units
4 0 0 Deals 20% more damage to burning, freezing, stunned and bleeding enemy units
5 0 0 Deals 25% more damage to burning, freezing, stunned and bleeding enemy units
Tetra Vortex
Level Cast Time CD SP Description
1 8 3 210 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 750% ) of 4 different elements to an enemy. Has a 55% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
2 8 2.9 220 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 820% ) of 4 different elements to an enemy. Has a 60% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
3 8 2.8 230 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 890% ) of 4 different elements to an enemy. Has a 65% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
4 8 2.7 240 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 960% ) of 4 different elements to an enemy. Has a 70% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
5 8 2.6 250 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1030% ) of 4 different elements to an enemy. Has a 75% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
6 8 2.5 260 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1100% ) of 4 different elements to an enemy. Has a 80% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
7 8 2.4 270 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1170% ) of 4 different elements to an enemy. Has a 85% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
8 8 2.3 280 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1240% ) of 4 different elements to an enemy. Has a 90% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
9 8 2.2 290 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1310% ) of 4 different elements to an enemy. Has a 95% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
10 8 2.1 300 Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1380% ) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
White Barrier
Level Cast Time CD SP Description
1 4 0.5 80 Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Cannot move while protected. Protection lasts 5 s.
2 4 0.5 80 Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 90% while in this stauts. Lasts 5 sec.
3 4 0.5 80 Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 80% while in this stauts. Lasts 5 sec.
4 4 0.5 80 Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 70% while in this stauts. Lasts 5 sec.
5 4 0.5 80 Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 60% while in this stauts. Lasts 5 sec.
6 4 0.5 80 Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 50% while in this stauts. Lasts 5 sec.
White Imprison
Level Cast Time CD SP Description
1 3.5 4 50 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 120% M.Dmg
2 3.5 4 55 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 140% M.Dmg
3 3.5 4 60 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 160% M.Dmg
4 3.5 4 65 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 180% M.Dmg
5 3.5 4 70 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 200% M.Dmg
6 3.5 4 75 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 220% M.Dmg
7 3.5 4 80 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 240% M.Dmg
8 3.5 4 85 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 260% M.Dmg
9 3.5 4 90 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 280% M.Dmg
10 3.5 4 95 Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 300% M.Dmg
1 4 0.5 80 Covers an enemy with thin and transparent ghost power with a 30% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 8% HP when this skill expires.
2 4 0.5 80 Covers an enemy with thin and transparent ghost power with a 40% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 10% HP when this skill expires.
3 4 0.5 80 Covers an enemy with thin and transparent ghost power with a 50% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 12% HP when this skill expires.
4 4 0.5 80 Covers an enemy with thin and transparent ghost power with a 60% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 14% HP when this skill expires.
5 4 0.5 80 Covers an enemy with thin and transparent ghost power with a 70% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 16% HP when this skill expires.