Acid Terror |
Level |
Cast Time |
CD |
SP |
Description |
1 |
1.5 |
2 |
12 |
Use acid to deal Dmg (Atk × 300% +M.Atk × 300% ) to a single enemy, with a 6% chance to cause HP loss and a 1% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
2 |
1.5 |
2 |
14 |
Use acid to deal Dmg (Atk × 370% +M.Atk × 350% ) to a single enemy, with a 7% chance to cause HP loss and a 2% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
3 |
1.5 |
2 |
16 |
Use acid to deal Dmg (Atk × 440% +M.Atk × 400% ) to a single enemy, with a 8% chance to cause HP loss and a 3% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
4 |
1.5 |
2 |
18 |
Use acid to deal Dmg (Atk × 510% +M.Atk × 450% ) to a single enemy, with a 9% chance to cause HP loss and a 4% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
5 |
1.5 |
2 |
20 |
Use acid to deal Dmg (Atk × 580% +M.Atk × 500% ) to a single enemy, with a 10% chance to cause HP loss and a 5% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
6 |
1.5 |
2 |
22 |
Use acid to deal Dmg (Atk × 650% +M.Atk × 550% ) to a single enemy, with a 11% chance to cause HP loss and a 6% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
7 |
1.5 |
2 |
24 |
Use acid to deal Dmg (Atk × 720% +M.Atk × 600% ) to a single enemy, with a 12% chance to cause HP loss and a 7% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
8 |
1.5 |
2 |
26 |
Use acid to deal Dmg (Atk × 790% +M.Atk × 650% ) to a single enemy, with a 13% chance to cause HP loss and a 8% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
9 |
1.5 |
2 |
28 |
Use acid to deal Dmg (Atk × 860% +M.Atk × 700% ) to a single enemy, with a 14% chance to cause HP loss and a 9% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
10 |
1.5 |
2 |
30 |
Use acid to deal Dmg (Atk × 930% +M.Atk × 750% ) to a single enemy, with a 15% chance to cause HP loss and a 10% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
11 |
1.5 |
2 |
31 |
Use acid to deal Dmg (Atk × 950% +M.Atk × 760% ) to a single enemy, with a 16% chance to cause HP loss and a 11% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
12 |
1.5 |
2 |
32 |
Use acid to deal Dmg (Atk × 970% +M.Atk × 770% ) to a single enemy, with a 17% chance to cause HP loss and a 12% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
13 |
1.5 |
2 |
33 |
Use acid to deal Dmg (Atk × 990% +M.Atk × 780% ) to a single enemy, with a 18% chance to cause HP loss and a 13% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
14 |
1.5 |
2 |
34 |
Use acid to deal Dmg (Atk × 1010% +M.Atk × 790% ) to a single enemy, with a 19% chance to cause HP loss and a 14% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
15 |
1.5 |
2 |
35 |
Use acid to deal Dmg (Atk × 1030% +M.Atk × 800% ) to a single enemy, with a 20% chance to cause HP loss and a 15% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
16 |
1.5 |
2 |
36 |
Use acid to deal Dmg (Atk × 1050% +M.Atk × 810% ) to a single enemy, with a 21% chance to cause HP loss and a 16% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
17 |
1.5 |
2 |
37 |
Use acid to deal Dmg (Atk × 1070% +M.Atk × 820% ) to a single enemy, with a 22% chance to cause HP loss and a 17% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
18 |
1.5 |
2 |
38 |
Use acid to deal Dmg (Atk × 1090% +M.Atk × 830% ) to a single enemy, with a 23% chance to cause HP loss and a 18% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
19 |
1.5 |
2 |
39 |
Use acid to deal Dmg (Atk × 1110% +M.Atk × 840% ) to a single enemy, with a 24% chance to cause HP loss and a 19% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
20 |
1.5 |
2 |
40 |
Use acid to deal Dmg (Atk × 1130% +M.Atk × 850% ) to a single enemy, with a 25% chance to cause HP loss and a 20% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard] |
Axe Hammer Mastery |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 6 points |
2 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 12 points |
3 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 18 points |
4 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 24 points |
5 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 30 points |
6 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 36 points |
7 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 42 points |
8 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 48 points |
9 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 54 points |
10 |
0 |
0 |
|
Permanently increase the Atk of Axes and Maces by 60 points |
11 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 1% . |
12 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 2% . |
13 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 3% . |
14 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 4% . |
15 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 5% . |
16 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 6% . |
17 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 7% . |
18 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 8% . |
19 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 9% . |
20 |
0 |
0 |
|
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 10% . |
Homunculus Strength I |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Permanently increase Homunculus’ HP; Lif: Max HP + 2000 , M.Atk + 100 ; Amistr: Atk + 100 , ASPD + 5% ; Vanilmirth: M.Atk + 100 , Def + 40 ; Eleanor: Atk + 100 , Ignore Def + 5% ; |
2 |
0 |
0 |
|
Permanently increase Homunculus’ HP; Lif: Max HP + 4000 , M.Atk + 200 ; Amistr: Atk + 200 , ASPD + 10% ; Vanilmirth: M.Atk + 200 , Def + 80 ; Eleanor: Atk + 200 , Ignore Def + 10% ; |
3 |
0 |
0 |
|
Permanently increase Homunculus’ HP; Lif: Max HP + 6000 , M.Atk + 300 ; Amistr: Atk + 300 , ASPD + 15% ; Vanilmirth: M.Atk + 300 , Def + 120 ; Eleanor: Atk + 300 , Ignore Def + 15% ; |
4 |
0 |
0 |
|
Permanently increase Homunculus’ HP; Lif: Max HP + 8000 , M.Atk + 400 ; Amistr: Atk + 400 , ASPD + 20% ; Vanilmirth: M.Atk + 400 , Def + 160 ; Eleanor: Atk + 400 , Ignore Def + 20% ; |
5 |
0 |
0 |
|
Permanently increase Homunculus’ HP; Lif: Max HP + 10000 , M.Atk + 500 ; Amistr: Atk + 500 , ASPD + 25% ; Vanilmirth: M.Atk + 500 , Def + 200 ; Eleanor: Atk + 500 , Ignore Def + 25% ; |
Learning Potion |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 12% , Success rate of Pharmacy 2% . |
2 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 14% , Success rate of Pharmacy 4% . |
3 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 16% , Success rate of Pharmacy 6% . |
4 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 18% , Success rate of Pharmacy 8% . |
5 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 20% , Success rate of Pharmacy 10% . |
6 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 22% , Success rate of Pharmacy 12% . |
7 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 24% , Success rate of Pharmacy 14% . |
8 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 26% , Success rate of Pharmacy 16% . |
9 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 28% , Success rate of Pharmacy 18% . |
10 |
0 |
0 |
|
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 30% , Success rate of Pharmacy 20% . |
Life Psychic |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
20 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 120 sec, reducing the masters’s Atk and M.Atk by 11% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 12% + Master’s M.Atk x 1% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 1% + Master’s M.Atk * 12% ), increase Hell Plant’s Dmg by 2% |
2 |
0 |
1 |
24 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 140 sec, reducing the masters’s Atk and M.Atk by 12% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 14% + Master’s M.Atk x 2% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 2% + Master’s M.Atk * 14% ), increase Hell Plant’s Dmg by 4% |
3 |
0 |
1 |
28 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 160 sec, reducing the masters’s Atk and M.Atk by 13% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 16% + Master’s M.Atk x 3% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 3% + Master’s M.Atk * 16% ), increase Hell Plant’s Dmg by 6% |
4 |
0 |
1 |
32 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 180 sec, reducing the masters’s Atk and M.Atk by 14% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 18% + Master’s M.Atk x 4% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 4% + Master’s M.Atk * 18% ), increase Hell Plant’s Dmg by 8% |
5 |
0 |
1 |
36 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 200 sec, reducing the masters’s Atk and M.Atk by 15% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 20% + Master’s M.Atk x 5% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 5% + Master’s M.Atk * 20% ), increase Hell Plant’s Dmg by 10% |
6 |
0 |
1 |
40 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 220 sec, reducing the masters’s Atk and M.Atk by 16% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 22% + Master’s M.Atk x 6% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 6% + Master’s M.Atk * 22% ), increase Hell Plant’s Dmg by 12% |
7 |
0 |
1 |
44 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 240 sec, reducing the masters’s Atk and M.Atk by 17% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 24% + Master’s M.Atk x 7% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 7% + Master’s M.Atk * 24% ), increase Hell Plant’s Dmg by 14% |
8 |
0 |
1 |
48 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 260 sec, reducing the masters’s Atk and M.Atk by 18% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 26% + Master’s M.Atk x 8% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 8% + Master’s M.Atk * 26% ), increase Hell Plant’s Dmg by 16% |
9 |
0 |
1 |
52 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 280 sec, reducing the masters’s Atk and M.Atk by 19% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 28% + Master’s M.Atk x 9% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 9% + Master’s M.Atk * 28% ), increase Hell Plant’s Dmg by 18% |
10 |
0 |
1 |
56 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 300 sec, reducing the masters’s Atk and M.Atk by 20% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 30% + Master’s M.Atk x 10% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 10% + Master’s M.Atk * 30% ), increase Hell Plant’s Dmg by 20% |
11 |
0 |
1 |
60 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 320 sec, reducing the masters’s Atk and M.Atk by 21% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 32% + Master’s M.Atk x 11% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 11% + Master’s M.Atk * 32% ), increase Hell Plant’s Dmg by 22% |
12 |
0 |
1 |
64 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 340 sec, reducing the masters’s Atk and M.Atk by 22% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 34% + Master’s M.Atk x 12% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 12% + Master’s M.Atk * 34% ), increase Hell Plant’s Dmg by 24% |
13 |
0 |
1 |
68 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 360 sec, reducing the masters’s Atk and M.Atk by 23% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 36% + Master’s M.Atk x 13% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 13% + Master’s M.Atk * 36% ), increase Hell Plant’s Dmg by 26% |
14 |
0 |
1 |
72 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 380 sec, reducing the masters’s Atk and M.Atk by 24% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 38% + Master’s M.Atk x 14% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 14% + Master’s M.Atk * 38% ), increase Hell Plant’s Dmg by 28% |
15 |
0 |
1 |
76 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 400 sec, reducing the masters’s Atk and M.Atk by 25% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 40% + Master’s M.Atk x 15% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 15% + Master’s M.Atk * 40% ), increase Hell Plant’s Dmg by 30% |
16 |
0 |
1 |
80 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 420 sec, reducing the masters’s Atk and M.Atk by 26% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 42% + Master’s M.Atk x 16% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 16% + Master’s M.Atk * 42% ), increase Hell Plant’s Dmg by 32% |
17 |
0 |
1 |
84 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 440 sec, reducing the masters’s Atk and M.Atk by 27% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 44% + Master’s M.Atk x 17% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 17% + Master’s M.Atk * 44% ), increase Hell Plant’s Dmg by 34% |
18 |
0 |
1 |
88 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 460 sec, reducing the masters’s Atk and M.Atk by 28% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 46% + Master’s M.Atk x 18% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 18% + Master’s M.Atk * 46% ), increase Hell Plant’s Dmg by 36% |
19 |
0 |
1 |
92 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 480 sec, reducing the masters’s Atk and M.Atk by 29% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 48% + Master’s M.Atk x 19% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 19% + Master’s M.Atk * 48% ), increase Hell Plant’s Dmg by 38% |
20 |
0 |
1 |
96 |
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 500 sec, reducing the masters’s Atk and M.Atk by 30% . Increase Amistr and Eleanor’s Atk by (Master’s Atk x 50% + Master’s M.Atk x 20% ), increase Vanilmirth’s M.Atk by (Master’s Atk * 20% + Master’s M.Atk * 50% ), increase Hell Plant’s Dmg by 40% |
Pharmacy |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 2% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
2 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 4% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
3 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 6% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
4 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 8% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
5 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 10% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
6 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 12% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
7 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 14% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
8 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 16% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
9 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 18% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |
10 |
0 |
0 |
|
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 20% . Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit) |