Knight


Description
The upgraded job of swordsman - knight. They are imposing. Whether atk power or range has been highly improved.
Melee, Physical, High attack and defense
Aura Blade
Level Cast Time CD SP Description
1 0 0 Knight deals 20 more True Dmg with auto attacks
2 0 0 Knight deals 40 more True Dmg with auto attacks
3 0 0 Knight deals 60 more True Dmg with auto attacks
4 0 0 Knight deals 80 more True Dmg with auto attacks
5 0 0 Knight deals 100 more True Dmg with auto attacks
6 0 0 Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 1 True Dmg
7 0 0 Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 1.5 True Dmg
8 0 0 Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 2 True Dmg
9 0 0 Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 2.5 True Dmg
10 0 0 Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 3 True Dmg
11 0 0 When knights launch auto attacks, it causes True Dmg: 120 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
12 0 0 When knights launch auto attacks, it causes True Dmg: 140 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
13 0 0 When knights launch auto attacks, it causes True Dmg: 160 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
14 0 0 When knights launch auto attacks, it causes True Dmg: 180 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
15 0 0 When knights launch auto attacks, it causes True Dmg: 200 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
16 0 0 When knights launch auto attacks, it causes True Dmg: 220 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
17 0 0 When knights launch auto attacks, it causes True Dmg: 240 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
18 0 0 When knights launch auto attacks, it causes True Dmg: 260 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
19 0 0 When knights launch auto attacks, it causes True Dmg: 280 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
20 0 0 When knights launch auto attacks, it causes True Dmg: 300 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
Bowling Bash
Level Cast Time CD SP Description
1 0 1.5 13 Cause enemies within range to collide into one another, dealing ( 50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
2 0 1.5 14 Cause enemies within range to collide into one another, dealing ( 90% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
3 0 1.5 15 Cause enemies within range to collide into one another, dealing ( 130% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
4 0 1.5 16 Cause enemies within range to collide into one another, dealing ( 170% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
5 0 1.5 17 Cause enemies within range to collide into one another, dealing ( 210% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
6 0 1.5 18 Cause enemies within range to collide into one another, dealing ( 250% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
7 0 1.5 19 Cause enemies within range to collide into one another, dealing ( 290% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
8 0 1.5 20 Cause enemies within range to collide into one another, dealing ( 330% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
9 0 1.5 21 Cause enemies within range to collide into one another, dealing ( 370% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
10 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 410% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
11 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 450% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
12 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 490% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
13 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 530% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
14 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 570% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
15 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 610% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
16 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 650% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
17 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 690% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
18 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 730% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
19 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 770% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
20 0 1.5 22 Cause enemies within range to collide into one another, dealing ( 810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
Brandish Spear
Level Cast Time CD SP Description
1 0 2 12 Deals (Atk 130% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
2 0 2 12 Deals (Atk 160% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
3 0 2 12 Deals (Atk 190% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
4 0 2 12 Deals (Atk 220% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
5 0 2 12 Deals (Atk 250% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
6 0 2 12 Deals (Atk 280% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
7 0 2 12 Deals (Atk 310% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
8 0 2 12 Deals (Atk 340% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
9 0 2 12 Deals (Atk 370% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
10 0 2 12 Deals (Atk 400% ) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
Cavalry Combat
Level Cast Time CD SP Description
1 0 0 Could fight while mounted but loses 12% Attack Spd.
2 0 0 Could fight while mounted but loses 9% Attack Spd.
3 0 0 Could fight while mounted but loses 6% Attack Spd.
4 0 0 Could fight while mounted but loses 3% Attack Spd.
5 0 0 Could fight while mounted but loses 0% Attack Spd.
Cavalry Mastery
Level Cast Time CD SP Description
1 0 0 Deals 4% more damage to large size monsters while in Cavalry Combat
2 0 0 Deals 8% more damage to large size monsters while in Cavalry Combat
3 0 0 Deals 12% more damage to large size monsters while in Cavalry Combat
4 0 0 Deals 16% more damage to large size monsters while in Cavalry Combat
5 0 0 Deals 20% more damage to large size monsters while in Cavalry Combat
Counter Attack
Level Cast Time CD SP Description
1 0 1.5 3 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 0.8 sec. Critical Damage increases as the skill levels up.
2 0 1.5 3 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 1.2 sec. Critical Damage increases as the skill levels up.
3 0 1.5 3 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 1.6 sec. Critical Damage increases as the skill levels up.
4 0 1.5 3 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 2 sec. Critical Damage increases as the skill levels up.
5 0 1.5 3 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 2.4 sec. Critical Damage increases as the skill levels up.
1 0 1.5 10 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 5 sec. Critical Damage increases as the skill levels up.
2 0 1.5 10 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 10 sec. Critical Damage increases as the skill levels up.
3 0 1.5 10 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 15 sec. Critical Damage increases as the skill levels up.
4 0 1.5 10 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 20 sec. Critical Damage increases as the skill levels up.
5 0 1.5 10 Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 25 sec. Critical Damage increases as the skill levels up.
Heart of Steel
Level Cast Time CD SP Description
1 0 0 40 In 5 sec, takes 50% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 12 times
2 0 0 55 In 5 sec, takes 60% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 13 times
3 0 0 70 In 5 sec, takes 70% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 14 times
4 0 0 85 In 5 sec, takes 80% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 15 times
5 0 0 100 In 5 sec, takes 90% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 16 times
One-Hand Quicken
Level Cast Time CD SP Description
1 0 1 14 Skill Attack Spd + 30% for 30 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
2 0 1 18 Skill Attack Spd + 30% for 60 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
3 0 1 22 Skill Attack Spd + 30% for 90 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
4 0 1 26 Skill Attack Spd + 30% for 120 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
5 0 1 30 Skill Attack Spd + 30% for 150 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
6 0 1 34 Skill Attack Spd + 30% for 180 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
7 0 1 38 Skill Attack Spd + 30% for 210 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
8 0 1 42 Skill Attack Spd + 30% for 240 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
9 0 1 46 Skill Attack Spd + 30% for 270 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
10 0 1 50 Skill Attack Spd + 30% for 300 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)
11 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 120 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
12 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 240 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
13 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 360 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
14 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 480 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
15 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 600 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
16 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 720 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
17 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 840 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
18 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 960 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
19 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 1080 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
20 0 1 50 When using swords, Skill's Attack Spd increases by 30% , Auto Attack increases by 1200 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
Pierce
Level Cast Time CD SP Description
1 0 1 7 Attacks the target repeatedly with spears, dealing (Atk 120% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
2 0 1 8 Attacks the target repeatedly with spears, dealing (Atk 140% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
3 0 1 9 Attacks the target repeatedly with spears, dealing (Atk 160% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
4 0 1 10 Attacks the target repeatedly with spears, dealing (Atk 180% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
5 0 1 11 Attacks the target repeatedly with spears, dealing (Atk 200% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
6 0 1 12 Attacks the target repeatedly with spears, dealing (Atk 220% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
7 0 1 13 Attacks the target repeatedly with spears, dealing (Atk 240% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
8 0 1 14 Attacks the target repeatedly with spears, dealing (Atk 260% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
9 0 1 15 Attacks the target repeatedly with spears, dealing (Atk 280% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
10 0 1 16 Attacks the target repeatedly with spears, dealing (Atk 300% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
11 0 1 17 Attacks the target repeatedly with spears, dealing (Atk 320% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
12 0 1 18 Attacks the target repeatedly with spears, dealing (Atk 340% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
13 0 1 19 Attacks the target repeatedly with spears, dealing (Atk 360% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
14 0 1 20 Attacks the target repeatedly with spears, dealing (Atk 380% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
15 0 1 21 Attacks the target repeatedly with spears, dealing (Atk 400% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
16 0 1 22 Attacks the target repeatedly with spears, dealing (Atk 420% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
17 0 1 23 Attacks the target repeatedly with spears, dealing (Atk 440% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
18 0 1 24 Attacks the target repeatedly with spears, dealing (Atk 460% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
19 0 1 25 Attacks the target repeatedly with spears, dealing (Atk 480% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
20 0 1 26 Attacks the target repeatedly with spears, dealing (Atk 500% ) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1 / 2 / 3 times. Spear type weapons are required.
Spear Mastery
Level Cast Time CD SP Description
1 0 0 When using spears, Atk increases by 8 , Auto Attack increases by 20
2 0 0 When using spears, Atk increases by 16 , Auto Attack increases by 40
3 0 0 When using spears, Atk increases by 24 , Auto Attack increases by 60
4 0 0 When using spears, Atk increases by 32 , Auto Attack increases by 80
5 0 0 When using spears, Atk increases by 40 , Auto Attack increases by 100
6 0 0 When using spears, Atk increases by 48 , Auto Attack increases by 120
7 0 0 When using spears, Atk increases by 56 , Auto Attack increases by 140
8 0 0 When using spears, Atk increases by 64 , Auto Attack increases by 160
9 0 0 When using spears, Atk increases by 72 , Auto Attack increases by 180
10 0 0 When using spears, Atk increases by 80 , Auto Attack increases by 200
11 0 0 When using spears, Atk increases by 100 , Auto Attack increases by 220
12 0 0 When using spears, Atk increases by 120 , Auto Attack increases by 240
13 0 0 When using spears, Atk increases by 140 , Auto Attack increases by 260
14 0 0 When using spears, Atk increases by 160 , Auto Attack increases by 280
15 0 0 When using spears, Atk increases by 180 , Auto Attack increases by 300
16 0 0 When using spears, Atk increases by 200 , Auto Attack increases by 320
17 0 0 When using spears, Atk increases by 220 , Auto Attack increases by 340
18 0 0 When using spears, Atk increases by 240 , Auto Attack increases by 360
19 0 0 When using spears, Atk increases by 260 , Auto Attack increases by 380
20 0 0 When using spears, Atk increases by 280 , Auto Attack increases by 400