LordKnight


Description
The soldiers used heavy arms. The Agi was relatively low but the Atk was super powerful.
Melee, Physical, High attack and defense
Call of Justice
Level Cast Time CD SP Description
1 0 0 Each 5 VIT provides Lord Knight with 1 Atk
2 0 0 Each 5 VIT provides Lord Knight with 2 Atk
3 0 0 Each 5 VIT provides Lord Knight with 3 Atk
4 0 0 Each 5 VIT provides Lord Knight with 4 Atk
5 0 0 Each 5 VIT provides Lord Knight with 5 Atk
Charge Attack
Level Cast Time CD SP Description
1 2 0 50 Charges to a far-away enemy and deals 150% Dmg. Range Cap: 3 m
2 2 0 60 Charges to a far-away enemy and deals 200% Dmg. Range Cap: 5 m
3 2 0 70 Charges to a far-away enemy and deals 250% Dmg. Range Cap: 7 m
Concentration
Level Cast Time CD SP Description
1 0 0.5 14 Grants whole Party with Endure effect. Knight gains 4% Atk, 10 HIT. Reduces Def provided by equipments by 8% for 25 sec
2 0 0.5 18 Grants whole Party with Endure effect. Knight gains 8% Atk, 20 HIT. Reduces Def provided by equipments by 16% for 30 sec
3 0 0.5 22 Grants whole Party with Endure effect. Knight gains 12% Atk, 30 HIT. Reduces Def provided by equipments by 24% for 35 sec
4 0 0.5 26 Grants whole Party with Endure effect. Knight gains 16% Atk, 40 HIT. Reduces Def provided by equipments by 32% for 40 sec
5 0 0.5 30 Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
Frenzy
Level Cast Time CD SP Description
1 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 90% , Healing received decreases by 100%
2 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 80% , Healing received decreases by 90%
3 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 70% , Healing received decreases by 80%
4 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 60% , Healing received decreases by 70%
5 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 50% , Healing received decreases by 60%
6 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 40% , Healing received decreases by 50%
7 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 30% , Healing received decreases by 40%
8 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 20% , Healing received decreases by 30%
9 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 10% , Healing received decreases by 20%
10 0 2.5 100 Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 0% , Healing received decreases by 10%
Furious Rage
Level Cast Time CD SP Description
1 0 0 40 Expels part control status instantly, including snare/freeze/petrify/curse/sleep.
Head Crush
Level Cast Time CD SP Description
1 0 0.5 60 Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
2 0 0.5 60 Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
3 0 0.5 60 Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
4 0 0.5 60 Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
5 0 0.5 60 Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
6 0 0.5 60 Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
7 0 0.5 60 Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
8 0 0.5 60 Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
9 0 0.5 60 Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
10 0 0.5 60 Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
11 0 0.5 60 Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets
12 0 0.5 60 Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets
13 0 0.5 60 Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets
14 0 0.5 60 Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets
15 0 0.5 60 Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets
HP Alight
Level Cast Time CD SP Description
1 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 50 ) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
2 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 100 ) real damage to nearby enemies. Lasts 14 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
3 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 150 ) real damage to nearby enemies. Lasts 16 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
4 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 200 ) real damage to nearby enemies. Lasts 18 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
5 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 250 ) real damage to nearby enemies. Lasts 20 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
6 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 300 ) real damage to nearby enemies. Lasts 22 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
7 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 350 ) real damage to nearby enemies. Lasts 24 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
8 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 400 ) real damage to nearby enemies. Lasts 26 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
9 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 450 ) real damage to nearby enemies. Lasts 28 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
10 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 500 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
11 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 600 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
12 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 700 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
13 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 800 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
14 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 900 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
15 0 1.5 25 Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 1000 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
Joint Beat
Level Cast Time CD SP Description
1 0 1 12 Strikes at the joints of the target, dealing (Atk 60% ) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
2 0 1 12 Strikes at the joints of the target, dealing (Atk 70% ) Dmg. Has a 15% chance to apply 1 negative status for 10 sec
3 0 1 14 Strikes at the joints of the target, dealing (Atk 80% ) Dmg. Has a 20% chance to apply 1 negative status for 10 sec
4 0 1 14 Strikes at the joints of the target, dealing (Atk 90% ) Dmg. Has a 25% chance to apply 1 negative status for 10 sec
5 0 1 16 Strikes at the joints of the target, dealing (Atk 100% ) Dmg. Has a 30% chance to apply 1 negative status for 10 sec
6 0 1 16 Strikes at the joints of the target, dealing (Atk 110% ) Dmg. Has a 35% chance to apply 1 negative status for 10 sec
7 0 1 18 Strikes at the joints of the target, dealing (Atk 120% ) Dmg. Has a 40% chance to apply 1 negative status for 10 sec
8 0 1 18 Strikes at the joints of the target, dealing (Atk 130% ) Dmg. Has a 45% chance to apply 1 negative status for 10 sec
9 0 1 20 Strikes at the joints of the target, dealing (Atk 140% ) Dmg. Has a 50% chance to apply 1 negative status for 10 sec
10 0 1 20 Strikes at the joints of the target, dealing (Atk 150% ) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
Lord's Aura
Level Cast Time CD SP Description
1 0 1 44 Lord Knight provides 12% DMG for the whole Party for 30 sec
2 0 1 48 Lord Knight provides 14% DMG for the whole Party for 60 sec
3 0 1 52 Lord Knight provides 16% DMG for the whole Party for 90 sec
4 0 1 56 Lord Knight provides 18% DMG for the whole Party for 120 sec
5 0 1 60 Lord Knight provides 20% DMG for the whole Party for 150 sec
6 0 1 64 Lord Knight provides 22% DMG for the whole Party for 180 sec
7 0 1 68 Lord Knight provides 24% DMG for the whole Party for 210 sec
8 0 1 72 Lord Knight provides 26% DMG for the whole Party for 240 sec
9 0 1 76 Lord Knight provides 28% DMG for the whole Party for 270 sec
10 0 1 80 Lord Knight provides 30% DMG for the whole Party for 300 sec
Spear Boomerang
Level Cast Time CD SP Description
1 0.5 1 30 Casts the spear to deal 300% Dmg to an enemy. Skill Range 3 m. Spear type weapons are required.
2 0.5 1 40 Casts the spear to deal 400% Dmg to an enemy. Skill Range 5 m. Spear type weapons are required.
3 0.5 1 50 Casts the spear to deal 500% Dmg to an enemy. Skill Range 7 m. Spear type weapons are required.
Spiral Pierce
Level Cast Time CD SP Description
1 0 0.5 11 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
2 0 0.5 12 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 80% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
3 0 0.5 13 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 120% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
4 0 0.5 14 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 160% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
5 0 0.5 15 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 200% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
6 0 0.5 16 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 240% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
7 0 0.5 17 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 280% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
8 0 0.5 18 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 320% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
9 0 0.5 19 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 360% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
10 0 0.5 20 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 400% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
11 0 0.5 21 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 440% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
12 0 0.5 22 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 480% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
13 0 0.5 23 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 520% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
14 0 0.5 24 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 560% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
15 0 0.5 25 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 600% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
16 0 0.5 26 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 640% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
17 0 0.5 27 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 680% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
18 0 0.5 28 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 720% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
19 0 0.5 29 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 760% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
20 0 0.5 30 Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
Sword Parry
Level Cast Time CD SP Description
1 0 1.5 50 Has a 23% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
2 0 1.5 50 Has a 26% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
3 0 1.5 50 Has a 29% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
4 0 1.5 50 Has a 32% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
5 0 1.5 50 Has a 35% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
6 0 1.5 50 Has a 38% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
7 0 1.5 50 Has a 41% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
8 0 1.5 50 Has a 44% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
9 0 1.5 50 Has a 47% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
10 0 1.5 50 Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
Tension Relax
Level Cast Time CD SP Description
1 0 1 25 Soothes tense muscles for a short time, increasing the caster’s HP Regen by 100% & Bonus Healing by 10% for 10 sec.
2 0 1 35 Soothes tense muscles for a short time, increasing the caster’s HP Regen by 200% & Bonus Healing by 20% for 10 sec.
3 0 1 45 Soothes tense muscles for a short time, increasing the caster’s HP Regen by 300% & Bonus Healing by 30% for 10 sec.
Victorious Pursuit
Level Cast Time CD SP Description
1 0 1 5 Spend 1 stack of “Pursuit” to deal Dmg equivalent to Atk x( 250% + LUK/10) * (1+ Crit. Bonus). Obtain 1 stack of “Pursuit”every 1 min, can stack up to 3 times max.
2 0 1 6 Spend 1 stack of “Pursuit” to deal Dmg equivalent to Atk x( 500% + LUK/10) * (1+ Crit. Bonus). Obtain 1 stack of “Pursuit”every 1 min, can stack up to 3 times max.
3 0 1 7 Spend 1 stack of “Pursuit” to deal Dmg equivalent to Atk x( 750% + LUK/10) * (1+ Crit. Bonus). Obtain 1 stack of “Pursuit”every 1 min, can stack up to 3 times max.