Paladin


Description
Soldiers that serve the god have great VIT and Def, as well as various ways of Atk.
Melee, Defense, strong survival ability
Bliss
Level Cast Time CD SP Description
1 0 0 Permanently increases Healing received by 1% and VIT by 1
2 0 0 Permanently increases Healing received by 2% and VIT by 2
3 0 0 Permanently increases Healing received by 3% and VIT by 3
4 0 0 Permanently increases Healing received by 4% and VIT by 4
5 0 0 Permanently increases Healing received by 5% and VIT by 5
Defending Aura
Level Cast Time CD SP Description
1 0 1 20 The caster takes 10% less damage from ranged physical auto attacks but loses 65% Move Spd and 20% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required.
2 0 1 22 The caster takes 25% less damage from ranged physical auto attacks but loses 65% Move Spd and 15% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required.
3 0 1 24 The caster takes 40% less damage from ranged physical auto attacks but loses 65% Move Spd and 10% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required.
4 0 1 26 The caster takes 55% less damage from ranged physical auto attacks but loses 65% Move Spd and 5% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required.
5 0 1 28 The caster takes 70% less damage from ranged physical auto attacks but loses 65% Move Spd and 0% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required.
Faith
Level Cast Time CD SP Description
1 0 0 Permanently gains 200 max HP. Takes 5% less holy damage
2 0 0 Permanently gains 400 max HP. Takes 10% less holy damage
3 0 0 Permanently gains 600 max HP. Takes 15% less holy damage
4 0 0 Permanently gains 800 max HP. Takes 20% less holy damage
5 0 0 Permanently gains 1000 max HP. Takes 25% less holy damage
6 0 0 Permanently gains 1200 max HP. Takes 30% less holy damage
7 0 0 Permanently gains 1400 max HP. Takes 35% less holy damage
8 0 0 Permanently gains 1600 max HP. Takes 40% less holy damage
9 0 0 Permanently gains 1800 max HP. Takes 45% less holy damage
10 0 0 Permanently gains 2000 max HP. Takes 50% less holy damage
Grand Cross
Level Cast Time CD SP Description
1 3 1.5 38 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 210% and Holy M.Dmg: M.Atk x 210% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
2 3 1.5 46 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 270% and Holy M.Dmg: M.Atk x 270% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
3 3 1.5 54 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 330% and Holy M.Dmg: M.Atk x 330% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
4 3 1.5 62 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 390% and Holy M.Dmg: M.Atk x 390% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
5 3 1.5 70 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 450% and Holy M.Dmg: M.Atk x 450% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
6 3 1.5 78 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 510% and Holy M.Dmg: M.Atk x 510% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
7 3 1.5 86 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 570% and Holy M.Dmg: M.Atk x 570% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
8 3 1.5 94 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 630% and Holy M.Dmg: M.Atk x 630% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
9 3 1.5 102 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 690% and Holy M.Dmg: M.Atk x 690% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
10 3 1.5 110 Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 750% and Holy M.Dmg: M.Atk x 750% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield
Providence
Level Cast Time CD SP Description
1 1 3 50 Invokes the protection from gods which decreases Demon damage by 120% and Holy damage by 2% done to the whole Party for 2 sec. Increases the skill multiplier of [Grand Cross] by 30% and [Holy Cross] by 20% for the caster
2 1 3 50 Invokes the protection from gods which decreases Demon damage by 140% and Holy damage by 4% done to the whole Party for 4 sec. Increases the skill multiplier of [Grand Cross] by 60% and [Holy Cross] by 40% for the caster
3 1 3 50 Invokes the protection from gods which decreases Demon damage by 160% and Holy damage by 6% done to the whole Party for 6 sec. Increases the skill multiplier of [Grand Cross] by 90% and [Holy Cross] by 60% for the caster
4 1 3 50 Invokes the protection from gods which decreases Demon damage by 180% and Holy damage by 8% done to the whole Party for 8 sec. Increases the skill multiplier of [Grand Cross] by 120% and [Holy Cross] by 80% for the caster
5 1 3 50 Invokes the protection from gods which decreases Demon damage by 200% and Holy damage by 10% done to the whole Party for 10 sec. Increases the skill multiplier of [Grand Cross] by 150% and [Holy Cross] by 100% for the caster
6 1 3 50 Invokes the protection from gods which decreases Demon damage by 220% and Holy damage by 12% done to the whole Party for 12 sec. Increases the skill multiplier of [Grand Cross] by 180% and [Holy Cross] by 120% for the caster
7 1 3 50 Invokes the protection from gods which decreases Demon damage by 240% and Holy damage by 14% done to the whole Party for 14 sec. Increases the skill multiplier of [Grand Cross] by 210% and [Holy Cross] by 140% for the caster
8 1 3 50 Invokes the protection from gods which decreases Demon damage by 260% and Holy damage by 16% done to the whole Party for 16 sec. Increases the skill multiplier of [Grand Cross] by 240% and [Holy Cross] by 160% for the caster
9 1 3 50 Invokes the protection from gods which decreases Demon damage by 280% and Holy damage by 18% done to the whole Party for 18 sec. Increases the skill multiplier of [Grand Cross] by 270% and [Holy Cross] by 180% for the caster
10 1 3 50 Invokes the protection from gods which decreases Demon damage by 300% and Holy damage by 20% done to the whole Party for 20 sec. Increases the skill multiplier of [Grand Cross] by 300% and [Holy Cross] by 200% for the caster
Reflect Shield
Level Cast Time CD SP Description
1 0 1 35 When the caster takes melee Atk, deals 8% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
2 0 1 40 When the caster takes melee Atk, deals 11% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
3 0 1 45 When the caster takes melee Atk, deals 14% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
4 0 1 50 When the caster takes melee Atk, deals 17% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
5 0 1 55 When the caster takes melee Atk, deals 20% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
6 0 1 60 When the caster takes melee Atk, deals 23% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
7 0 1 65 When the caster takes melee Atk, deals 26% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
8 0 1 70 When the caster takes melee Atk, deals 29% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
9 0 1 75 When the caster takes melee Atk, deals 32% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
10 0 1 80 When the caster takes melee Atk, deals 35% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped.
Retribution
Level Cast Time CD SP Description
1 0 0 Increases self Atk by 5 . Deals 1% more damage to undead and devil monsters
2 0 0 Increases self Atk by 10 . Deals 2% more damage to undead and devil monsters
3 0 0 Increases self Atk by 15 . Deals 3% more damage to undead and devil monsters
4 0 0 Increases self Atk by 20 . Deals 4% more damage to undead and devil monsters
5 0 0 Increases self Atk by 25 . Deals 5% more damage to undead and devil monsters
6 0 0 Increases self Atk by 30 . Deals 6% more damage to undead and devil monsters
7 0 0 Increases self Atk by 35 . Deals 7% more damage to undead and devil monsters
8 0 0 Increases self Atk by 40 . Deals 8% more damage to undead and devil monsters
9 0 0 Increases self Atk by 45 . Deals 9% more damage to undead and devil monsters
10 0 0 Increases self Atk by 50 . Deals 10% more damage to undead and devil monsters
11 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 1% , Holy Damage increases by 1% .
12 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 2% , Holy Damage increases by 2% .
13 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 3% , Holy Damage increases by 3% .
14 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 4% , Holy Damage increases by 4% .
15 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 5% , Holy Damage increases by 5% .
16 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 6% , Holy Damage increases by 6% .
17 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 7% , Holy Damage increases by 7% .
18 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 8% , Holy Damage increases by 8% .
19 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 9% , Holy Damage increases by 9% .
20 0 0 Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 10% , Holy Damage increases by 10% .
Sacrifice
Level Cast Time CD SP Description
1 0 1 50 Caster enters Sacrifice status to deal (9% Max HP× 1 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense
2 0 1 60 Caster enters Sacrifice status to deal (9% Max HP× 1.1 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense
3 0 1 70 Caster enters Sacrifice status to deal (9% Max HP× 1.2 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense
4 0 1 80 Caster enters Sacrifice status to deal (9% Max HP× 1.3 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense
5 0 1 90 Caster enters Sacrifice status to deal (9% Max HP× 1.4 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense
6 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 30% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
7 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 60% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
8 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 90% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
9 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 120% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
10 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 150% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
11 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 180% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
12 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 210% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
13 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 240% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
14 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 270% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
15 0 1 90 Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 300% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense.
Selfless Shield
Level Cast Time CD SP Description
1 0 3 25 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 33% . Cannot coexist with Devotion status. Requires a shield
2 0 3 30 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 36% . Cannot coexist with Devotion status. Requires a shield
3 0 3 35 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 39% . Cannot coexist with Devotion status. Requires a shield
4 0 3 40 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 42% . Cannot coexist with Devotion status. Requires a shield
5 0 3 45 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 45% . Cannot coexist with Devotion status. Requires a shield
6 0 3 50 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 48% . Cannot coexist with Devotion status. Requires a shield
7 0 3 55 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 51% . Cannot coexist with Devotion status. Requires a shield
8 0 3 60 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 54% . Cannot coexist with Devotion status. Requires a shield
9 0 3 65 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 57% . Cannot coexist with Devotion status. Requires a shield
10 0 3 70 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 60% . Cannot coexist with Devotion status. Requires a shield
1 0 3 25 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 33% . Cannot coexist with Devotion status. Requires a shield
2 0 3 30 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 36% . Cannot coexist with Devotion status. Requires a shield
3 0 3 35 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 39% . Cannot coexist with Devotion status. Requires a shield
4 0 3 40 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 42% . Cannot coexist with Devotion status. Requires a shield
5 0 3 45 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 45% . Cannot coexist with Devotion status. Requires a shield
6 0 3 50 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 48% . Cannot coexist with Devotion status. Requires a shield
7 0 3 55 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 51% . Cannot coexist with Devotion status. Requires a shield
8 0 3 60 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 54% . Cannot coexist with Devotion status. Requires a shield
9 0 3 65 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 57% . Cannot coexist with Devotion status. Requires a shield
10 0 3 70 Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 60% . Cannot coexist with Devotion status. Requires a shield
Shield Boomerang
Level Cast Time CD SP Description
1 1 1 12 Throw shields to enemy in distance, dealing damage: ( 360% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
2 1 1 12 Throw shields to enemy in distance, dealing damage: ( 420% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
3 1 1 12 Throw shields to enemy in distance, dealing damage: ( 480% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
4 1 1 12 Throw shields to enemy in distance, dealing damage: ( 540% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
5 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped.
6 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 10% ). Using it increases 30 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
7 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 20% ). Using it increases 60 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
8 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 30% ). Using it increases 90 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
9 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 40% ). Using it increases 120 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
10 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 50% ). Using it increases 150 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
11 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 60% ). Using it increases 180 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
12 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 70% ). Using it increases 210 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
13 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 80% ). Using it increases 240 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
14 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 90% ). Using it increases 270 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.
15 1 1 12 Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 100% ). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped.