Rogue


Ambush, Unload, for both long- and short-range
Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg and some real M.Dmg to the target
1 0 0 Deals (Atk 100% ) Dmg to the target
Back Stab
Level Cast Time CD SP Description
1 0 1.5 18 Deals Atk 360% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
2 0 1.5 20 Deals Atk 420% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
3 0 1.5 22 Deals Atk 480% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
4 0 1.5 24 Deals Atk 540% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
5 0 1.5 26 Deals Atk 600% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
6 0 1.5 28 Deals Atk 660% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
7 0 1.5 30 Deals Atk 720% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
8 0 1.5 32 Deals Atk 780% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
9 0 1.5 34 Deals Atk 840% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
10 0 1.5 36 Deals Atk 900% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
11 0 1.5 36 Deals Atk 920% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
12 0 1.5 36 Deals Atk 940% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
13 0 1.5 36 Deals Atk 960% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
14 0 1.5 36 Deals Atk 980% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
15 0 1.5 36 Deals Atk 1000% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
16 0 1.5 36 Deals Atk 1020% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
17 0 1.5 36 Deals Atk 1040% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
18 0 1.5 36 Deals Atk 1060% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
19 0 1.5 36 Deals Atk 1080% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
20 0 1.5 36 Deals Atk 1100% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill
Compulsion Discount
Level Cast Time CD SP Description
1 0 0 Forcibly receive discount of 3% when buying items from some NPCs
2 0 0 Forcibly receive discount of 4% when buying items from some NPCs
3 0 0 Forcibly receive discount of 5% when buying items from some NPCs
4 0 0 Forcibly receive discount of 6% when buying items from some NPCs
5 0 0 Forcibly receive discount of 7% when buying items from some NPCs
Dagger Proficiency
Level Cast Time CD SP Description
1 0 0 When using daggers, Atk increases by 6 points, Auto Attack increases by 20 points
2 0 0 When using daggers, Atk increases by 12 points, Auto Attack increases by 40 points
3 0 0 When using daggers, Atk increases by 18 points, Auto Attack increases by 60 points
4 0 0 When using daggers, Atk increases by 24 points, Auto Attack increases by 80 points
5 0 0 When using daggers, Atk increases by 30 points, Auto Attack increases by 100 points
6 0 0 When using daggers, Atk increases by 36 points, Auto Attack increases by 120 points
7 0 0 When using daggers, Atk increases by 42 points, Auto Attack increases by 140 points
8 0 0 When using daggers, Atk increases by 48 points, Auto Attack increases by 160 points
9 0 0 When using daggers, Atk increases by 54 points, Auto Attack increases by 180 points
10 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 200 points
11 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 220 points, Pen. increases by 1% .
12 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 240 points, Pen. increases by 2% .
13 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 260 points, Pen. increases by 3% .
14 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 280 points, Pen. increases by 4% .
15 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 300 points, Pen. increases by 5% .
16 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 320 points, Pen. increases by 6% .
17 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 340 points, Pen. increases by 7% .
18 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 360 points, Pen. increases by 8% .
19 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 380 points, Pen. increases by 9% .
20 0 0 When using daggers, Atk increases by 60 points, Auto Attack increases by 400 points, Pen. increases by 10% .
Double Strafe
Level Cast Time CD SP Description
1 0 1 11 Shoot 2 arrows at the same time, deal double Dmg ( 100% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 10% ; bows must be equipped to cast this skill
2 0 1 12 Shoot 2 arrows at the same time, deal double Dmg ( 110% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 20% ; bows must be equipped to cast this skill
3 0 1 13 Shoot 2 arrows at the same time, deal double Dmg ( 120% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 30% ; bows must be equipped to cast this skill
4 0 1 14 Shoot 2 arrows at the same time, deal double Dmg ( 130% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 40% ; bows must be equipped to cast this skill
5 0 1 15 Shoot 2 arrows at the same time, deal double Dmg ( 140% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 50% ; bows must be equipped to cast this skill
6 0 1 16 Shoot 2 arrows at the same time, deal double Dmg ( 150% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 60% ; bows must be equipped to cast this skill
7 0 1 17 Shoot 2 arrows at the same time, deal double Dmg ( 160% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 70% ; bows must be equipped to cast this skill
8 0 1 18 Shoot 2 arrows at the same time, deal double Dmg ( 170% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 80% ; bows must be equipped to cast this skill
9 0 1 19 Shoot 2 arrows at the same time, deal double Dmg ( 180% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 90% ; bows must be equipped to cast this skill
10 0 1 20 Shoot 2 arrows at the same time, deal double Dmg ( 190% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 100% ; bows must be equipped to cast this skill
Enhanced Hiding
Level Cast Time CD SP Description
1 0 0 Within 3 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid
2 0 0 Within 5 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid
3 0 0 Within 7 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid
4 0 0 Within 9 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid
5 0 0 Within 11 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid
6 0 0 Within 13 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 4%
7 0 0 Within 15 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 8%
8 0 0 Within 17 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 12%
9 0 0 Within 19 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 16%
10 0 0 Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%
Plagiarism
Level Cast Time CD SP Description
1 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
2 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
3 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
4 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
5 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
6 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
7 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
8 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
9 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
10 0 0 50 Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)
Practice While Learning
Level Cast Time CD SP Description
1 0 0 After [Plagiarism], Players can cast the skill trough [Practice While Learning]
Raid
Level Cast Time CD SP Description
1 0 1.5 20 In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
2 0 1.5 23 In a hiding state, Caster deals 210% Dmg to all enemies in range, with a 9% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 12% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
3 0 1.5 26 In a hiding state, Caster deals 240% Dmg to all enemies in range, with a 11% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 13% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
4 0 1.5 29 In a hiding state, Caster deals 270% Dmg to all enemies in range, with a 13% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 14% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
5 0 1.5 32 In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
Repeated Firing
Level Cast Time CD SP Description
1 0 0 auto attack has a 3% chance to automatically launch [Double Strafe] of the same level.
2 0 0 auto attack has a 6% chance to automatically launch [Double Strafe] of the same level.
3 0 0 auto attack has a 9% chance to automatically launch [Double Strafe] of the same level.
Rob
Level Cast Time CD SP Description
1 0 0 When attaining raw materials from wild monsters, player has a 2% chance to receive another copy. (invalid for MVP, MIMI monster)
2 0 0 When attaining raw materials from wild monsters, player has a 4% chance to receive another copy. (invalid for MVP, MIMI monster)
3 0 0 When attaining raw materials from wild monsters, player has a 6% chance to receive another copy. (invalid for MVP, MIMI monster)
4 0 0 When attaining raw materials from wild monsters, player has a 8% chance to receive another copy. (invalid for MVP, MIMI monster)
5 0 0 When attaining raw materials from wild monsters, player has a 10% chance to receive another copy. (invalid for MVP, MIMI monster)
6 0 0 When attaining raw materials from wild monsters, player has a 12% chance to receive another copy. (invalid for MVP, MIMI monster)
7 0 0 When attaining raw materials from wild monsters, player has a 14% chance to receive another copy. (invalid for MVP, MIMI monster)
8 0 0 When attaining raw materials from wild monsters, player has a 16% chance to receive another copy. (invalid for MVP, MIMI monster)
9 0 0 When attaining raw materials from wild monsters, player has a 18% chance to receive another copy. (invalid for MVP, MIMI monster)
10 0 0 When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)
Snatch
Level Cast Time CD SP Description
1 0 0 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 5% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
1 0 1 6 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 5% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
2 0 1 7 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 10% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
3 0 1 8 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 15% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
4 0 1 9 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 20% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
5 0 1 10 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 25% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
6 0 1 11 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 30% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
7 0 1 12 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 35% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
8 0 1 13 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 40% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
9 0 1 14 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 45% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
10 0 1 15 Rogue has a 5% chance to seal Zeny from monsters, the ratio is 50% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)
Tunnel Drive
Level Cast Time CD SP Description
1 0 0 Further decrease the penalty of moving speed by 5% in hiding states, permanently increase the Fleevalue by 2%
2 0 0 Further decrease the penalty of moving speed by 10% in hiding states, permanently increase the Fleevalue by 4%
3 0 0 Further decrease the penalty of moving speed by 15% in hiding states, permanently increase the Fleevalue by 6%
4 0 0 Further decrease the penalty of moving speed by 20% in hiding states, permanently increase the Fleevalue by 8%
5 0 0 Further decrease the penalty of moving speed by 25% in hiding states, permanently increase the Fleevalue by 10%
Vulture's Eye
Level Cast Time CD SP Description
1 0 0 When equiping Bow: Hit increases by 2 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 5%
2 0 0 When equiping Bow: Hit increases by 4 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 10%
3 0 0 When equiping Bow: Hit increases by 6 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 15%
4 0 0 When equiping Bow: Hit increases by 8 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 20%
5 0 0 When equiping Bow: Hit increases by 10 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 25%
6 0 0 When equiping Bow: Hit increases by 12 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 30%
7 0 0 When equiping Bow: Hit increases by 14 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 35%
8 0 0 When equiping Bow: Hit increases by 16 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 40%
9 0 0 When equiping Bow: Hit increases by 18 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 45%
10 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50%
11 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 6%
12 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 12%
13 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 18%
14 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 24%
15 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 30%
16 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 36%
17 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 42%
18 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 48%
19 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 54%
20 0 0 When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 60%