Back Stab |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
18 |
Deals Atk 360% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
2 |
0 |
1.5 |
20 |
Deals Atk 420% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
3 |
0 |
1.5 |
22 |
Deals Atk 480% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
4 |
0 |
1.5 |
24 |
Deals Atk 540% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
5 |
0 |
1.5 |
26 |
Deals Atk 600% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
6 |
0 |
1.5 |
28 |
Deals Atk 660% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
7 |
0 |
1.5 |
30 |
Deals Atk 720% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
8 |
0 |
1.5 |
32 |
Deals Atk 780% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
9 |
0 |
1.5 |
34 |
Deals Atk 840% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
10 |
0 |
1.5 |
36 |
Deals Atk 900% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
11 |
0 |
1.5 |
36 |
Deals Atk 920% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
12 |
0 |
1.5 |
36 |
Deals Atk 940% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
13 |
0 |
1.5 |
36 |
Deals Atk 960% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
14 |
0 |
1.5 |
36 |
Deals Atk 980% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
15 |
0 |
1.5 |
36 |
Deals Atk 1000% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
16 |
0 |
1.5 |
36 |
Deals Atk 1020% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
17 |
0 |
1.5 |
36 |
Deals Atk 1040% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
18 |
0 |
1.5 |
36 |
Deals Atk 1060% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
19 |
0 |
1.5 |
36 |
Deals Atk 1080% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
20 |
0 |
1.5 |
36 |
Deals Atk 1100% Damage to a single target. Increase 100% damage after the using [Ambush]. Daggers must be equipped to use this skill |
Dagger Proficiency |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When using daggers, Atk increases by 6 points, Auto Attack increases by 20 points |
2 |
0 |
0 |
|
When using daggers, Atk increases by 12 points, Auto Attack increases by 40 points |
3 |
0 |
0 |
|
When using daggers, Atk increases by 18 points, Auto Attack increases by 60 points |
4 |
0 |
0 |
|
When using daggers, Atk increases by 24 points, Auto Attack increases by 80 points |
5 |
0 |
0 |
|
When using daggers, Atk increases by 30 points, Auto Attack increases by 100 points |
6 |
0 |
0 |
|
When using daggers, Atk increases by 36 points, Auto Attack increases by 120 points |
7 |
0 |
0 |
|
When using daggers, Atk increases by 42 points, Auto Attack increases by 140 points |
8 |
0 |
0 |
|
When using daggers, Atk increases by 48 points, Auto Attack increases by 160 points |
9 |
0 |
0 |
|
When using daggers, Atk increases by 54 points, Auto Attack increases by 180 points |
10 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 200 points |
11 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 220 points, Pen. increases by 1% . |
12 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 240 points, Pen. increases by 2% . |
13 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 260 points, Pen. increases by 3% . |
14 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 280 points, Pen. increases by 4% . |
15 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 300 points, Pen. increases by 5% . |
16 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 320 points, Pen. increases by 6% . |
17 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 340 points, Pen. increases by 7% . |
18 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 360 points, Pen. increases by 8% . |
19 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 380 points, Pen. increases by 9% . |
20 |
0 |
0 |
|
When using daggers, Atk increases by 60 points, Auto Attack increases by 400 points, Pen. increases by 10% . |
Double Strafe |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
11 |
Shoot 2 arrows at the same time, deal double Dmg ( 100% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 10% ; bows must be equipped to cast this skill |
2 |
0 |
1 |
12 |
Shoot 2 arrows at the same time, deal double Dmg ( 110% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 20% ; bows must be equipped to cast this skill |
3 |
0 |
1 |
13 |
Shoot 2 arrows at the same time, deal double Dmg ( 120% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 30% ; bows must be equipped to cast this skill |
4 |
0 |
1 |
14 |
Shoot 2 arrows at the same time, deal double Dmg ( 130% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 40% ; bows must be equipped to cast this skill |
5 |
0 |
1 |
15 |
Shoot 2 arrows at the same time, deal double Dmg ( 140% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 50% ; bows must be equipped to cast this skill |
6 |
0 |
1 |
16 |
Shoot 2 arrows at the same time, deal double Dmg ( 150% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 60% ; bows must be equipped to cast this skill |
7 |
0 |
1 |
17 |
Shoot 2 arrows at the same time, deal double Dmg ( 160% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 70% ; bows must be equipped to cast this skill |
8 |
0 |
1 |
18 |
Shoot 2 arrows at the same time, deal double Dmg ( 170% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 80% ; bows must be equipped to cast this skill |
9 |
0 |
1 |
19 |
Shoot 2 arrows at the same time, deal double Dmg ( 180% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 90% ; bows must be equipped to cast this skill |
10 |
0 |
1 |
20 |
Shoot 2 arrows at the same time, deal double Dmg ( 190% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by 100% ; bows must be equipped to cast this skill |
Enhanced Hiding |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Within 3 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid |
2 |
0 |
0 |
|
Within 5 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid |
3 |
0 |
0 |
|
Within 7 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid |
4 |
0 |
0 |
|
Within 9 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid |
5 |
0 |
0 |
|
Within 11 seconds after hiding state is removed, Enhanced or available skills in previous state are still valid |
6 |
0 |
0 |
|
Within 13 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 4% |
7 |
0 |
0 |
|
Within 15 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 8% |
8 |
0 |
0 |
|
Within 17 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 12% |
9 |
0 |
0 |
|
Within 19 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 16% |
10 |
0 |
0 |
|
Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20% |
Plagiarism |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
2 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
3 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
4 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
5 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
6 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
7 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
8 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
9 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
10 |
0 |
0 |
50 |
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players) |
Raid |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
20 |
In a hiding state, Caster deals 180% Dmg to all enemies in range, with a 7% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 11% more damage for the next 5 seconds. Daggers must be equipped to use this skill. |
2 |
0 |
1.5 |
23 |
In a hiding state, Caster deals 210% Dmg to all enemies in range, with a 9% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 12% more damage for the next 5 seconds. Daggers must be equipped to use this skill. |
3 |
0 |
1.5 |
26 |
In a hiding state, Caster deals 240% Dmg to all enemies in range, with a 11% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 13% more damage for the next 5 seconds. Daggers must be equipped to use this skill. |
4 |
0 |
1.5 |
29 |
In a hiding state, Caster deals 270% Dmg to all enemies in range, with a 13% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 14% more damage for the next 5 seconds. Daggers must be equipped to use this skill. |
5 |
0 |
1.5 |
32 |
In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill. |
Rob |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 2% chance to receive another copy. (invalid for MVP, MIMI monster) |
2 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 4% chance to receive another copy. (invalid for MVP, MIMI monster) |
3 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 6% chance to receive another copy. (invalid for MVP, MIMI monster) |
4 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 8% chance to receive another copy. (invalid for MVP, MIMI monster) |
5 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 10% chance to receive another copy. (invalid for MVP, MIMI monster) |
6 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 12% chance to receive another copy. (invalid for MVP, MIMI monster) |
7 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 14% chance to receive another copy. (invalid for MVP, MIMI monster) |
8 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 16% chance to receive another copy. (invalid for MVP, MIMI monster) |
9 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 18% chance to receive another copy. (invalid for MVP, MIMI monster) |
10 |
0 |
0 |
|
When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster) |
Snatch |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 5% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
1 |
0 |
1 |
6 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 5% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
2 |
0 |
1 |
7 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 10% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
3 |
0 |
1 |
8 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 15% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
4 |
0 |
1 |
9 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 20% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
5 |
0 |
1 |
10 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 25% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
6 |
0 |
1 |
11 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 30% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
7 |
0 |
1 |
12 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 35% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
8 |
0 |
1 |
13 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 40% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
9 |
0 |
1 |
14 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 45% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
10 |
0 |
1 |
15 |
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 50% ; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players) |
Vulture's Eye |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When equiping Bow: Hit increases by 2 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 5% |
2 |
0 |
0 |
|
When equiping Bow: Hit increases by 4 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 10% |
3 |
0 |
0 |
|
When equiping Bow: Hit increases by 6 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 15% |
4 |
0 |
0 |
|
When equiping Bow: Hit increases by 8 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 20% |
5 |
0 |
0 |
|
When equiping Bow: Hit increases by 10 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 25% |
6 |
0 |
0 |
|
When equiping Bow: Hit increases by 12 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 30% |
7 |
0 |
0 |
|
When equiping Bow: Hit increases by 14 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 35% |
8 |
0 |
0 |
|
When equiping Bow: Hit increases by 16 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 40% |
9 |
0 |
0 |
|
When equiping Bow: Hit increases by 18 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 45% |
10 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% |
11 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 6% |
12 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 12% |
13 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 18% |
14 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 24% |
15 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 30% |
16 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 36% |
17 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 42% |
18 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 48% |
19 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 54% |
20 |
0 |
0 |
|
When equiping Bow: Hit increases by 20 the Distance of Auto Attack, Double Strafe, Triangle Shot and Disabling Strike will increase by 50% ; Auto Attacks and Double Strafe deal bonus damage based on the Distances, up to 60% |