RoyalGuard


Description
Soldiers that serve the god have great VIT and Def, as well as various ways of Atk.
Melee, Defense, strong survival ability
Battle Chant
Level Cast Time CD SP Description
1 0 1 32 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 2 *(100 + VIT) HP to them every 2s for 11 s
2 0 1 35 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 4 *(100 + VIT) HP to them every 2s for 12 s
3 0 1 38 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 6 *(100 + VIT) HP to them every 2s for 13 s
4 0 1 41 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 8 *(100 + VIT) HP to them every 2s for 14 s
5 0 1 44 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 10 *(100 + VIT) HP to them every 2s for 15 s
6 0 1 47 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 12 *(100 + VIT) HP to them every 2s for 16 s
7 0 1 50 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 14 *(100 + VIT) HP to them every 2s for 17 s
8 0 1 53 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 16 *(100 + VIT) HP to them every 2s for 18 s
9 0 1 56 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 18 *(100 + VIT) HP to them every 2s for 19 s
10 0 1 59 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 20 *(100 + VIT) HP to them every 2s for 20 s
11 0 1 63 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 21 *(100 + VIT) HP to them every 2s for 21 s
12 0 1 67 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 22 *(100 + VIT) HP to them every 2s for 22 s
13 0 1 71 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 23 *(100 + VIT) HP to them every 2s for 23 s
14 0 1 75 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 24 *(100 + VIT) HP to them every 2s for 24 s
15 0 1 79 Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 25 *(100 + VIT) HP to them every 2s for 25 s
Command of Charge
Level Cast Time CD SP Description
1 0 1 30 Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 6% for 6 s
2 0 1 33 Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 12% for 7 s
3 0 1 36 Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 18% for 8 s
4 0 1 39 Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 24% for 9 s
5 0 1 42 Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10 s
Discipline of Justice
Level Cast Time CD SP Description
1 0 0 Increases Royal Guard’s resistance to curse, poison and fear by 10% . (Resistance includes reducing hit rate and duration)
2 0 0 Increases Royal Guard’s resistance to curse, poison and fear by 20% . (Resistance includes reducing hit rate and duration)
3 0 0 Increases Royal Guard’s resistance to curse, poison and fear by 30% . (Resistance includes reducing hit rate and duration)
Earth Drive
Level Cast Time CD SP Description
1 0 2 30 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 420% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]
2 0 2 32 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 480% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 12% and Decrease ASPD by 6% for 3 sec. Can clear [Hell Plant] and [Earth Field]
3 0 2 34 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 540% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 18% and Decrease ASPD by 9% for 3 sec. Can clear [Hell Plant] and [Earth Field]
4 0 2 36 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 600% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 24% and Decrease ASPD by 12% for 3 sec. Can clear [Hell Plant] and [Earth Field]
5 0 2 38 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 660% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 30% and Decrease ASPD by 15% for 3 sec. Can clear [Hell Plant] and [Earth Field]
6 0 2 40 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 720% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 36% and Decrease ASPD by 18% for 3 sec. Can clear [Hell Plant] and [Earth Field]
7 0 2 42 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 780% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 42% and Decrease ASPD by 21% for 3 sec. Can clear [Hell Plant] and [Earth Field]
8 0 2 44 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 840% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 48% and Decrease ASPD by 24% for 3 sec. Can clear [Hell Plant] and [Earth Field]
9 0 2 46 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 900% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 54% and Decrease ASPD by 27% for 3 sec. Can clear [Hell Plant] and [Earth Field]
10 0 2 48 Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 960% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]
Fearless
Level Cast Time CD SP Description
1 0 1 45 Increases Crit.Res by 5 and Crit.Dmg Reduc. by 10% for all Party members. Effect lasts 30s
2 0 1 48 Increases Crit.Res by 10 and Crit.Dmg Reduc. by 20% for all Party members. Effect lasts 30s
3 0 1 51 Increases Crit.Res by 15 and Crit.Dmg Reduc. by 30% for all Party members. Effect lasts 30s
4 0 1 54 Increases Crit.Res by 20 and Crit.Dmg Reduc. by 40% for all Party members. Effect lasts 30s
5 0 1 57 Increases Crit.Res by 25 and Crit.Dmg Reduc. by 50% for all Party members. Effect lasts 30s
6 0 1 57 Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 1% . Lasts 30 sec
7 0 1 57 Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 2% . Lasts 30 sec
8 0 1 57 Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 3% . Lasts 30 sec
9 0 1 57 Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 4% . Lasts 30 sec
10 0 1 57 Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 5% . Lasts 30 sec
Inspiration
Level Cast Time CD SP Description
1 0 1.5 20 Become the vessel of Epiclesis. Within 60 s, increases overall abilities by 1 , HIT, Atk and M.Atk by 10
2 0 1.5 22 Become the vessel of Epiclesis. Within 70 s, increases overall abilities by 2 , HIT, Atk and M.Atk by 20
3 0 1.5 24 Become the vessel of Epiclesis. Within 80 s, increases overall abilities by 3 , HIT, Atk and M.Atk by 30
4 0 1.5 26 Become the vessel of Epiclesis. Within 90 s, increases overall abilities by 4 , HIT, Atk and M.Atk by 40
5 0 1.5 28 Become the vessel of Epiclesis. Within 100 s, increases overall abilities by 5 , HIT, Atk and M.Atk by 50
6 0 1.5 30 Become the vessel of Epiclesis. Within 110 s, increases overall abilities by 6 , HIT, Atk and M.Atk by 60
7 0 1.5 32 Become the vessel of Epiclesis. Within 120 s, increases overall abilities by 7 , HIT, Atk and M.Atk by 70
8 0 1.5 34 Become the vessel of Epiclesis. Within 130 s, increases overall abilities by 8 , HIT, Atk and M.Atk by 80
9 0 1.5 36 Become the vessel of Epiclesis. Within 140 s, increases overall abilities by 9 , HIT, Atk and M.Atk by 90
10 0 1.5 38 Become the vessel of Epiclesis. Within 150 s, increases overall abilities by 10 , HIT, Atk and M.Atk by 100
King’s Guardian
Level Cast Time CD SP Description
1 0 3 80 Grants King’s Protection on surrounding teammates (not including self), granting 4% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 12 sec. CD time is fixed and can’t be reduced.
2 0 3 100 Grants King’s Protection on surrounding teammates (not including self), granting 8% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 14 sec. CD time is fixed and can’t be reduced.
3 0 3 120 Grants King’s Protection on surrounding teammates (not including self), granting 12% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 16 sec. CD time is fixed and can’t be reduced.
4 0 3 140 Grants King’s Protection on surrounding teammates (not including self), granting 16% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 18 sec. CD time is fixed and can’t be reduced.
5 0 3 160 Grants King’s Protection on surrounding teammates (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 20 sec. CD time is fixed and can’t be reduced.
Overbrand
Level Cast Time CD SP Description
1 0 1 12 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 600% damage and M.Atk 600% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 13% chance to bleed. Spear class weapon must be equipped to use this skill.
2 0 1 14 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 680% damage and M.Atk 680% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 16% chance to bleed. Spear class weapon must be equipped to use this skill.
3 0 1 16 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 760% damage and M.Atk 760% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 19% chance to bleed. Spear class weapon must be equipped to use this skill.
4 0 1 18 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 840% damage and M.Atk 840% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 22% chance to bleed. Spear class weapon must be equipped to use this skill.
5 0 1 20 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 920% damage and M.Atk 920% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 25% chance to bleed. Spear class weapon must be equipped to use this skill.
6 0 1 22 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1000% damage and M.Atk 1000% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 28% chance to bleed. Spear class weapon must be equipped to use this skill.
7 0 1 24 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1080% damage and M.Atk 1080% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 31% chance to bleed. Spear class weapon must be equipped to use this skill.
8 0 1 26 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1160% damage and M.Atk 1160% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 34% chance to bleed. Spear class weapon must be equipped to use this skill.
9 0 1 28 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1240% damage and M.Atk 1240% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 37% chance to bleed. Spear class weapon must be equipped to use this skill.
10 0 1 30 Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1320% damage and M.Atk 1320% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. Spear class weapon must be equipped to use this skill.
Piety
Level Cast Time CD SP Description
1 0 1 10 The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 20 s
2 0 1 15 The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 40 s
3 0 1 20 The faith in the light grants Holy attribute to the Royal Guard and 1 ally's armor for 60 s
Prestige
Level Cast Time CD SP Description
1 0 0 While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 10% , its Atk and M.Atk by 4% for 3s
2 0 0 While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 20% , its Atk and M.Atk by 8% for 3s
3 0 0 While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 30% , its Atk and M.Atk by 12% for 3s
4 0 0 While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 40% , its Atk and M.Atk by 16% for 3s
5 0 0 While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 50% , its Atk and M.Atk by 20% for 3s
Shield of defense
Level Cast Time CD SP Description
1 0 0 Increases damage dealt by shield skills by 1% . Gain 20 Def and 10 MDef with shield equipped
2 0 0 Increases damage dealt by shield skills by 2% . Gain 40 Def and 20 MDef with shield equipped
3 0 0 Increases damage dealt by shield skills by 3% . Gain 60 Def and 30 MDef with shield equipped
4 0 0 Increases damage dealt by shield skills by 4% . Gain 80 Def and 40 MDef with shield equipped
5 0 0 Increases damage dealt by shield skills by 5% . Gain 100 Def and 50 MDef with shield equipped
6 0 0 Increases damage dealt by shield skills by 6% . Gain 120 Def and 60 MDef with shield equipped
7 0 0 Increases damage dealt by shield skills by 7% . Gain 140 Def and 70 MDef with shield equipped
8 0 0 Increases damage dealt by shield skills by 8% . Gain 160 Def and 80 MDef with shield equipped
9 0 0 Increases damage dealt by shield skills by 9% . Gain 180 Def and 90 MDef with shield equipped
10 0 0 Increases damage dealt by shield skills by 10% . Gain 200 Def and 100 MDef with shield equipped
11 0 0 Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.2 for every 12 Def,increase M.Atk by 0.2 for every 6 M.Def
12 0 0 Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.4 for every 12 Def,increase M.Atk by 0.4 for every 6 M.Def
13 0 0 Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.6 for every 12 Def,increase M.Atk by 0.6 for every 6 M.Def
14 0 0 Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.8 for every 12 Def,increase M.Atk by 0.8 for every 6 M.Def
15 0 0 Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 1 for every 12 Def,increase M.Atk by 1 for every 6 M.Def
Spear Thrust
Level Cast Time CD SP Description
1 0 0 With spear class weapon equipped: Royal Guard ignores an additional 1% Def and 1% MDef
2 0 0 With spear class weapon equipped: Royal Guard ignores an additional 2% Def and 2% MDef
3 0 0 With spear class weapon equipped: Royal Guard ignores an additional 3% Def and 3% MDef
4 0 0 With spear class weapon equipped: Royal Guard ignores an additional 4% Def and 4% MDef
5 0 0 With spear class weapon equipped: Royal Guard ignores an additional 5% Def and 5% MDef
6 0 0 With spear class weapon equipped: Royal Guard ignores an additional 6% Def and 6% MDef
7 0 0 With spear class weapon equipped: Royal Guard ignores an additional 7% Def and 7% MDef
8 0 0 With spear class weapon equipped: Royal Guard ignores an additional 8% Def and 8% MDef
9 0 0 With spear class weapon equipped: Royal Guard ignores an additional 9% Def and 9% MDef
10 0 0 With spear class weapon equipped: Royal Guard ignores an additional 10% Def and 10% MDef
11 0 0 When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 1%
12 0 0 When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 2%
13 0 0 When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 3%
14 0 0 When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 4%
15 0 0 When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 5%