ShadowChaser


Ambush, Unload, for both long- and short-range
Auto Shadow
Level Cast Time CD SP Description
1 0 1 40 Within 50 sec, Auto Attack has a 5% chance of automatically triggering the skill obtained from [Plagiarism]
2 0 1 50 Within 60 sec, Auto Attack has a 7% chance of automatically triggering the skill obtained from [Plagiarism]
3 0 1 60 Within 70 sec, Auto Attack has a 9% chance of automatically triggering the skill obtained from [Plagiarism]
4 0 1 70 Within 80 sec, Auto Attack has a 11% chance of automatically triggering the skill obtained from [Plagiarism]
5 0 1 80 Within 90 sec, Auto Attack has a 13% chance of automatically triggering the skill obtained from [Plagiarism]
Blood Thirst
Level Cast Time CD SP Description
1 1.5 2 22 Draws a bloody pattern on the ground. Enemies entering the area lose 1% of their Max HP per second. The higher percentage of their HP is missing, the faster they lose HP. Doesn’t work on MINI or MVP. Up to 1 pattern can exist for 15s
2 1.5 2 24 Draws a bloody pattern on the ground. Enemies entering the area lose 2% of their Max HP per second. The higher percentage of their HP is missing, the faster they lose HP. Doesn’t work on MINI or MVP. Up to 1 pattern can exist for 15s
3 1.5 2 26 Draws a bloody pattern on the ground. Enemies entering the area lose 3% of their Max HP per second. The higher percentage of their HP is missing, the faster they lose HP. Doesn’t work on MINI or MVP. Up to 1 pattern can exist for 15s
4 1.5 2 28 Draws a bloody pattern on the ground. Enemies entering the area lose 4% of their Max HP per second. The higher percentage of their HP is missing, the faster they lose HP. Doesn’t work on MINI or MVP. Up to 1 pattern can exist for 15s
5 1.5 2 30 Draws a bloody pattern on the ground. Enemies entering the area lose 5% of their Max HP per second. The higher percentage of their HP is missing, the faster they lose HP. Doesn’t work on MINI or MVP. Up to 1 pattern can exist for 15s
Chaos Panic
Level Cast Time CD SP Description
1 1.5 1.5 15 Draws a chaotic pattern on the ground. Enemies entering the area have a 25% chance to Fear for 4s. Up to 1 pattern can exist for 15s
2 1.5 1.5 18 Draws a chaotic pattern on the ground. Enemies entering the area have a 50% chance to Fear for 4s. Up to 1 pattern can exist for 15s
3 1.5 1.5 21 Draws a chaotic pattern on the ground. Enemies entering the area have a 75% chance to Fear for 4s. Up to 1 pattern can exist for 15s
4 1.5 1.6 24 Draws a chaotic pattern on the ground. Enemies entering the area have a 75% chance to Fear for 4s and 10% chance to dismount for 3 sec, up to 1 pattern and exists for 15s
5 1.5 1.7 27 Draws a chaotic pattern on the ground. Enemies entering the area have a 75% chance to Fear for 4s and 20% chance to dismount for 4 sec, up to 1 pattern and exists for 15s
6 1.5 1.8 30 Draws a chaotic pattern on the ground. Enemies entering the area have a 75% chance to Fear for 4s and 30% chance to dismount for 5 sec, up to 1 pattern and exists for 15s
Counter Instinct
Level Cast Time CD SP Description
1 0 0 With daggers equipped: enemies with dagger or sword equipped deal 2% less damage to you and you deal 2% more damage to them
2 0 0 With daggers equipped: enemies with dagger or sword equipped deal 4% less damage to you and you deal 4% more damage to them
3 0 0 With daggers equipped: enemies with dagger or sword equipped deal 6% less damage to you and you deal 6% more damage to them
4 0 0 With daggers equipped: enemies with dagger or sword equipped deal 8% less damage to you and you deal 8% more damage to them
5 0 0 With daggers equipped: enemies with dagger or sword equipped deal 10% less damage to you and you deal 10% more damage to them
6 0 0 With daggers equipped: enemies with dagger or sword equipped deal 12% less damage to you and you deal 12% more damage to them
7 0 0 With daggers equipped: enemies with dagger or sword equipped deal 14% less damage to you and you deal 14% more damage to them
8 0 0 With daggers equipped: enemies with dagger or sword equipped deal 16% less damage to you and you deal 16% more damage to them
9 0 0 With daggers equipped: enemies with dagger or sword equipped deal 18% less damage to you and you deal 18% more damage to them
10 0 0 With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them
Covered Shot
Level Cast Time CD SP Description
1 0 0 When equiping bow: Auto Attacks or skills reduce target’s Critical by 10 , HIT by 20 and Move Spd by 5% for 3s
2 0 0 When equiping bow: Auto Attacks or skills reduce target’s Critical by 20 , HIT by 40 and Move Spd by 10% for 3s
3 0 0 When equiping bow: Auto Attacks or skills reduce target’s Critical by 30 , HIT by 60 and Move Spd by 15% for 3s
4 0 0 When equiping bow: Auto Attacks or skills reduce target’s Critical by 40 , HIT by 80 and Move Spd by 20% for 3s
5 0 0 When equiping bow: Auto Attacks or skills reduce target’s Critical by 50 , HIT by 100 and Move Spd by 25% for 3s
6 0 0 When equiping Bow: Auto Attacks or skills reduce target's Critical by 50, HIT by 100 and Move Spd by 25% for 3s. Auto Attacks and Triangle Shots has a 40% chance to remain in Hiding
7 0 0 When equiping Bow: Auto Attacks or skills reduce target's Critical by 50, HIT by 100 and Move Spd by 25% for 3s. Auto Attacks and Triangle Shots has a 50% chance to remain in Hiding
8 0 0 When equiping Bow: Auto Attacks or skills reduce target's Critical by 50, HIT by 100 and Move Spd by 25% for 3s. Auto Attacks and Triangle Shots has a 60% chance to remain in Hiding
9 0 0 When equiping Bow: Auto Attacks or skills reduce target's Critical by 50, HIT by 100 and Move Spd by 25% for 3s. Auto Attacks and Triangle Shots has a 70% chance to remain in Hiding
10 0 0 When equiping Bow: Auto Attacks or skills reduce target's Critical by 50, HIT by 100 and Move Spd by 25% for 3s. Auto Attacks and Triangle Shots has a 80% chance to remain in Hiding
Deadly Infection
Level Cast Time CD SP Description
1 0 2 21 Within 12 s, increases the user’s resistance to status effects by 4% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
2 0 2 23 Within 14 s, increases the user’s resistance to status effects by 8% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
3 0 2 25 Within 16 s, increases the user’s resistance to status effects by 12% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
4 0 2 27 Within 18 s, increases the user’s resistance to status effects by 16% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
5 0 2 29 Within 20 s, increases the user’s resistance to status effects by 20% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
6 0 2 31 Within 22 s, increases the user’s resistance to status effects by 24% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
7 0 2 33 Within 24 s, increases the user’s resistance to status effects by 28% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
8 0 2 35 Within 26 s, increases the user’s resistance to status effects by 32% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
9 0 2 37 Within 28 s, increases the user’s resistance to status effects by 36% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
10 0 2 39 Within 30 s, increases the user’s resistance to status effects by 40% and reflects any status effects back to the inflicter. But status effects on the user will not be removed
11 0 2 41 Within 30s, increases yourself's resistance to crowd control by 40% and immune crowd control effects for 2 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed
12 0 2 43 Within 30s, increases yourself's resistance to crowd control by 40% and immune crowd control effects for 3 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed
13 0 2 45 Within 30s, increases yourself's resistance to crowd control by 40% and immune crowd control effects for 4 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed
14 0 2 47 Within 30s, increases yourself's resistance to crowd control by 40% and immune crowd control effects for 5 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed
15 0 2 49 Within 30s, increases yourself's resistance to crowd control by 40% and immune crowd control effects for 6 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed
Magic Trap
Level Cast Time CD SP Description
1 1.5 2 21 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 4 ) * 330% Neutral Damage each sec and lose 20 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
2 1.5 2 23 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 8 ) * 360% Neutral Damage each sec and lose 40 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
3 1.5 2 25 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 12 ) * 390% Neutral Damage each sec and lose 60 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
4 1.5 2 27 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 16 ) * 420% Neutral Damage each sec and lose 80 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
5 1.5 2 29 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 20 ) * 450% Neutral Damage each sec and lose 100 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
6 1.5 2 31 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 24 ) * 480% Neutral Damage each sec and lose 120 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
7 1.5 2 33 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 28 ) * 510% Neutral Damage each sec and lose 140 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
8 1.5 2 35 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 32 ) * 540% Neutral Damage each sec and lose 160 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
9 1.5 2 37 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 36 ) * 570% Neutral Damage each sec and lose 180 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
10 1.5 2 39 Draws a Magic Trap on the ground. Enemy units that fall into it receive (Own Atk + target's INT * 40 ) * 600% Neutral Damage each sec and lose 200 SP each sec. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
11 1.5 2 41 Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 20% . Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
12 1.5 2 43 Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 40% . Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
13 1.5 2 45 Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 60% . Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
14 1.5 2 47 Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 80% . Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
15 1.5 2 49 Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100% . Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
Manhole
Level Cast Time CD SP Description
1 2.5 1.5 50 Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 4 s. Doesn’t work on MINI or MVP. Trap lasts 15s
2 2.5 1.5 50 Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 4.5 s. Doesn’t work on MINI or MVP. Trap lasts 15s
3 2.5 1.5 50 Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 5 s. Doesn’t work on MINI or MVP. Trap lasts 15s
4 2.5 1.5 50 Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 5.5 s. Doesn’t work on MINI or MVP. Trap lasts 15s
5 2.5 1.5 50 Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 6 s. Doesn’t work on MINI or MVP. Trap lasts 15s
Mark of Death
Level Cast Time CD SP Description
1 0 2 21 Mark 1 enemy, causing it to take 2% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
2 0 2 22 Mark 1 enemy, causing it to take 4% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
3 0 2 23 Mark 1 enemy, causing it to take 6% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
4 0 2 24 Mark 1 enemy, causing it to take 8% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
5 0 2 25 Mark 1 enemy, causing it to take 10% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
6 0 2 26 Mark 1 enemy, causing it to take 12% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
7 0 2 27 Mark 1 enemy, causing it to take 14% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
8 0 2 28 Mark 1 enemy, causing it to take 16% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
9 0 2 29 Mark 1 enemy, causing it to take 18% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
10 0 2 30 Mark 1 enemy, causing it to take 20% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
Pick’em Off
Level Cast Time CD SP Description
1 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 3% more damage to this enemy.
2 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 6% more damage to this enemy.
3 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 9% more damage to this enemy.
4 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 12% more damage to this enemy.
5 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 15% more damage to this enemy.
6 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 18% more damage to this enemy.
7 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 21% more damage to this enemy.
8 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 24% more damage to this enemy.
9 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 27% more damage to this enemy.
10 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 30% more damage to this enemy.
11 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 33% more damage to this enemy.
12 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 36% more damage to this enemy.
13 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 39% more damage to this enemy.
14 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 42% more damage to this enemy.
15 0 0 If there’s only 1 enemy within a 3-meter radius around the user, [Back Stab] and melee Auto Attacks deal 45% more damage to this enemy.
Shadow Chase
Level Cast Time CD SP Description
1 0 0 Increases Phy. Dmg by 2% and Atk by 2% while hiding. Doesn’t work while [Enhanced Hiding] is active
2 0 0 Increases Phy. Dmg by 4% and Atk by 4% while hiding. Doesn’t work while [Enhanced Hiding] is active
3 0 0 Increases Phy. Dmg by 6% and Atk by 6% while hiding. Doesn’t work while [Enhanced Hiding] is active
4 0 0 Increases Phy. Dmg by 8% and Atk by 8% while hiding. Doesn’t work while [Enhanced Hiding] is active
5 0 0 Increases Phy. Dmg by 10% and Atk by 10% while hiding. Doesn’t work while [Enhanced Hiding] is active
Threaten
Level Cast Time CD SP Description
1 0 2 38 Reduces 1 enemy’s Atk and M.Atk by 10% , and their Move Spd by 10% for 5 s. Daggers must be equipped to use this skill.
2 0 2 42 Reduces 1 enemy’s Atk and M.Atk by 20% , and their Move Spd by 20% for 6 s. Daggers must be equipped to use this skill.
3 0 2 46 Reduces 1 enemy’s Atk and M.Atk by 30% , and their Move Spd by 30% for 7 s. Daggers must be equipped to use this skill.
4 0 2 50 Reduces 1 enemy’s Atk and M.Atk by 40% , and their Move Spd by 40% for 8 s. Daggers must be equipped to use this skill.
5 0 2 54 Reduces 1 enemy’s Atk and M.Atk by 50% , and their Move Spd by 50% for 9 s. Daggers must be equipped to use this skill.