Effect
Def 66
|
Effect
Def 42
Special Effect
Armor is forever endowed with wind element
|
Effect
Def 42
Special Effect
Armor is forever endowed with wind element
|
Effect
Def 46
Special Effect
VIT +5,Max HP +100
In the presence of Lif, Alchemy HP/SP Regen +8, [Acid Terror], [Improved Acid Demonstration] fixed Cast Time −0.5 sec In the presence of Amistr, Alchemy Atk +8% When Vanilmirth is present, Alchemy Magic ATK +8% When Eleanor is present, Alchemy Physical Pen. +4% Upgrade I
When Lif is present, Alchemy HP/SP Regen +4;When Amistr is present, Alchemy Physical ATK +4%;When Vanilmirth is present, Alchemy Magic ATK +4%;When Eleanor is present, Alchemy Physical Pen. +2%
Upgrade II
Def +12, VIT +2, Max SP +100
Upgrade III
Def +13, VIT +3, Max SP +100
Upgrade IV
Def +13, Max HP +500, Refining +5, M.Atk +2%, Atk +2%, Refining +10, M.Atk +3%, Atk +3%
|
Effect
Def 46
Special Effect
VIT +5,Max HP +100
In the presence of Lif, Alchemy HP/SP Regen +8, [Acid Terror], [Improved Acid Demonstration] fixed Cast Time −0.5 sec In the presence of Amistr, Alchemy Atk +8% When Vanilmirth is present, Alchemy Magic ATK +8% When Eleanor is present, Alchemy Physical Pen. +4% Upgrade I
When Lif is present, Alchemy HP/SP Regen +4;When Amistr is present, Alchemy Physical ATK +4%;When Vanilmirth is present, Alchemy Magic ATK +4%;When Eleanor is present, Alchemy Physical Pen. +2%
Upgrade II
Def +12, VIT +2, Max SP +100
Upgrade III
Def +13, VIT +3, Max SP +100
Upgrade IV
Def +13, Max HP +500, Refining +5, M.Atk +2%, Atk +2%, Refining +10, M.Atk +3%, Atk +3%
|
Effect
Def 23
Special Effect
VIT +2
In the presence of Lif, Alchemy HP/SP Regen +4 In the presence of Amistr, Alchemy Atk +4% When Vanilmirth is present, Alchemy Magic ATK +4% When Eleanor is present, Alchemy Physical Pen. +2% Upgrade I
In the presence of Lif, Alchemy HP/SP Regen +4
Upgrade II
In the presence of Amistr, Alchemy Atk +4%
Upgrade III
In the presence of Vanilmirth, Alchemy M.Atk +4%
Upgrade IV
Def +23,VIT +3,Max HP +100; When Eleanor’s present, Alchemy Physical Pen. +2%
|
Effect
Def 23
Special Effect
VIT +2
In the presence of Lif, Alchemy HP/SP Regen +4 In the presence of Amistr, Alchemy Atk +4% When Vanilmirth is present, Alchemy Magic ATK +4% When Eleanor is present, Alchemy Physical Pen. +2% Upgrade I
In the presence of Lif, Alchemy HP/SP Regen +4
Upgrade II
In the presence of Amistr, Alchemy Atk +4%
Upgrade III
In the presence of Vanilmirth, Alchemy M.Atk +4%
Upgrade IV
Def +23,VIT +3,Max HP +100; When Eleanor’s present, Alchemy Physical Pen. +2%
|
Effect
Def 33
Special Effect
Max HP +500 Max SP +200
When suffering Atk, target has 5% chance to receive [Assumptio] Lv.1 Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +400
Upgrade IV
DEF +18, Max SP +300, and Holy-type DMG received -10%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +7% and Magic DEF +7%
|
Effect
Def 33
Special Effect
Max HP +500 Max SP +200
When suffering Atk, target has 5% chance to receive [Assumptio] Lv.1 Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +400
Upgrade IV
DEF +18, Max SP +300, and Holy-type DMG received -10%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +7% and Magic DEF +7%
|
Effect
Def 75
|
Effect
Def 75
|
Effect
Def 37
|
Effect
Def 37
|
Effect
Def 103
|
Effect
Def 103
|
Effect
Def 50
|
Effect
Def 50
|
Effect
Def 31
Special Effect
Agi +4 Cri +5 Max HP +800
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP [Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10% Upgrade I
Def +15, Critical +2
Upgrade II
AGI +4, Critical +3
Upgrade III
Max HP +400
Upgrade IV
When using swords, Crit.Dmg +10%
Upgrade V
Def +19, Max HP +400, Critical +2
Upgrade VI
Def +20, Max HP +400, AGI +2
Upgrade VII
Def +20, Max HP +5%
Upgrade VIII
When Refining is +10 and a sword-type weapon is being used, ATK +2% and Crit DMG +3%. When Refining is +15 and a sword-type weapon is being used, ATK +3% and Crit DMG +5%
|
Effect
Def 31
Special Effect
Agi +4 Cri +5 Max HP +800
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP [Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10% Upgrade I
Def +15, Critical +2
Upgrade II
AGI +4, Critical +3
Upgrade III
Max HP +400
Upgrade IV
When using swords, Crit.Dmg +10%
Upgrade V
Def +19, Max HP +400, Critical +2
Upgrade VI
Def +20, Max HP +400, AGI +2
Upgrade VII
Def +20, Max HP +5%
Upgrade VIII
When Refining is +10 and a sword-type weapon is being used, ATK +2% and Crit DMG +3%. When Refining is +15 and a sword-type weapon is being used, ATK +3% and Crit DMG +5%
|
Effect
Def 36
Special Effect
DEX +4
Agi +4 Atk +3% [Black Wing V] + [Bohemian Coat IV]: Str +5, ignore Def +10% Upgrade I
Def +10, Dex +2
Upgrade II
Def +11, Dex +4
Upgrade III
Def +13, Agi +3
Upgrade IV
Def +14, Agi +3; for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; when bows are equipped, Ranged Atk +8%, ignore Def +5%
Upgrade V
Def +12, Max HP +400
Upgrade VI
Def +12, Max HP +400
Upgrade VII
Def +12, Max HP +400
Upgrade VIII
Def +5%,Max HP +400; When Refinement is +5,Atk +3%,Ignore Def +2%; WhenRefinement is +15, Dmg +5%
|
Effect
Def 36
Special Effect
DEX +4
Agi +4 Atk +3% [Black Wing V] + [Bohemian Coat IV]: Str +5, ignore Def +10% Upgrade I
Def +10, Dex +2
Upgrade II
Def +11, Dex +4
Upgrade III
Def +13, Agi +3
Upgrade IV
Def +14, Agi +3; for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; when bows are equipped, Ranged Atk +8%, ignore Def +5%
Upgrade V
Def +12, Max HP +400
Upgrade VI
Def +12, Max HP +400
Upgrade VII
Def +12, Max HP +400
Upgrade VIII
Def +5%,Max HP +400; When Refinement is +5,Atk +3%,Ignore Def +2%; WhenRefinement is +15, Dmg +5%
|
Effect
Def 46
Special Effect
Max HP +1000
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5% [Cat's Blessing VI] + [Crystal Pumps]: Fire/Water/Earth/Wind/Element atk +7% Upgrade I
Def +27, Max HP +100
Upgrade II
Max HP +200
Upgrade III
Max HP +250
Upgrade IV
Max HP +250
Upgrade V
Max HP +300
Upgrade VI
Max HP +400
|
Effect
Def 46
Special Effect
Max HP +1000
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5% [Cat's Blessing VI] + [Crystal Pumps]: Fire/Water/Earth/Wind/Element atk +7% Upgrade I
Def +27, Max HP +100
Upgrade II
Max HP +200
Upgrade III
Max HP +250
Upgrade IV
Max HP +250
Upgrade V
Max HP +300
Upgrade VI
Max HP +400
|
Effect
Def 66
Special Effect
VIT +2 HP Regen +3%
Upgrade I
VIT +1, Def +14
Upgrade II
VIT +2, HP Regen +4%
Upgrade III
HP Regen +5%
Upgrade IV
Dmg received from big monsters -10%
|
Effect
Def 66
Special Effect
VIT +2 HP Regen +3%
Upgrade I
VIT +1, Def +14
Upgrade II
VIT +2, HP Regen +4%
Upgrade III
HP Regen +5%
Upgrade IV
Dmg received from big monsters -10%
|
Effect
Def 37
Special Effect
Armor is forever endowed with earth element
|
Effect
Def 37
Special Effect
Armor is forever endowed with earth element
|
Effect
Def 37
Special Effect
Luk +5
When equipped by wizards, Archers, Acolytes, Silence Resistance +50% When equipped by swordsmen, Merchants, Thieves, Stun Resistance +50% Upgrade I
Def +14, Max HP +300
Upgrade II
Def +14, Max HP +300
Upgrade III
Def +15, Max HP +300, Def +5%
Upgrade IV
Def +15, Max HP +300, All Attributes +1
Upgrade V
Def +15, Max HP +400, All Attributes +1
Upgrade VI
Def +15, Max HP +400, All Attributes +1
For each Refining +1, when equipped with Spell Casting & Bow gear, Silence Resist +2%; When equipped with Sword, Merchant, Thief gear, Stun Resist +2%
|
Effect
Def 37
Special Effect
Luk +5
When equipped by wizards, Archers, Acolytes, Silence Resistance +50% When equipped by swordsmen, Merchants, Thieves, Stun Resistance +50% Upgrade I
Def +14, Max HP +300
Upgrade II
Def +14, Max HP +300
Upgrade III
Def +15, Max HP +300, Def +5%
Upgrade IV
Def +15, Max HP +300, All Attributes +1
Upgrade V
Def +15, Max HP +400, All Attributes +1
Upgrade VI
Def +15, Max HP +400, All Attributes +1
For each Refining +1, when equipped with Spell Casting & Bow gear, Silence Resist +2%; When equipped with Sword, Merchant, Thief gear, Stun Resist +2%
|
Effect
Def 37
Special Effect
Attack Spd +3% Flee +25
Upgrade I
Attack Spd +1%, Def +10
Upgrade II
Attack Spd +1%, Def +12
Upgrade III
Attack Spd +1%, Def +13
Upgrade IV
When Luk reaches 60, Crit DMG +3%. When Luk reaches 90, Crit DMG +4%. When Luk reaches 120, Crit DMG +5%
|
Effect
Def 37
Special Effect
Attack Spd +3% Flee +25
Upgrade I
Attack Spd +1%, Def +10
Upgrade II
Attack Spd +1%, Def +12
Upgrade III
Attack Spd +1%, Def +13
Upgrade IV
When Luk reaches 60, Crit DMG +3%. When Luk reaches 90, Crit DMG +4%. When Luk reaches 120, Crit DMG +5%
|
Effect
Def 4
|
Effect
Def 4
|
Effect
Def 105
Special Effect
M.Def +63 INT +4, VIT +4 Max HP +800
When Refine is +5,+10,+15, reduces damage received when using Performing Skills by 5%,5%,10% |
Effect
Def 105
Special Effect
M.Def +63 INT +4, VIT +4 Max HP +800
When Refine is +5,+10,+15, reduces damage received when using Performing Skills by 5%,5%,10% |
Effect
Def 105
Special Effect
DEX +4 & LUK +4 ATk +5% Max SP +200 [Arrow Shower] ([Severe Rainstorm]) Skill Dmg +10%
|
Effect
Def 105
Special Effect
DEX +4 & LUK +4 ATk +5% Max SP +200 [Arrow Shower] ([Severe Rainstorm]) Skill Dmg +10%
|
Effect
Def 94
|
Effect
Def 94
|
Effect
Def 46
|
Effect
Def 46
|
Effect
Def 42
Special Effect
M.Def +25 Damage reduction of undead race +15% Dark Dmg Taken -15%
Upgrade I
Def +31, STR +1
Upgrade II
M.Def +10, STR +2
Upgrade III
Max HP +150, STR +3
Upgrade IV
Max HP +150, STR +4
Upgrade V
Damage reduction of undead race +10%
Dark Dmg Taken -10%
|
Effect
Def 42
Special Effect
M.Def +25 Damage reduction of undead race +15% Dark Dmg Taken -15%
Upgrade I
Def +31, STR +1
Upgrade II
M.Def +10, STR +2
Upgrade III
Max HP +150, STR +3
Upgrade IV
Max HP +150, STR +4
Upgrade V
Damage reduction of undead race +10%
Dark Dmg Taken -10%
|
Effect
Def 80
Special Effect
VIT +5 HP Regen +15%
Dmg received from big monsters -10% Upgrade I
Def +7
Upgrade II
Def +8, Max HP +100
Upgrade III
Def +10, Max HP +100
Upgrade IV
VIT +5 and Max HP +300. When under attack, you have a chance of obtaining the Shelter effect. Shelter: DMG Reduction +30% and Magic DMG Reduction +30% for 5 seconds or takes DMG once
|
Effect
Def 80
Special Effect
VIT +5 HP Regen +15%
Dmg received from big monsters -10% Upgrade I
Def +7
Upgrade II
Def +8, Max HP +100
Upgrade III
Def +10, Max HP +100
Upgrade IV
VIT +5 and Max HP +300. When under attack, you have a chance of obtaining the Shelter effect. Shelter: DMG Reduction +30% and Magic DMG Reduction +30% for 5 seconds or takes DMG once
|
Effect
Def 72
Special Effect
Str +5 VIT +5 Dex +5
Upgrade I
Def +18, STR +2
Upgrade II
Def +18, VIT +2, DEX +2
Upgrade III
Def +18, VIT +3, DEX +3
Upgrade IV
When Refining is +5, DMG dealt by an axe-type weapon +3%. When Refining is +10, DMG dealt by an axe-type weapon +4%. When Refining is +15, DMG dealt by an axe-type weapon +5%
Upgrade V
Def +16, Max HP +300
Upgrade VI
Max HP +500, STR +1
Upgrade VII
Max HP +700, STR +2
Upgrade VIII
With axe type weapon equiped: when refining +10, +1% Atk (up to 5%) and +1% Max HP (up to 5%) with each refining level after
|
Effect
Def 72
Special Effect
Str +5 VIT +5 Dex +5
Upgrade I
Def +18, STR +2
Upgrade II
Def +18, VIT +2, DEX +2
Upgrade III
Def +18, VIT +3, DEX +3
Upgrade IV
When Refining is +5, DMG dealt by an axe-type weapon +3%. When Refining is +10, DMG dealt by an axe-type weapon +4%. When Refining is +15, DMG dealt by an axe-type weapon +5%
Upgrade V
Def +16, Max HP +300
Upgrade VI
Max HP +500, STR +1
Upgrade VII
Max HP +700, STR +2
Upgrade VIII
With axe type weapon equiped: when refining +10, +1% Atk (up to 5%) and +1% Max HP (up to 5%) with each refining level after
|
Effect
Def 42
Special Effect
VIT +5 Max HP +10%
Upgrade I
Def +21, VIT +2
Upgrade II
Max HP +50, VIT +3
Upgrade III
Max HP +50, Max SP +50
Upgrade IV
Max HP +100, Max SP +50
Upgrade V
Max HP +200, Max SP +100
Upgrade VI
Max HP +100, Max SP +100, Max HP +2%
Upgrade VII
Def +20,Max HP +500,Vit +1
Upgrade VIII
Def +21,Max HP +500,Vit +1
Upgrade IX
Def +21,Max HP +500,Vit +1
Upgrade X
Max HP +500,Vit +2,Max SP +200; Def +5%; After Refinement +5, each Refinement +1 gives Max HP +1% (Max of 10%)
|
Effect
Def 42
Special Effect
VIT +5 Max HP +10%
Upgrade I
Def +21, VIT +2
Upgrade II
Max HP +50, VIT +3
Upgrade III
Max HP +50, Max SP +50
Upgrade IV
Max HP +100, Max SP +50
Upgrade V
Max HP +200, Max SP +100
Upgrade VI
Max HP +100, Max SP +100, Max HP +2%
Upgrade VII
Def +20,Max HP +500,Vit +1
Upgrade VIII
Def +21,Max HP +500,Vit +1
Upgrade IX
Def +21,Max HP +500,Vit +1
Upgrade X
Max HP +500,Vit +2,Max SP +200; Def +5%; After Refinement +5, each Refinement +1 gives Max HP +1% (Max of 10%)
|
Effect
Def 37
Special Effect
INT +3
Max SP +5% SP cost of [Kyrie Eleison], [Magnificat] , [Assumptio] -40% [Croce Staff IV] + [Holy Robe IV]: Healing increase + 5%. And when [Holy Robe] Refining is +10 or above, the healing increases by 10% [Staff of Vitality] + [Holy Robe IV]: Healing Increase +5%,[Holy Robe IV] when Refine is +10 and above, Healing Increase + 10% Upgrade I
Def +13, INT +2
Upgrade II
Def +14, INT +2
Upgrade III
INT +3, Max SP +2%
Upgrade IV
Max SP +3%
Upgrade V
Def +13, DEX +1, Max HP +200
Upgrade VI
Def +14, DEX +2, Max HP +200
Upgrade VII
Def +14, DEX +2, Max HP +200
Upgrade VIII
Max HP +400; Reduces SP cost of [Kyrie Eleison], [Magnificat] and [Assumptio] by an additional 10%; when refining +10, increase 5% Healing Inc.; when refining +15, increase 5% Max SP and increase 5% Max HP
|
Effect
Def 37
Special Effect
INT +3
Max SP +5% SP cost of [Kyrie Eleison], [Magnificat] , [Assumptio] -40% [Croce Staff IV] + [Holy Robe IV]: Healing increase + 5%. And when [Holy Robe] Refining is +10 or above, the healing increases by 10% [Staff of Vitality] + [Holy Robe IV]: Healing Increase +5%,[Holy Robe IV] when Refine is +10 and above, Healing Increase + 10% Upgrade I
Def +13, INT +2
Upgrade II
Def +14, INT +2
Upgrade III
INT +3, Max SP +2%
Upgrade IV
Max SP +3%
Upgrade V
Def +13, DEX +1, Max HP +200
Upgrade VI
Def +14, DEX +2, Max HP +200
Upgrade VII
Def +14, DEX +2, Max HP +200
Upgrade VIII
Max HP +400; Reduces SP cost of [Kyrie Eleison], [Magnificat] and [Assumptio] by an additional 10%; when refining +10, increase 5% Healing Inc.; when refining +15, increase 5% Max SP and increase 5% Max HP
|
Effect
Def 105
Special Effect
MDef +63 Max HP +2000 After using [Devotion], restores 2% of Max HP every 5s for 60s +2% Max HP for each refining level gained after reaching refining +10 (Up to 10%)
Upgrade I
Def +21, Max HP +100
Upgrade II
Def +24, Max HP +200
Upgrade III
M.Def +27,Max HP +200
Upgrade IV
Def +5%; After using [Devotion], each 5 sec recover an extra 2% HP for 60 sec. When Refinement is +10. [Shield Charge],[Shield Chain],[Shield Boomerang] Dmg +15%
|
Effect
Def 105
Special Effect
MDef +63 Max HP +2000 After using [Devotion], restores 2% of Max HP every 5s for 60s +2% Max HP for each refining level gained after reaching refining +10 (Up to 10%)
Upgrade I
Def +21, Max HP +100
Upgrade II
Def +24, Max HP +200
Upgrade III
M.Def +27,Max HP +200
Upgrade IV
Def +5%; After using [Devotion], each 5 sec recover an extra 2% HP for 60 sec. When Refinement is +10. [Shield Charge],[Shield Chain],[Shield Boomerang] Dmg +15%
|
Effect
Def 75
Special Effect
Str +3 VIT +2
When equipped by Melee attackers, Atk +20 Upgrade I
Def +20
Upgrade II
Def +25, VIT +2
Upgrade III
VIT +2, STR +5
Upgrade IV
When it is equipped by players of short-ranged job, Atk +40
Upgrade V
Def +24, STR +2
Upgrade VI
Max HP +1000, VIT +2
Upgrade VII
Max HP +1000, VIT +2
Upgrade VIII
When equipped by a melee attacker, ATK +60. If Refining is +10, ATK +3%. If Refining is +15, ATK +3% and Max HP +5%
|
Effect
Def 75
Special Effect
Str +3 VIT +2
When equipped by Melee attackers, Atk +20 Upgrade I
Def +20
Upgrade II
Def +25, VIT +2
Upgrade III
VIT +2, STR +5
Upgrade IV
When it is equipped by players of short-ranged job, Atk +40
Upgrade V
Def +24, STR +2
Upgrade VI
Max HP +1000, VIT +2
Upgrade VII
Max HP +1000, VIT +2
Upgrade VIII
When equipped by a melee attacker, ATK +60. If Refining is +10, ATK +3%. If Refining is +15, ATK +3% and Max HP +5%
|
Effect
Def 28
|
Effect
Def 13
|
Effect
Def 13
|
Effect
Def 157
Special Effect
VIT +6 Max HP +15% When Refining +5, +10, +15, Crit.Dmg Taken -5%, -10%, -15% respectively
Upgrade I
Def +20, Max HP +500
Upgrade II
Def +21, Max HP +1000
Upgrade III
VIT +2,Max HP +1000
Upgrade IV
Def +5%; VIT +4; When Refinement is +5, Bonus Healing +5%; When Refinement is +10, Bonus Healing +10%
|
Effect
Def 157
Special Effect
VIT +6 Max HP +15% When Refining +5, +10, +15, Crit.Dmg Taken -5%, -10%, -15% respectively
Upgrade I
Def +20, Max HP +500
Upgrade II
Def +21, Max HP +1000
Upgrade III
VIT +2,Max HP +1000
Upgrade IV
Def +5%; VIT +4; When Refinement is +5, Bonus Healing +5%; When Refinement is +10, Bonus Healing +10%
|
Effect
Def 24
Special Effect
Str +3 VIT +3 Dex +3
Upgrade I
Def +24
Upgrade II
Str +2
Upgrade III
Def +24
Upgrade IV
VIT +2, DEX +2
|
Effect
Def 24
Special Effect
Str +3 VIT +3 Dex +3
Upgrade I
Def +24
Upgrade II
Str +2
Upgrade III
Def +24
Upgrade IV
VIT +2, DEX +2
|
Effect
Def 42
Special Effect
Armor is forever endowed with fire element
|
Effect
Def 42
Special Effect
Armor is forever endowed with fire element
|
Effect
Def 24
Special Effect
INT +2 M.Atk +3%
Upgrade I
Def +7
Upgrade II
M.Atk +2%
Upgrade III
INT +2
Upgrade IV
CT Variable-10%
|
Effect
Def 24
Special Effect
INT +2 M.Atk +3%
Upgrade I
Def +7
Upgrade II
M.Atk +2%
Upgrade III
INT +2
Upgrade IV
CT Variable-10%
|
Effect
Def 92
Special Effect
INT +8 Max HP +800 M.Atk +7% Max HP +5%
|
Effect
Def 24
|
Effect
Def 84
|
Effect
Def 84
|
Effect
Def 42
|
Effect
Def 42
|
Effect
Def 33
|
Effect
Def 33
Special Effect
Stun, Freeze Resistance +50%
Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +300, Def +5%
Upgrade IV
Def +18,Max HP +300,Petrify Resist +5%
Upgrade V
Def +20,Max HP +400,Fear Resist +5%
Upgrade VI
Max HP +400; Petrify Resist +5%,Fear Resist +5%; For each Refining +1, Petrify +1%, Fear Resist +1%
|
Effect
Def 33
Special Effect
Stun, Freeze Resistance +50%
Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +300, Def +5%
Upgrade IV
Def +18,Max HP +300,Petrify Resist +5%
Upgrade V
Def +20,Max HP +400,Fear Resist +5%
Upgrade VI
Max HP +400; Petrify Resist +5%,Fear Resist +5%; For each Refining +1, Petrify +1%, Fear Resist +1%
|
Effect
Def 24
Special Effect
Agi +2 Max HP +50
Upgrade I
Max HP +300
Upgrade II
Def +7
Upgrade III
Agi +2
Upgrade IV
Max HP +450, Critical +5
|
Effect
Def 24
Special Effect
Agi +2 Max HP +50
Upgrade I
Max HP +300
Upgrade II
Def +7
Upgrade III
Agi +2
Upgrade IV
Max HP +450, Critical +5
|
Effect
Def 33
Special Effect
INT +2 Chant disrupts durability +20%
Upgrade I
Max HP +100
Upgrade II
Def +39
Upgrade III
INT +3
Upgrade IV
Chant disrupts durability +30%, Caster receives [High-energy Cast] when being attacked. (This BUFF will not be removed even it's not used for 20 seconds; it takes effect every 30 seconds.)
|
Effect
Def 33
Special Effect
INT +2 Chant disrupts durability +20%
Upgrade I
Max HP +100
Upgrade II
Def +39
Upgrade III
INT +3
Upgrade IV
Chant disrupts durability +30%, Caster receives [High-energy Cast] when being attacked. (This BUFF will not be removed even it's not used for 20 seconds; it takes effect every 30 seconds.)
|
Effect
Def 90
Special Effect
VIT +2 Max HP +10% When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively
Upgrade I
Def +30, VIT +2
Upgrade II
Def +37, VIT +2
Upgrade III
Max HP +5%
Upgrade IV
When Refining +15, Crit.Dmg taken -15%
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Effect
Def 90
Special Effect
VIT +2 Max HP +10% When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively
Upgrade I
Def +30, VIT +2
Upgrade II
Def +37, VIT +2
Upgrade III
Max HP +5%
Upgrade IV
When Refining +15, Crit.Dmg taken -15%
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Effect
Def 46
Special Effect
Luk +8 Attack Spd +10%
Max HP +300 When Refining increases by 5, DMG to L-size monsters +5% When Refining is +10, close combat DMG +4%. When Refining is +15, close combat DMG +8% Upgrade I
Def +9, Luk +4
Upgrade II
Def +10, Max HP +100
Upgrade III
Def +10, Luk +4
Upgrade IV
DEF +10 and Max HP +200. When Luk reaches 70, Crit DMG +3%. When Luk reaches 100, Crit DMG +3%. When Luk reaches 130, Crit DMG +6%
Upgrade V
Def +20, Max HP +300
Upgrade VI
Def +20, Max HP +300
Upgrade VII
Max HP +400,Luk +4; Def +5%
Upgrade VIII
Melee Dmg +4%
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Effect
Def 46
Special Effect
Luk +8 Attack Spd +10%
Max HP +300 When Refining increases by 5, DMG to L-size monsters +5% When Refining is +10, close combat DMG +4%. When Refining is +15, close combat DMG +8% Upgrade I
Def +9, Luk +4
Upgrade II
Def +10, Max HP +100
Upgrade III
Def +10, Luk +4
Upgrade IV
DEF +10 and Max HP +200. When Luk reaches 70, Crit DMG +3%. When Luk reaches 100, Crit DMG +3%. When Luk reaches 130, Crit DMG +6%
Upgrade V
Def +20, Max HP +300
Upgrade VI
Def +20, Max HP +300
Upgrade VII
Max HP +400,Luk +4; Def +5%
Upgrade VIII
Melee Dmg +4%
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Effect
Def 33
Special Effect
Luk +2 Attack Spd +3%
Upgrade I
LUK +1, Def +13
Upgrade II
LUK +1, Attack Spd +2%
Upgrade III
LUK +4, Attack Spd +3%
Upgrade IV
Max HP +300. When Refining is +5, DMG to L-size monsters +5%. When Refining is +10, Melee DMG+4%. When Refining is +15, Melee DMG +8%
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Effect
Def 33
Special Effect
Luk +2 Attack Spd +3%
Upgrade I
LUK +1, Def +13
Upgrade II
LUK +1, Attack Spd +2%
Upgrade III
LUK +4, Attack Spd +3%
Upgrade IV
Max HP +300. When Refining is +5, DMG to L-size monsters +5%. When Refining is +10, Melee DMG+4%. When Refining is +15, Melee DMG +8%
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Effect
Def 46
Special Effect
CT Variable +20% The skill's effect will not be interrupted
Upgrade I
Def +15, Max HP +200
Upgrade II
Def +15, Max HP +300
Upgrade III
Def +16, Max HP +300
Upgrade IV
Variable Cast Time -10%. When Refining is +5, Variable Cast Time -5%. When Refining is +10, Variable Cast Time -5% and Fixed Cast Time -5%. When Refining is +15, Magic DMG +5%
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Effect
Def 46
Special Effect
CT Variable +20% The skill's effect will not be interrupted
Upgrade I
Def +15, Max HP +200
Upgrade II
Def +15, Max HP +300
Upgrade III
Def +16, Max HP +300
Upgrade IV
Variable Cast Time -10%. When Refining is +5, Variable Cast Time -5%. When Refining is +10, Variable Cast Time -5% and Fixed Cast Time -5%. When Refining is +15, Magic DMG +5%
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Effect
Def 33
Special Effect
Dex +7
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP Upgrade I
Def +24, DEX +1, Max HP +30
Upgrade II
DEX +1, Max HP +70
Upgrade III
DEX +1, Flee +5, Max HP +100
Upgrade IV
DEX +1, Flee +5, Max HP +150
Upgrade V
DEX +1, Flee +5, Max HP +150
Upgrade VI
Dex +2
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Effect
Def 33
Special Effect
Dex +7
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP Upgrade I
Def +24, DEX +1, Max HP +30
Upgrade II
DEX +1, Max HP +70
Upgrade III
DEX +1, Flee +5, Max HP +100
Upgrade IV
DEX +1, Flee +5, Max HP +150
Upgrade V
DEX +1, Flee +5, Max HP +150
Upgrade VI
Dex +2
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Effect
Def 46
Special Effect
Dex +5 Atk +8% Increase the influence of intelligence on Falcon's Atk
[Cursed Lyre IV] +[Ranger Clothes IV]: improve the influence of Atk on Falcon's Atk [PAinful Torture] + [Ranger Clothes IV]: Increase the influence of Atk on Beast’s Atk Upgrade I
Def +8, Dex +1
Upgrade II
Def +9, Dex +2
Upgrade III
Def +10, Dex +2
Upgrade IV
Def +11, Atk +4%, [Cursed Lyre IV] +[Ranger Clothes IV]: improves the influence of Atk on Falcon's Atk
Upgrade V
Def +18,Dex +1
Upgrade VI
Def +18,Dex +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000; Def +5%; Refinement +10, Atk +4%; When INT reaches 180 and above, increase Atk effect against Falcon
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Effect
Def 46
Special Effect
Dex +5 Atk +8% Increase the influence of intelligence on Falcon's Atk
[Cursed Lyre IV] +[Ranger Clothes IV]: improve the influence of Atk on Falcon's Atk [PAinful Torture] + [Ranger Clothes IV]: Increase the influence of Atk on Beast’s Atk Upgrade I
Def +8, Dex +1
Upgrade II
Def +9, Dex +2
Upgrade III
Def +10, Dex +2
Upgrade IV
Def +11, Atk +4%, [Cursed Lyre IV] +[Ranger Clothes IV]: improves the influence of Atk on Falcon's Atk
Upgrade V
Def +18,Dex +1
Upgrade VI
Def +18,Dex +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000; Def +5%; Refinement +10, Atk +4%; When INT reaches 180 and above, increase Atk effect against Falcon
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Effect
Def 24
Special Effect
Max HP +100 Increase Max HP by BaseLv×10 Increase Def by BaseLv×0.6
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Effect
Def 31
Special Effect
INT +4 M.Atk +5% CT Variable -10%
[Wizardry Staff VIII] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: -5% CT Variable, +3% M.Dmg, +3% Ignore MDef [Wizard’s Power] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: CT Variable -5%, M.Dmg +3%, Ignore M.Def +3% Upgrade I
Def +15
Upgrade II
INT +5
Upgrade III
INT +2, M.Atk +1%
Upgrade IV
M.Atk +4%
Upgrade V
Def +23, Dex +1
Upgrade VI
Def +23, Dex +2
Upgrade VII
Max HP +400, Dex +2
Upgrade VIII
Max HP +600. When Refining is +10, Magic DEF Ignorance +5%. When Refining is +15, Magic ATK +5%
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Effect
Def 31
Special Effect
INT +4 M.Atk +5% CT Variable -10%
[Wizardry Staff VIII] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: -5% CT Variable, +3% M.Dmg, +3% Ignore MDef [Wizard’s Power] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: CT Variable -5%, M.Dmg +3%, Ignore M.Def +3% Upgrade I
Def +15
Upgrade II
INT +5
Upgrade III
INT +2, M.Atk +1%
Upgrade IV
M.Atk +4%
Upgrade V
Def +23, Dex +1
Upgrade VI
Def +23, Dex +2
Upgrade VII
Max HP +400, Dex +2
Upgrade VIII
Max HP +600. When Refining is +10, Magic DEF Ignorance +5%. When Refining is +15, Magic ATK +5%
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Effect
Def 92
Special Effect
INT +5 Max HP +1000 Max SP +200 CT Variable -5% +100% [Adoramus] multiplier upon reaching refining +10
Upgrade I
Def +15, INT +2
Upgrade II
Def +18, INT +2
Upgrade III
Max HP +500, INT +3
Upgrade IV
Max HP +500, INT +3, M.Def +5%; When Refinement is +5, [Adoramus] skill multiplier +50%
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Effect
Def 92
Special Effect
INT +5 Max HP +1000 Max SP +200 CT Variable -5% +100% [Adoramus] multiplier upon reaching refining +10
Upgrade I
Def +15, INT +2
Upgrade II
Def +18, INT +2
Upgrade III
Max HP +500, INT +3
Upgrade IV
Max HP +500, INT +3, M.Def +5%; When Refinement is +5, [Adoramus] skill multiplier +50%
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Effect
Def 92
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Effect
Def 28
Special Effect
Agi +3 Str +1
Upgrade I
Def +3, M.Def +10
Upgrade II
AGI +1, M.Def +10
Upgrade III
AGI +1, STR +3
Upgrade IV
STR +6
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Effect
Def 28
Special Effect
Agi +3 Str +1
Upgrade I
Def +3, M.Def +10
Upgrade II
AGI +1, M.Def +10
Upgrade III
AGI +1, STR +3
Upgrade IV
STR +6
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Effect
Def 72
Special Effect
VIT +5 Def +50 Max HP +800 Every 200 points of Max HP will bring 1 point of Atk for the wearer
[Studded Knuckles] + [Saint's Cape IV]: Max HP +5% [Slash V] +[Saint's Cape IV]: Attack Spd +5%, Atk +5% [Heaven's Wrath] + [Saint's Cape IV]: Attack Spd +5%, Atk +5% Upgrade I
Max HP +150
Upgrade II
Max HP +200, VIT +1
Upgrade III
Max HP +200, VIT +2
Upgrade IV
Max HP +250, VIT +2
Upgrade V
Def +24, Max HP +400
Upgrade VI
Def +24, Max HP +500
Upgrade VII
Attack Spd +5%,STR +5,M.Def +5%
Upgrade VIII
When Refining is +5 and a blunt weapon or Knuckles are equipped, ATK +5%. When Refining is +10 and a blunt weapon or Knuckles are equipped, Crit +2 and Crit DMG +5%. When Refining is +15 and a blunt weapon of Knuckles are equipped, Crit +3 and Crit DMG +10%
|
Effect
Def 72
Special Effect
VIT +5 Def +50 Max HP +800 Every 200 points of Max HP will bring 1 point of Atk for the wearer
[Studded Knuckles] + [Saint's Cape IV]: Max HP +5% [Slash V] +[Saint's Cape IV]: Attack Spd +5%, Atk +5% [Heaven's Wrath] + [Saint's Cape IV]: Attack Spd +5%, Atk +5% Upgrade I
Max HP +150
Upgrade II
Max HP +200, VIT +1
Upgrade III
Max HP +200, VIT +2
Upgrade IV
Max HP +250, VIT +2
Upgrade V
Def +24, Max HP +400
Upgrade VI
Def +24, Max HP +500
Upgrade VII
Attack Spd +5%,STR +5,M.Def +5%
Upgrade VIII
When Refining is +5 and a blunt weapon or Knuckles are equipped, ATK +5%. When Refining is +10 and a blunt weapon or Knuckles are equipped, Crit +2 and Crit DMG +5%. When Refining is +15 and a blunt weapon of Knuckles are equipped, Crit +3 and Crit DMG +10%
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Effect
Def 33
Special Effect
VIT +2 Def +20 Max HP +200
Upgrade I
Def +39
Upgrade II
VIT +3, Def +30
Upgrade III
Max HP +600
Upgrade IV
Every 200 max HP will provide the bearer with 1 Atk
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Effect
Def 33
Special Effect
VIT +2 Def +20 Max HP +200
Upgrade I
Def +39
Upgrade II
VIT +3, Def +30
Upgrade III
Max HP +600
Upgrade IV
Every 200 max HP will provide the bearer with 1 Atk
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Effect
Def 28
Special Effect
Armor is forever endowed with water element
|
Effect
Def 28
Special Effect
Armor is forever endowed with water element
|
Effect
Def 24
Special Effect
INT +2 Max SP +3%
Upgrade I
Def +13
Upgrade II
INT +1
Upgrade III
Max SP +2%
Upgrade IV
The SP costs of [Kyrie Eleison], [Magnificat] and [Assumptio] are reduced by 40%.
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Effect
Def 24
Special Effect
INT +2 Max SP +3%
Upgrade I
Def +13
Upgrade II
INT +1
Upgrade III
Max SP +2%
Upgrade IV
The SP costs of [Kyrie Eleison], [Magnificat] and [Assumptio] are reduced by 40%.
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Effect
Def 28
Special Effect
M.Def +20 Water Dmg Taken -15%
[Tidal Shoes VI] +[Silk Robe VI]: Has a 10% chance to turn the target into Water target for 10 seconds during auto attacks Upgrade I
Def +21, suffer water damage-5%
Upgrade II
Water Dmg Taken -5%, AGI +4
Upgrade III
AGI +4, Crit.Dam of M.Atk +3%
Upgrade IV
Max HP +100, Crit.Dmg of M.Atk +3%
Upgrade V
Max HP +100, Crit.Dmg of M.Atk +4%
Upgrade VI
Max HP +300
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Effect
Def 28
Special Effect
M.Def +20 Water Dmg Taken -15%
[Tidal Shoes VI] +[Silk Robe VI]: Has a 10% chance to turn the target into Water target for 10 seconds during auto attacks Upgrade I
Def +21, suffer water damage-5%
Upgrade II
Water Dmg Taken -5%, AGI +4
Upgrade III
AGI +4, Crit.Dam of M.Atk +3%
Upgrade IV
Max HP +100, Crit.Dmg of M.Atk +3%
Upgrade V
Max HP +100, Crit.Dmg of M.Atk +4%
Upgrade VI
Max HP +300
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Effect
Def 72
Special Effect
INT +5 Chant disrupts durability +30% Max HP +100
Caster receives [High-energy Cast], the next skill to be cast will turn into sudden skill. (This BUFF will not be removed even it's not used for 20 seconds, Every 30 seconds this skill can be triggered once only.) [Silver Robe] + [Statue of Archangel IV]: M.Atk +12% Upgrade I
Def +8, Max HP +75
Upgrade II
Def +9, Max HP +100
Upgrade III
Def +9, Max HP +125
Upgrade IV
Def +10, Int +5
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Effect
Def 72
Special Effect
INT +5 Chant disrupts durability +30% Max HP +100
Caster receives [High-energy Cast], the next skill to be cast will turn into sudden skill. (This BUFF will not be removed even it's not used for 20 seconds, Every 30 seconds this skill can be triggered once only.) [Silver Robe] + [Statue of Archangel IV]: M.Atk +12% Upgrade I
Def +8, Max HP +75
Upgrade II
Def +9, Max HP +100
Upgrade III
Def +9, Max HP +125
Upgrade IV
Def +10, Int +5
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Effect
Def 72
Special Effect
Attack Spd +6%
Flee +25 When Luc reaches 60, Crit. DMG +3% When Luc reaches 90, Crit. DMG +4% When Luc reaches 120, Crit. DMG +5% [Sniping Suit IV] +[Malang Snow Crab IV]: Agi +5, Crit.Dmg +10% [Overlord Crab Bow] + [Sniping Suit IV]: AGI +5,Crit. Dmg +10% Upgrade I
Def +8
Upgrade II
Def +8
Upgrade III
Attack Spd +4%
Upgrade IV
Crit DMG +5%. When Refining is +5, Crit DMG +3%. When Refining is +10, Crit DMG +5%. When Refining is +15, Crit DMG +7%
Upgrade V
Def +16,AGI +2
Upgrade VI
Def +16,AGI +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000,DEX +2;M.Def +5%;Have a 5% chance of Atk +5% when landing crits, continues 5 sec
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Effect
Def 72
Special Effect
Attack Spd +6%
Flee +25 When Luc reaches 60, Crit. DMG +3% When Luc reaches 90, Crit. DMG +4% When Luc reaches 120, Crit. DMG +5% [Sniping Suit IV] +[Malang Snow Crab IV]: Agi +5, Crit.Dmg +10% [Overlord Crab Bow] + [Sniping Suit IV]: AGI +5,Crit. Dmg +10% Upgrade I
Def +8
Upgrade II
Def +8
Upgrade III
Attack Spd +4%
Upgrade IV
Crit DMG +5%. When Refining is +5, Crit DMG +3%. When Refining is +10, Crit DMG +5%. When Refining is +15, Crit DMG +7%
Upgrade V
Def +16,AGI +2
Upgrade VI
Def +16,AGI +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000,DEX +2;M.Def +5%;Have a 5% chance of Atk +5% when landing crits, continues 5 sec
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Effect
Def 31
Special Effect
Dex +4 Max SP +240
Upgrade I
Def +10, INT +2
Upgrade II
Def +13, INT +2
Upgrade III
INT +2, Max SP +240
Upgrade IV
Intelligence +2, Max SP +240. When equips both [Stardust Robe IV] and [Luna Brooch VI], All Hunter’s trap skills damage +10%
Upgrade V
Def +17, Dex +2
Upgrade VI
Def +17, Dex +2
Upgrade VII
Def +17, INT +2
Upgrade VIII
All Hunter’s Trap skills SP cost -10%; when refining +10, +2% Hunter's Trap skills damage for each refining level after (up to 10%); when refining +15, +5% Hunter’s Trap skills damage
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Effect
Def 31
Special Effect
Dex +4 Max SP +240
Upgrade I
Def +10, INT +2
Upgrade II
Def +13, INT +2
Upgrade III
INT +2, Max SP +240
Upgrade IV
Intelligence +2, Max SP +240. When equips both [Stardust Robe IV] and [Luna Brooch VI], All Hunter’s trap skills damage +10%
Upgrade V
Def +17, Dex +2
Upgrade VI
Def +17, Dex +2
Upgrade VII
Def +17, INT +2
Upgrade VIII
All Hunter’s Trap skills SP cost -10%; when refining +10, +2% Hunter's Trap skills damage for each refining level after (up to 10%); when refining +15, +5% Hunter’s Trap skills damage
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Effect
Def 84
Special Effect
Str +2 Dex +1 Avoid fear effect
Upgrade I
Def +21, STR +2
Upgrade II
Def +21, STR +2
Upgrade III
Def +21, STR +2
Upgrade IV
STR +2, DEX +4
Upgrade V
DEX +5, Max HP +200
Upgrade VI
Max HP +300, Atk Damage in [Grand Cross] +10%
Upgrade VII
Def +21, STR +1
Upgrade VIII
Str +1, Max HP +500
Upgrade IX
DEX +2, Max HP +1000
Upgrade X
Increases ATK DMG of Grand Cross by 10%. When Refining is +10, ATK +3%. When Refining is +15, ATK +3% and Magic ATK +3%
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Effect
Def 84
Special Effect
Str +2 Dex +1 Avoid fear effect
Upgrade I
Def +21, STR +2
Upgrade II
Def +21, STR +2
Upgrade III
Def +21, STR +2
Upgrade IV
STR +2, DEX +4
Upgrade V
DEX +5, Max HP +200
Upgrade VI
Max HP +300, Atk Damage in [Grand Cross] +10%
Upgrade VII
Def +21, STR +1
Upgrade VIII
Str +1, Max HP +500
Upgrade IX
DEX +2, Max HP +1000
Upgrade X
Increases ATK DMG of Grand Cross by 10%. When Refining is +10, ATK +3%. When Refining is +15, ATK +3% and Magic ATK +3%
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Effect
Def 37
Special Effect
Dex +1 INT +2 Avoid fear effect
[Sura Rampage] + [Staunch Clothes X] + [Staunch Ring IV]: +5% [Hell Gate] damage [Sky Smash] + [Staunch Clothes X] + [Staunch Ring IV]: 【Hell Gate] Dmg +5% Upgrade I
Def +27, INT +2
Upgrade II
INT +4, DEX +1
Upgrade III
DEX +1, Max SP +50
Upgrade IV
DEX +1, Max HP +100
Upgrade V
Max SP +50, Max HP +300
Upgrade VI
For [Asura Strike], the damage multiplier of [Skill level x4 + Remaining Sp/100] increases by 2
Upgrade VII
Def +13, DEX +1, Max HP +200
Upgrade VIII
Def +14, DEX +1, Max HP +300
Upgrade IX
Def +14, DEX +2, Max HP +300
Upgrade X
Grants +50% [Hell Gate] damage multiplier; +250 Max Sp; when refining +10, +5% Max Hp; when refining +15, +5% ATK and +15% damage dealt to L-sized monsters.
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Effect
Def 37
Special Effect
Dex +1 INT +2 Avoid fear effect
[Sura Rampage] + [Staunch Clothes X] + [Staunch Ring IV]: +5% [Hell Gate] damage [Sky Smash] + [Staunch Clothes X] + [Staunch Ring IV]: 【Hell Gate] Dmg +5% Upgrade I
Def +27, INT +2
Upgrade II
INT +4, DEX +1
Upgrade III
DEX +1, Max SP +50
Upgrade IV
DEX +1, Max HP +100
Upgrade V
Max SP +50, Max HP +300
Upgrade VI
For [Asura Strike], the damage multiplier of [Skill level x4 + Remaining Sp/100] increases by 2
Upgrade VII
Def +13, DEX +1, Max HP +200
Upgrade VIII
Def +14, DEX +1, Max HP +300
Upgrade IX
Def +14, DEX +2, Max HP +300
Upgrade X
Grants +50% [Hell Gate] damage multiplier; +250 Max Sp; when refining +10, +5% Max Hp; when refining +15, +5% ATK and +15% damage dealt to L-sized monsters.
|
Effect
Def 24
Special Effect
Dex +2 Max SP +60
Upgrade I
Def +7
Upgrade II
DEX +1, Max SP +10
Upgrade III
DEX +1, Max SP +10
Upgrade IV
Max SP +160
|
Effect
Def 24
Special Effect
Dex +2 Max SP +60
Upgrade I
Def +7
Upgrade II
DEX +1, Max SP +10
Upgrade III
DEX +1, Max SP +10
Upgrade IV
Max SP +160
|
Effect
Def 92
Special Effect
INT +8 Max HP +800 M.Atk +7% Max HP +5%
|
Effect
Def 31
Special Effect
M.Def +20 Agi +5 Str +10
[Thief Clothes VIII] + [Holy Dagger VIII]: +15% damage against S-sized targets, +5% to M-sized targets and +10% to L-sized targets [Stalker's Knife] + [Thief Clothes VIII]: Dmg to Small-sized targets +15%, Dmg to Mid-sized targets +5%, Dmg to Large-sized targets +10% Upgrade I
Def +10, AGI +1
Upgrade II
Def +13, AGI +1
Upgrade III
AGI +2, STR +4
Upgrade IV
When using daggers, Atk +6%, STR +4
Upgrade V
Def +17, AGI +1
Upgrade VI
Def +17, Agi +1, MDef +10
Upgrade VII
Def +17, Agi +1, MDef +10
Upgrade VIII
With dagger type weapon equipped: when refining +10, +2 %Atk; when refining +15, +4% Atk and ignores 5% Def
|
Effect
Def 31
Special Effect
M.Def +20 Agi +5 Str +10
[Thief Clothes VIII] + [Holy Dagger VIII]: +15% damage against S-sized targets, +5% to M-sized targets and +10% to L-sized targets [Stalker's Knife] + [Thief Clothes VIII]: Dmg to Small-sized targets +15%, Dmg to Mid-sized targets +5%, Dmg to Large-sized targets +10% Upgrade I
Def +10, AGI +1
Upgrade II
Def +13, AGI +1
Upgrade III
AGI +2, STR +4
Upgrade IV
When using daggers, Atk +6%, STR +4
Upgrade V
Def +17, AGI +1
Upgrade VI
Def +17, Agi +1, MDef +10
Upgrade VII
Def +17, Agi +1, MDef +10
Upgrade VIII
With dagger type weapon equipped: when refining +10, +2 %Atk; when refining +15, +4% Atk and ignores 5% Def
|
Effect
Def 28
Special Effect
Dex +2 Atk +4%
Upgrade I
Def +18
Upgrade II
DEX +1, Atk +2%
Upgrade III
DEX +2, Atk +2%
Upgrade IV
Increases INT's influence on the pet's Atk.
|
Effect
Def 28
Special Effect
Dex +2 Atk +4%
Upgrade I
Def +18
Upgrade II
DEX +1, Atk +2%
Upgrade III
DEX +2, Atk +2%
Upgrade IV
Increases INT's influence on the pet's Atk.
|
Effect
Def 92
|
Effect
Def 46
Special Effect
Str +2 VIT +1
Upgrade I
Def +29
Upgrade II
Str +1
Upgrade III
VIT +1
Upgrade IV
Melee Atk +20
|
Effect
Def 46
Special Effect
Str +2 VIT +1
Upgrade I
Def +29
Upgrade II
Str +1
Upgrade III
VIT +1
Upgrade IV
Melee Atk +20
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