Adrenaline Rush |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
11 |
In 30 sec, Grants all Party members equipped with Axe and Maces type weapons 3% attack speed. Grants 1% Attack Spd for those equipped with other weapons |
2 |
0 |
1 |
12 |
In 50 sec, Grants all Party members equipped with Axe and Maces type weapons 6% attack speed. Grants 2% Attack Spd for those equipped with other weapons |
3 |
0 |
1 |
13 |
In 70 sec, Grants all Party members equipped with Axe and Maces type weapons 9% attack speed. Grants 3% Attack Spd for those equipped with other weapons |
4 |
0 |
1 |
14 |
In 90 sec, Grants all Party members equipped with Axe and Maces type weapons 12% attack speed. Grants 4% Attack Spd for those equipped with other weapons |
5 |
0 |
1 |
15 |
In 110 sec, Grants all Party members equipped with Axe and Maces type weapons 15% attack speed. Grants 5% Attack Spd for those equipped with other weapons |
6 |
0 |
1 |
16 |
In 130 sec, Grants all Party members equipped with Axe and Maces type weapons 18% attack speed. Grants 6% Attack Spd for those equipped with other weapons |
7 |
0 |
1 |
17 |
In 150 sec, Grants all Party members equipped with Axe and Maces type weapons 21% attack speed. Grants 7% Attack Spd for those equipped with other weapons |
8 |
0 |
1 |
18 |
In 170 sec, Grants all Party members equipped with Axe and Maces type weapons 24% attack speed. Grants 8% Attack Spd for those equipped with other weapons |
9 |
0 |
1 |
19 |
In 190 sec, Grants all Party members equipped with Axe and Maces type weapons 27% attack speed. Grants 9% Attack Spd for those equipped with other weapons |
10 |
0 |
1 |
20 |
In 210 sec, Grants all Party members equipped with Axe and Maces type weapons 30% attack speed. Grants 10% Attack Spd for those equipped with other weapons |
11 |
0 |
1 |
21 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 100 points. |
12 |
0 |
1 |
22 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 200 points. |
13 |
0 |
1 |
23 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 300 points. |
14 |
0 |
1 |
24 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 400 points. |
15 |
0 |
1 |
25 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 500 points. |
16 |
0 |
1 |
26 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 600 points. |
17 |
0 |
1 |
27 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 700 points. |
18 |
0 |
1 |
28 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 800 points. |
19 |
0 |
1 |
29 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 900 points. |
20 |
0 |
1 |
30 |
Within 210 seconds, All Party members equipped with Axe and Maces will increase their Attack Spd by 30% , Other weapons' Attack Spd increases by 10% . With Adrenaline Rush, Your normal Atk increases by 1000 points. |
Enchanted Stone Craft |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 20.3% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
2 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 22.5% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
3 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 24.7% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
4 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 26.9% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
5 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 29.1% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
6 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 31.3% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
7 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 33.5% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
8 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 35.7% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
9 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 37.9% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
10 |
0 |
0 |
|
Blacksmith could make magic stones with special effects. Skill level affects 40.1% success rate. The final success rate is also affected by Dex and Luk. The higher the skill level, the more the advanced formula After learning it, has a chance to get Fuel x1 when picking up items |
Improper Means |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increase 5% Zeny to the costs of money attacks, skill multiplier of money attack increases by 30% |
2 |
0 |
0 |
|
Increase 10% Zeny to the costs of money attacks, skill multiplier of money attack increases by 60% |
3 |
0 |
0 |
|
Increase 15% Zeny to the costs of money attacks, skill multiplier of money attack increases by 90% |
4 |
0 |
0 |
|
Increase 20% Zeny to the costs of money attacks, skill multiplier of money attack increases by 120% |
5 |
0 |
0 |
|
Increase 25% Zeny to the costs of money attacks, skill multiplier of money attack increases by 150% |
6 |
0 |
0 |
|
Increase 30% Zeny to the costs of money attacks, skill multiplier of money attack increases by 180% |
7 |
0 |
0 |
|
Increase 35% Zeny to the costs of money attacks, skill multiplier of money attack increases by 210% |
8 |
0 |
0 |
|
Increase 40% Zeny to the costs of money attacks, skill multiplier of money attack increases by 240% |
9 |
0 |
0 |
|
Increase 45% Zeny to the costs of money attacks, skill multiplier of money attack increases by 270% |
10 |
0 |
0 |
|
Increase 50% Zeny to the costs of money attacks, skill multiplier of money attack increases by 300% |
Orideocon Research |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Blacksmith could get 0.5% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
2 |
0 |
0 |
|
Blacksmith could get 1% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
3 |
0 |
0 |
|
Blacksmith could get 1.5% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
4 |
0 |
0 |
|
Blacksmith could get 2% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
5 |
0 |
0 |
|
Blacksmith could get 2.5% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
6 |
0 |
0 |
|
Blacksmith could get 3% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
7 |
0 |
0 |
|
Blacksmith could get 3.5% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
8 |
0 |
0 |
|
Blacksmith could get 4% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
9 |
0 |
0 |
|
Blacksmith could get 4.5% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
10 |
0 |
0 |
|
Blacksmith could get 5% more valuable metals by decomposing equipment. The ratio is also affected by Dex and Luk |
Over Thrust |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
12 |
For 110 seconds, increases self Atk by 5% , increases the whole Party's Atk by 5% |
2 |
0 |
1.5 |
16 |
For 120 seconds, increases self Atk by 10% , increases the whole Party's Atk by 5% |
3 |
0 |
1.5 |
20 |
For 130 seconds, increases self Atk by 15% , increases the whole Party's Atk by 5% |
4 |
0 |
1.5 |
24 |
For 140 seconds, increases self Atk by 20% , increases the whole Party's Atk by 5% |
5 |
0 |
1.5 |
28 |
For 150 seconds, increases self Atk by 25% , increases the whole Party's Atk by 5% |
Refining Expert |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 0.5% |
2 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 1% |
3 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 1.5% |
4 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 2% |
5 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 2.5% |
6 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 3% |
7 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 3.5% |
8 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 4% |
9 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 4.5% |
10 |
0 |
0 |
|
Blacksmith Dex and Luc’s effect to refine success rate increases by 5% |
Skin Tempering |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Reduces fire damage taken by 5% and netural damage taken by 1% |
2 |
0 |
0 |
|
Reduces fire damage taken by 10% and netural damage taken by 2% |
3 |
0 |
0 |
|
Reduces fire damage taken by 15% and netural damage taken by 3% |
4 |
0 |
0 |
|
Reduces fire damage taken by 20% and netural damage taken by 4% |
5 |
0 |
0 |
|
Reduces fire damage taken by 25% and netural damage taken by 5% |
6 |
0 |
0 |
|
Reduces fire damage taken by 26% and netural damage taken by 5.5% |
7 |
0 |
0 |
|
Reduces fire damage taken by 27% and netural damage taken by 6% |
8 |
0 |
0 |
|
Reduces fire damage taken by 28% and netural damage taken by 6.5% |
9 |
0 |
0 |
|
Reduces fire damage taken by 29% and netural damage taken by 7% |
10 |
0 |
0 |
|
Reduces fire damage taken by 30% and netural damage taken by 7.5% |
Weapon Making |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 5.25% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
2 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 6% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
3 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 6.75% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
4 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 7.5% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
5 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 8.25% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
6 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 9% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
7 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 9.75% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
8 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 10.5% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
9 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 11.25% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
10 |
0 |
0 |
|
Blacksmith learns to make attribute weapons. Skill level affects 12% success rate. The final success rate is also affected by Def, Luk and [Weaponry Research] After learning it, has a chance to get Fuel x1 when picking up items |
Weapon Perfection |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
15 |
Any weapon of any Party member gains 10% more size correction to monsters of any size. Size correction cap: 100%. Lasts 15 sec |
2 |
0 |
1 |
20 |
Any weapon of any Party member gains 20% more size correction to monsters of any size. Size correction cap: 100%. Lasts 20 sec |
3 |
0 |
1 |
25 |
Any weapon of any Party member gains 30% more size correction to monsters of any size. Size correction cap: 100%. Lasts 25 sec |
4 |
0 |
1 |
30 |
Any weapon of any Party member gains 40% more size correction to monsters of any size. Size correction cap: 100%. Lasts 30 sec |
5 |
0 |
1 |
35 |
Any weapon of any Party member gains 50% more size correction to monsters of any size. Size correction cap: 100%. Lasts 35 sec |
6 |
0 |
1 |
40 |
Any weapon of any Party member gains 60% more size correction to monsters of any size. Size correction cap: 100%. Lasts 40 sec |
7 |
0 |
1 |
45 |
Any weapon of any Party member gains 70% more size correction to monsters of any size. Size correction cap: 100%. Lasts 45 sec |
8 |
0 |
1 |
50 |
Any weapon of any Party member gains 80% more size correction to monsters of any size. Size correction cap: 100%. Lasts 50 sec |
9 |
0 |
1 |
55 |
Any weapon of any Party member gains 90% more size correction to monsters of any size. Size correction cap: 100%. Lasts 55 sec |
10 |
0 |
1 |
60 |
Any weapon of any Party member gains 100% more size correction to monsters of any size. Size correction cap: 100%. Lasts 60 sec |
Weaponry Research |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increase Atk + 4 , Hit + 3 for the weapon in use. Weapon Production Success Rate + 0.5% |
2 |
0 |
0 |
|
Increase Atk + 8 , Hit + 6 for the weapon in use. Weapon Production Success Rate + 1% |
3 |
0 |
0 |
|
Increase Atk + 12 , Hit + 9 for the weapon in use. Weapon Production Success Rate + 1.5% |
4 |
0 |
0 |
|
Increase Atk + 16 , Hit + 12 for the weapon in use. Weapon Production Success Rate + 2% |
5 |
0 |
0 |
|
Increase Atk + 20 , Hit + 15 for the weapon in use. Weapon Production Success Rate + 2.5% |
6 |
0 |
0 |
|
Increase Atk + 24 , Hit + 18 for the weapon in use. Weapon Production Success Rate + 3% |
7 |
0 |
0 |
|
Increase Atk + 28 , Hit + 21 for the weapon in use. Weapon Production Success Rate + 3.5% |
8 |
0 |
0 |
|
Increase Atk + 32 , Hit + 24 for the weapon in use. Weapon Production Success Rate + 4% |
9 |
0 |
0 |
|
Increase Atk + 36 , Hit + 27 for the weapon in use. Weapon Production Success Rate + 4.5% |
10 |
0 |
0 |
|
Increase Atk + 40 , Hit + 30 for the weapon in use. Weapon Production Success Rate + 5% |