garments


Items

Advanced Survivor's Manteau [Garments]
After a lot of scrutiny by the maker, the cloak further raised the user's survival ability.

Effect
Def 25

Special Effect
Max HP +500

Upgrade I
Def +4, Max HP +125
Upgrade II
Def +5, Max HP +125
Upgrade III
Def +6, Max HP +150
Upgrade IV
Max HP +100, Max HP +5%

Advanced Survivor's Manteau [1] [Garments]
A cloak that increases viability to upper limits and can withstand all kinds of harsh conditions.

Effect
Def 25

Special Effect
Max HP +500

Upgrade I
Def +4, Max HP +125
Upgrade II
Def +5, Max HP +125
Upgrade III
Def +6, Max HP +150
Upgrade IV
Max HP +100, Max HP +5%

Ancient Cape [Garments]
A legendary cape worn by a prominent lord of a village, best worn in a show of majesty.

Effect
Def 31

Special Effect
Ignore Def +15%

Upgrade I
Def +12, Max HP +200
Upgrade II
Def +12, Max HP +200
Upgrade III
Def +13, Max HP +200
Upgrade IV
STR +4, Max HP +200; When Refine +8, each 1% Ignore Def can be converted into 0.5 Atk; When Refine +12, Atk +3%

Ancient Cape [1] [Garments]
A legendary cape worn by a prominent lord of a village, best worn in a show of majesty.

Effect
Def 31

Special Effect
Ignore Def +15%

Upgrade I
Def +12, Max HP +200
Upgrade II
Def +12, Max HP +200
Upgrade III
Def +13, Max HP +200
Upgrade IV
STR +4, Max HP +200; When Refine +8, each 1% Ignore Def can be converted into 0.5 Atk; When Refine +12, Atk +3%

Asprika [1] [Garments]
A wing that made from all the lights in world, symbol of lights of the gods.

Effect
Def 90

Asprika [2] [Garments]
A wing that made from all the lights in world, symbol of lights of the gods.

Effect
Def 90

Blueeve Cape [Garments]
The blue shawl worn by the Rogue Blueeve in "work".

Effect
Def 25

Special Effect
Flee +15
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%

Upgrade I
Def +15, STR +2
Upgrade II
STR +3, Attack Spd +2%
Upgrade III
Attack Spd +3%, Max HP +100
Upgrade IV
Max HP +150
Upgrade V
Def +9, Max HP +150
Upgrade VI
Def +9, Max HP +150
Upgrade VII
Def +10, Max HP +250
Upgrade VIII
When Refinement is +5, Attack Spd +5%; When Refinement is +10, AGI +5,Attack Spd + 5%

Blueeve Cape [1] [Garments]
The blue shawl worn by the Rogue Blueeve in "work".

Effect
Def 25

Special Effect
Flee +15
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%

Upgrade I
Def +15, STR +2
Upgrade II
STR +3, Attack Spd +2%
Upgrade III
Attack Spd +3%, Max HP +100
Upgrade IV
Max HP +150
Upgrade V
Def +9, Max HP +150
Upgrade VI
Def +9, Max HP +150
Upgrade VII
Def +10, Max HP +250
Upgrade VIII
When Refinement is +5, Attack Spd +5%; When Refinement is +10, AGI +5,Attack Spd + 5%

Effect
Def 25

Special Effect
When Katar is equipped, Crit.Dmg +7%

Effect
Def 25

Special Effect
When Katar is equipped, Crit.Dmg +7%

Coat of Dragon Scale [Garments]
A coat made of 300 Dragon Skins. Legend has it that it can resist the poison gas of dragon.

Effect
Def 28

Special Effect
Str +2 Max HP +100

Upgrade I
Def +14, Max HP +200
Upgrade II
Def +14, Max HP +200
Upgrade III
Max HP +500
Upgrade IV
STR +6. When Refining is +5, DEF +2% and Magic DEF +2%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +5% and Magic DEF +5%

Coat of Dragon Scale [1] [Garments]
A coat made of 300 Dragon Skins. Legend has it that it can resist the poison gas of dragon.

Effect
Def 28

Special Effect
Str +2 Max HP +100

Upgrade I
Def +14, Max HP +200
Upgrade II
Def +14, Max HP +200
Upgrade III
Max HP +500
Upgrade IV
STR +6. When Refining is +5, DEF +2% and Magic DEF +2%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +5% and Magic DEF +5%

Cotton Shirt [Garments]
Clothes made of pure cotton , very comfortable in wearing.

Effect
Def 13

Special Effect
Flee +5

Upgrade I
Def +9
Upgrade II
LUK +2
Upgrade III
Flee +5
Upgrade IV
LUK +2

Cotton Shirt [1] [Garments]
Clothes made of pure cotton , very comfortable in wearing.

Effect
Def 13

Special Effect
Flee +5

Upgrade I
Def +9
Upgrade II
LUK +2
Upgrade III
Flee +5
Upgrade IV
LUK +2

Deathcat Cape [Garments]
Imitation of mercenary's clothes in Deathcat's time. Though as an imitation, the cloak is exquisitely Crafted.

Effect
Def 22

Special Effect
When equipped by wizards, Archers, Acolytes, Flee +35 When Refining +10, Flee +10
When equipped on Swordsman, Merchant and Thief, Dmg Reflection +5% When Refine +10, Dmg Reflection is +15%

Upgrade I
Def +11, Max HP +200
Upgrade II
Def +11, Max HP +200
Upgrade III
Def +12, Max HP +200
Upgrade IV
Def +12, Max HP +200
Upgrade V
Max SP +200, Max HP +200
Upgrade VI
All Abilities +1; After Refining reaches +5, each extra Refining +1, Max HP +1% (Max of 10%)

Doflamingo Cape [Garments]
It is said that the cloak is the favorite style of Wang III.

Effect
Def 25

Special Effect
Neutral Dmg Taken -9%

Upgrade I
Def +10, Max HP +200
Upgrade II
Def +11, Max HP +200
Upgrade III
Def +11, Max HP +200
Upgrade IV
Def +11, Max HP +200
Upgrade V
Max HP +200; Hp Regen +10%
Upgrade VI
VIT +4, SP Regen +10%, Neutral Dmg received -6%

Doflamingo Cape [1] [Garments]
It is said that the cloak is the favorite style of Wang III.

Effect
Def 25

Special Effect
Neutral Dmg Taken -9%

Upgrade I
Def +10, Max HP +200
Upgrade II
Def +11, Max HP +200
Upgrade III
Def +11, Max HP +200
Upgrade IV
Def +11, Max HP +200
Upgrade V
Max HP +200; Hp Regen +10%
Upgrade VI
VIT +4, SP Regen +10%, Neutral Dmg received -6%

Dragon Manteau [1] [Garments]
A cloak made from the mane of flying dragons.

Effect
Def 90

Dragon Manteau [2] [Garments]
A cloak made from the mane of flying dragons.

Effect
Def 90

Duff's Cape [Garments]
A cloak that does not cover people well.

Effect
Def 25

Special Effect
VIT +5 Ranged Dmg Taken Reduction +15%

Upgrade I
Def +7, Max HP +100
Upgrade II
Def +8, Max HP +100
Upgrade III
Max HP +150, VIT +3
Upgrade IV
Max HP +250. When Refining is +10, ranged DMG Reduction +5%. When Refining is +15, ranged DMG Reduction +5%

Duff's Cape [1] [Garments]
An ordinary-looking cloak, only the user can feel its specialty.

Effect
Def 25

Special Effect
VIT +5 Ranged Dmg Taken Reduction +15%

Upgrade I
Def +7, Max HP +100
Upgrade II
Def +8, Max HP +100
Upgrade III
Max HP +150, VIT +3
Upgrade IV
Max HP +250. When Refining is +10, ranged DMG Reduction +5%. When Refining is +15, ranged DMG Reduction +5%

Eden Team Manteau [1] [Garments]
A cloak distributed to people who join Eden team. The cloak floating in wind looks great.

Effect
Def 6

Eden Team Manteau I [Garments]
A cloak distributed to people who join Eden team. The cloak floating in wind looks great.

Effect
Def 6

Falcon Muffler [1] [Garments]
Fiya, daughter of Mulder, often lends this cape to Loki. It has the agility like a falcon, to avoid any danger.

Effect
Def 22

Goibne's Spaulders [Garments]
Goibne's first armor, it's said that Goibne cherished it very much.

Effect
Def 22

Special Effect
VIT +2
Reduction of Ranged Dmg +10%

Upgrade I
VIT +1, Def +3
Upgrade II
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade III
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade IV
Reduction of Ranged Dmg +3%

Goibne's Spaulders [1] [Garments]
Goibne's first armor, it's said that Goibne cherished it very much.

Effect
Def 22

Special Effect
VIT +2
Reduction of Ranged Dmg +10%

Upgrade I
VIT +1, Def +3
Upgrade II
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade III
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade IV
Reduction of Ranged Dmg +3%

Hood [2] [Garments]
A scarf cloak.

Effect
Def 22

Leather of Tendrilion [2] [Garments]
The skin of a deltoid with plant stems growing on its fur.

Effect
Def 90

Leather of Tendrilion[1] [Garments]
The skin of a deltoid with plant stems growing on its fur.

Effect
Def 90

Light Saint Cape [Garments]
The whitesmith of hymn church, Andrew, Known as "Light Saint", Designed this costume for brave warriors. With excellent defensive force, it had no name at the beginning but all warriors love it very much, so they named it by Andrew - "Light Saint". This is the cloak of "Light Saint" suit. Blessed by

Light Saint Cape [1] [Garments]
The whitesmith of hymn church, Andrew, Known as "Light Saint", Designed this costume for brave warriors. With excellent defensive force, it had no name at the beginning but all warriors love it very much, so they named it by Andrew - "Light Saint". This is the cloak of "Light Saint" suit. Blessed by

Effect
Def 19

Special Effect
M.Def +40
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack

Magic Staunch Manteau [Garments]
Even the amateur can feel the powerful magic wave on the cloak! It is said that user will have a firm mind.

Effect
Def 25

Special Effect
Neutral Dmg Taken -15% Max HP +100
[Magic Staunch Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5%

Upgrade I
Def +5, Max HP +75
Upgrade II
Def +5, Max HP +75
Upgrade III
Def +5, Max HP +100
Upgrade IV
Max HP +150. When Refining is +10, Neutral DMG received -10%

Magic Staunch Manteau [1] [Garments]
The cloak is said to form people's will, Flashing enchanting light.

Effect
Def 25

Special Effect
Neutral Dmg Taken -15% Max HP +100
[Magic Staunch Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5%

Upgrade I
Def +5, Max HP +75
Upgrade II
Def +5, Max HP +75
Upgrade III
Def +5, Max HP +100
Upgrade IV
Max HP +150. When Refining is +10, Neutral DMG received -10%

Manteau [Garments]
Made of hard cloth, Covering the neck, Shoulders and back, a defensible cloak.

Effect
Def 28

Special Effect
Def +10

Upgrade I
Def +10
Upgrade II
Def +25
Upgrade III
Def +45
Upgrade IV
The SP cost of [Endure] is reduced by 50%

Manteau [1] [Garments]
Made of hard cloth, Covering the neck, Shoulders and back, a defensible cloak.

Effect
Def 28

Special Effect
Def +10

Upgrade I
Def +10
Upgrade II
Def +25
Upgrade III
Def +45
Upgrade IV
The SP cost of [Endure] is reduced by 50%

Minstrel’s Cloak [Garments]
Passers-by, please stop and listen to my ancient musical tales. How many stories are hidden under this cloak?

Effect
Def 60

Special Effect
All Attributes +2 Max HP +1000 Def +5%,M.Def +5%

Minstrel’s Cloak[1] [Garments]
Passers-by, please stop and listen to my ancient musical tales. How many stories are hidden under this cloak?

Effect
Def 60

Special Effect
All Attributes +2 Max HP +1000 Def +5%,M.Def +5%

Morpheus's Shawl [1] [Garments]
The cape, one of the three keys to unlock Morpheus' seal, Is said to record ancient spells.

Effect
Def 90

Morpheus's Shawl [2] [Garments]
The cape, one of the three keys to unlock Morpheus' seal, Is said to record ancient spells.

Effect
Def 90

Morrigane's Manteau [1] [Garments]
A gray cloak made of raven feathers with the power of Morrigane.

Effect
Def 90

Morrigane's Manteau [2] [Garments]
A gray cloak made of raven feathers with the power of Morrigane.

Effect
Def 90

Muffler[1] [Garments]
A good defensive cloak for magic.

Effect
Def 22

Musika [2] [Garments]
One of the priest costumes developed by Prontera to protect the clergy.

Effect
Def 22

Natto Kig's Cloak[1] [Garments]
Ancient secrets, dark history. Under Natto Kig’s Cloak, there are things hidden that are not seen by the light of day.

Effect
Def 56

Special Effect
INT +2 Max HP +500 Attack Spd +5% When Refine is +5, CT Variable -3%; When Refine is +10, Ignore M.Def +5%

Natto Kig’s Manteau [Garments]
Ancient secrets, dark history. Under Natto Kig’s Cloak, there are things hidden that are not seen by the light of day.

Effect
Def 56

Special Effect
INT +2 Max HP +500 Attack Spd +5% When Refine is +5, CT Variable -3%; When Refine is +10, Ignore M.Def +5%

Obsidian Cape [Garments]
The cloak is inlaid with obsidian, which raises the wearer's M.Def.

Effect
Def 19

Special Effect
M.Def +40
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack

Upgrade I
Def +5, Max HP +100
Upgrade II
Def +7, Max HP +100
Upgrade III
Def +7, Max HP +150
Upgrade IV
Max HP +250
Upgrade V
For each Refining point earned, you have a chance of obtaining the Magic DMG Reduction +1% and DMG Reduction -1% effect when under attack

Obsidian Cape [1] [Garments]
The cloak is inlaid with obsidian, which raises the wearer's M.Def.

Effect
Def 19

Special Effect
M.Def +40
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack

Upgrade I
Def +5, Max HP +100
Upgrade II
Def +7, Max HP +100
Upgrade III
Def +7, Max HP +150
Upgrade IV
Max HP +250
Upgrade V
For each Refining point earned, you have a chance of obtaining the Magic DMG Reduction +1% and DMG Reduction -1% effect when under attack

Pauldron [Garments]
The hard round armour provides extra defense to the shoulders.

Effect
Def 19

Special Effect
Def +80
SP cost of [Endure] -50%

Upgrade I
Def +14, M.Def +10
Upgrade II
Def +20, M.Def +10
Upgrade III
M.Def +10, Max HP +200
Upgrade IV
When being attacked, has a 10% chance to release Lv.1 [Endure] automatically. If you have learned Endure, release [Endure] of the same level.

Pauldron [1] [Garments]
The hard round armour provides extra defense to the shoulders.

Effect
Def 19

Special Effect
Def +80
SP cost of [Endure] -50%

Upgrade I
Def +14, M.Def +10
Upgrade II
Def +20, M.Def +10
Upgrade III
M.Def +10, Max HP +200
Upgrade IV
When being attacked, has a 10% chance to release Lv.1 [Endure] automatically. If you have learned Endure, release [Endure] of the same level.

Pauldron [2] [Garments]
The armor removed from armor to be a protective bag, with considerable defensive force.

Effect
Def 45

Prophet Cape [Garments]
"I prophesy you will buy this prophet cape! " The merchant of Morroc impersonates a prophet

Effect
Def 33

Special Effect
VIT +2 For Refining +10, Max HP +5%

Upgrade I
Def +11, Max HP +200
Upgrade II
Def +12,Max HP +200,Vit +2
Upgrade III
Def +12,Max HP +200,Vit +2
Upgrade IV
Max HP +400, INT +2, VIT +2; Vanilmirth’s [Caprice] Skill Dmg +15%

Prophet Cape [1] [Garments]
"I prophesy you will buy this prophet cape! " The merchant of Morroc impersonates a prophet

Effect
Def 33

Special Effect
VIT +2 For Refining +10, Max HP +5%

Upgrade I
Def +11, Max HP +200
Upgrade II
Def +12,Max HP +200,Vit +2
Upgrade III
Def +12,Max HP +200,Vit +2
Upgrade IV
Max HP +400, INT +2, VIT +2; Vanilmirth’s [Caprice] Skill Dmg +15%

Ragamuffin Manteau [Garments]
A good defensive cloak for magic.

Effect
Def 16

Special Effect
M.Def +10

Upgrade I
Def +3, M.Def +5
Upgrade II
M.Def +10
Upgrade III
M.Def +15
Upgrade IV
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack

Ragamuffin Manteau [1] [Garments]
A good defensive cloak for magic.

Effect
Def 16

Special Effect
M.Def +10

Upgrade I
Def +3, M.Def +5
Upgrade II
M.Def +10
Upgrade III
M.Def +15
Upgrade IV
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack

Ragamuffin Manteau [2] [Garments]
A good defensive cloak for magic.

Effect
Def 22

Red Muffler [Garments]
A red cloth around your neck that keeps you warm.

Effect
Def 28

Special Effect
When attacking enemy, ignore the target's 25% M.Def

Red Muffler [1] [Garments]
A red cloth around your neck that keeps you warm.

Effect
Def 28

Special Effect
When attacking enemy, ignore the target's 25% M.Def

Rider Insignia [Garments]
A badge that a fast runner likes to use. As long as you wear it, You would like to run.

Effect
Def 28

Special Effect
Crit.Res. +20

Rider Insignia [1] [Garments]
A badge that a fast runner likes to use. As long as you wear it, You would like to run.

Effect
Def 28

Special Effect
Crit.Res. +20

Rune Armor [Garments]
The runes on clothes are ancient words that contain magic forces.

Effect
Def 25

Special Effect
Damage reduction of undead/demon race +20% Damage reduction of other -20%

Upgrade I
Def +10, Max HP +200, M.Def +10
Upgrade II
Def +11, Max HP +200, M.Def +10
Upgrade III
Def +11, Max HP +200, M.Def +10
Upgrade IV
Def +11, Max HP +200, M.Def +10; For each Refining +1, Dmg from other races reduced by +2%

Rune Armor [1] [Garments]
The runes on clothes are ancient words that contain magic forces.

Effect
Def 25

Special Effect
Damage reduction of undead/demon race +20% Damage reduction of other -20%

Upgrade I
Def +10, Max HP +200, M.Def +10
Upgrade II
Def +11, Max HP +200, M.Def +10
Upgrade III
Def +11, Max HP +200, M.Def +10
Upgrade IV
Def +11, Max HP +200, M.Def +10; For each Refining +1, Dmg from other races reduced by +2%

Saint Cape [1] [Garments]
One of the priest costumes developed by Prontera to protect the clergy.

Effect
Def 22

Skeleton Manteau [1] [Garments]
It is said to be the favorite cloak of Skeleton.

Effect
Def 45

Effect
Def 25

Special Effect
When Katar is equipped, Crit.Dmg +7%

Effect
Def 25

Special Effect
When Katar is equipped, Crit.Dmg +7%

Staunch Cape [Garments]
Simplicity and angled design make cloak users believe that their will grows stronger.

Effect
Def 22

Special Effect
Neutral Dmg Taken -10%

Upgrade I
Neutral Dmg Taken -1%, Def +3
Upgrade II
Neutral Dmg Taken -1%, Max HP +50
Upgrade III
Neutral Dmg Taken -1%, Max HP +50
Upgrade IV
Neutral Dmg Taken -2%

Staunch Cape [1] [Garments]
Simplicity and angled design make cloak users believe that their will grows stronger.

Effect
Def 22

Special Effect
Neutral Dmg Taken -10%

Upgrade I
Neutral Dmg Taken -1%, Def +3
Upgrade II
Neutral Dmg Taken -1%, Max HP +50
Upgrade III
Neutral Dmg Taken -1%, Max HP +50
Upgrade IV
Neutral Dmg Taken -2%

Survivor's Manteau [Garments]
No matter what circumstances, the cloak will greatly increase the possibility of survival.

Effect
Def 16

Special Effect
Max HP +75

Upgrade I
Def +9
Upgrade II
Max HP +100
Upgrade III
Max HP +150
Upgrade IV
Max HP +175

Survivor's Manteau [1] [Garments]
No matter what circumstances, the cloak will greatly increase the possibility of survival.

Effect
Def 16

Special Effect
Max HP +75

Upgrade I
Def +9
Upgrade II
Max HP +100
Upgrade III
Max HP +150
Upgrade IV
Max HP +175

Time Keeper's Manteau [1] [Garments]
A cloak that guards the time, Player can use it to avoid the pain of being distorted by space.

Effect
Def 90

Time Keeper's Manteau [2] [Garments]
A cloak that guards the time, Player can use it to avoid the pain of being distorted by space.

Effect
Def 90

Undershirt [Garments]
Light armor that allows you to run fast. Although it looks like a running shirt, it has an excellent defensive force.

Effect
Def 22

Special Effect
Flee +10 Luk +4
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP
[Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10%

Upgrade I
Def +16, Flee +5
Upgrade II
Flee +10, LUK +4
Upgrade III
Flee +10, Max HP +100
Upgrade IV
Max HP +300
Upgrade V
Def +18
Upgrade VI
Max HP +400, LUK +2
Upgrade VII
Atk +1%, Every 10 Flee grants 1 Atk
Upgrade VIII
Atk +1%; +2% Crit.Dmg for each refining level gained after refining +10 (up to 10%)

Undershirt [1] [Garments]
Light armor that allows you to run fast. Although it looks like a running shirt, it has an excellent defensive force.

Effect
Def 22

Special Effect
Flee +10 Luk +4
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP
[Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10%

Upgrade I
Def +16, Flee +5
Upgrade II
Flee +10, LUK +4
Upgrade III
Flee +10, Max HP +100
Upgrade IV
Max HP +300
Upgrade V
Def +18
Upgrade VI
Max HP +400, LUK +2
Upgrade VII
Atk +1%, Every 10 Flee grants 1 Atk
Upgrade VIII
Atk +1%; +2% Crit.Dmg for each refining level gained after refining +10 (up to 10%)

Vali's Manteau [2] [Garments]
The cloak used by Odin's son, Bailey, a blind man who could kill warrior Hounder, with traces of Bailey's struggle.

Effect
Def 90

Vali's Manteau[1] [Garments]
The cloak used by Odin's son, Bailey, a blind man who could kill warrior Hounder, with traces of Bailey's struggle.

Effect
Def 90

Valkyrie Manteau [1] [Garments]
The cloak of Odin's servant, "War Girl", gorgeous and light.

Effect
Def 90

Valkyrie Manteau [2] [Garments]
The cloak of Odin's servant, "War Girl", gorgeous and light.

Effect
Def 90

Wanderer Cape [Garments]
Once you are gone, nowhere is home.

Effect
Def 12

Special Effect
Max HP +100 Increase M.Def by BaseLv×0.5

Windrunner Cape [Garments]
The cloak used by Elf Lellis, it makes people move secretly. It is said that the user can get the favor of the wind.

Effect
Def 25

Special Effect
When Katar is equipped, Crit.Dmg +7%
[Loki's Nail IX] + [Windrunner Cape]: +5% [Cross Ripper Slasher] damage

Upgrade I
Def +10, AGI +1, Max HP +100
Upgrade II
Def +10, AGI +1, Max HP +150
Upgrade III
Def +11, AGI +2, Max HP +150
Upgrade IV
When using Katar type weapons: Phy. Dmg +2%; when refining +5, [Cross Ripper Slasher] damage +1% for each refining level (up to 10%)

Windrunner Cape [1] [Garments]
The cloak used by Elf Lellis, it makes people move secretly. It is said that the user can get the favor of the wind.

Effect
Def 25

Special Effect
When Katar is equipped, Crit.Dmg +7%
[Loki's Nail IX] + [Windrunner Cape]: +5% [Cross Ripper Slasher] damage

Upgrade I
Def +10, AGI +1, Max HP +100
Upgrade II
Def +10, AGI +1, Max HP +150
Upgrade III
Def +11, AGI +2, Max HP +150
Upgrade IV
When using Katar type weapons: Phy. Dmg +2%; when refining +5, [Cross Ripper Slasher] damage +1% for each refining level (up to 10%)