armors


Items

Adventure Armor [Armors]
Clothes specially made for adventurers.

Effect
Def 66

Adventure Armor [1] [Armors]
A short armor designed for easy movement. Sexy clothes for women to wear.

Effect
Def 66

Aebecee's Raging Typhoon Armor [Armors]
When you put it on, this armor gives you an impulse and makes you sense a strong wind.

Effect
Def 42

Special Effect
Armor is forever endowed with wind element

Aebecee's Raging Typhoon Armor [1] [Armors]
When you put it on, this armor gives you an impulse and makes you sense a strong wind.

Effect
Def 42

Special Effect
Armor is forever endowed with wind element

Effect
Def 46

Special Effect
VIT +5,Max HP +100
In the presence of Lif, Alchemy HP/SP Regen +8, [Acid Terror], [Improved Acid Demonstration] fixed Cast Time −0.5 sec
In the presence of Amistr, Alchemy Atk +8%
When Vanilmirth is present, Alchemy Magic ATK +8% When Eleanor is present, Alchemy Physical Pen. +4%

Upgrade I
When Lif is present, Alchemy HP/SP Regen +4;When Amistr is present, Alchemy Physical ATK +4%;When Vanilmirth is present, Alchemy Magic ATK +4%;When Eleanor is present, Alchemy Physical Pen. +2%
Upgrade II
Def +12, VIT +2, Max SP +100
Upgrade III
Def +13, VIT +3, Max SP +100
Upgrade IV
Def +13, Max HP +500, Refining +5, M.Atk +2%, Atk +2%, Refining +10, M.Atk +3%, Atk +3%

Effect
Def 46

Special Effect
VIT +5,Max HP +100
In the presence of Lif, Alchemy HP/SP Regen +8, [Acid Terror], [Improved Acid Demonstration] fixed Cast Time −0.5 sec
In the presence of Amistr, Alchemy Atk +8%
When Vanilmirth is present, Alchemy Magic ATK +8% When Eleanor is present, Alchemy Physical Pen. +4%

Upgrade I
When Lif is present, Alchemy HP/SP Regen +4;When Amistr is present, Alchemy Physical ATK +4%;When Vanilmirth is present, Alchemy Magic ATK +4%;When Eleanor is present, Alchemy Physical Pen. +2%
Upgrade II
Def +12, VIT +2, Max SP +100
Upgrade III
Def +13, VIT +3, Max SP +100
Upgrade IV
Def +13, Max HP +500, Refining +5, M.Atk +2%, Atk +2%, Refining +10, M.Atk +3%, Atk +3%

Effect
Def 23

Special Effect
VIT +2
In the presence of Lif, Alchemy HP/SP Regen +4
In the presence of Amistr, Alchemy Atk +4%
When Vanilmirth is present, Alchemy Magic ATK +4% When Eleanor is present, Alchemy Physical Pen. +2%

Upgrade I
In the presence of Lif, Alchemy HP/SP Regen +4
Upgrade II
In the presence of Amistr, Alchemy Atk +4%
Upgrade III
In the presence of Vanilmirth, Alchemy M.Atk +4%
Upgrade IV
Def +23,VIT +3,Max HP +100; When Eleanor’s present, Alchemy Physical Pen. +2%

Effect
Def 23

Special Effect
VIT +2
In the presence of Lif, Alchemy HP/SP Regen +4
In the presence of Amistr, Alchemy Atk +4%
When Vanilmirth is present, Alchemy Magic ATK +4% When Eleanor is present, Alchemy Physical Pen. +2%

Upgrade I
In the presence of Lif, Alchemy HP/SP Regen +4
Upgrade II
In the presence of Amistr, Alchemy Atk +4%
Upgrade III
In the presence of Vanilmirth, Alchemy M.Atk +4%
Upgrade IV
Def +23,VIT +3,Max HP +100; When Eleanor’s present, Alchemy Physical Pen. +2%

Angelic Protection [Armors]
The robe of angel in charge of super novices, the wearer will enjoy a wonderfully soft sense!

Effect
Def 33

Special Effect
Max HP +500 Max SP +200
When suffering Atk, target has 5% chance to receive [Assumptio] Lv.1

Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +400
Upgrade IV
DEF +18, Max SP +300, and Holy-type DMG received -10%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +7% and Magic DEF +7%

Angelic Protection [1] [Armors]
The robe of angel in charge of super novices, the wearer will enjoy a wonderfully soft sense!

Effect
Def 33

Special Effect
Max HP +500 Max SP +200
When suffering Atk, target has 5% chance to receive [Assumptio] Lv.1

Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +400
Upgrade IV
DEF +18, Max SP +300, and Holy-type DMG received -10%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +7% and Magic DEF +7%

Armor of the Dead [Armors]
This spooky armor doesn't need cleaning or maintaining.

Effect
Def 92

Army Armor [Armors]
After many wars, the design was revised and finalized. An armor that attaches importance to actual combat.

Effect
Def 75

Army Armor [1] [Armors]
After many wars, the design was revised and finalized. An armor that attaches importance to actual combat.

Effect
Def 75

Army Coat [Armors]
After many wars, the design was revised and finalized. A coat that attaches importance to actual combat.

Effect
Def 37

Army Coat [1] [Armors]
After many wars, the design was revised and finalized. A coat that attaches importance to actual combat.

Effect
Def 37

Baptized Armor [Armors]
This armor, Blessed by the senior priest, Not only protects equipment, but also brings the blessing of the gods.

Effect
Def 103

Baptized Armor [1] [Armors]
This armor, Blessed by the senior priest, Not only protects equipment, but also brings the blessing of the gods.

Effect
Def 103

Baptized Robe [Armors]
Robes that have been baptized by senior priest can stimulate the magical power of the equipper and continue to bring elemental strength.

Effect
Def 50

Baptized Robe [1] [Armors]
Robes that have been baptized by senior priest can stimulate the magical power of the equipper and continue to bring elemental strength.

Effect
Def 50

Beast Heart [Armors]
Wearing it seems to make you as sharp and strong as a beast.

Effect
Def 31

Special Effect
Agi +4 Cri +5 Max HP +800
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP
[Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10%

Upgrade I
Def +15, Critical +2
Upgrade II
AGI +4, Critical +3
Upgrade III
Max HP +400
Upgrade IV
When using swords, Crit.Dmg +10%
Upgrade V
Def +19, Max HP +400, Critical +2
Upgrade VI
Def +20, Max HP +400, AGI +2
Upgrade VII
Def +20, Max HP +5%
Upgrade VIII
When Refining is +10 and a sword-type weapon is being used, ATK +2% and Crit DMG +3%. When Refining is +15 and a sword-type weapon is being used, ATK +3% and Crit DMG +5%

Beast Heart [1] [Armors]
Wearing it seems to make you as sharp and strong as a beast.

Effect
Def 31

Special Effect
Agi +4 Cri +5 Max HP +800
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP
[Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10%

Upgrade I
Def +15, Critical +2
Upgrade II
AGI +4, Critical +3
Upgrade III
Max HP +400
Upgrade IV
When using swords, Crit.Dmg +10%
Upgrade V
Def +19, Max HP +400, Critical +2
Upgrade VI
Def +20, Max HP +400, AGI +2
Upgrade VII
Def +20, Max HP +5%
Upgrade VIII
When Refining is +10 and a sword-type weapon is being used, ATK +2% and Crit DMG +3%. When Refining is +15 and a sword-type weapon is being used, ATK +3% and Crit DMG +5%

Effect
Def 36

Special Effect
DEX +4
Agi +4
Atk +3%
[Black Wing V] + [Bohemian Coat IV]: Str +5, ignore Def +10%

Upgrade I
Def +10, Dex +2
Upgrade II
Def +11, Dex +4
Upgrade III
Def +13, Agi +3
Upgrade IV
Def +14, Agi +3; for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; when bows are equipped, Ranged Atk +8%, ignore Def +5%
Upgrade V
Def +12, Max HP +400
Upgrade VI
Def +12, Max HP +400
Upgrade VII
Def +12, Max HP +400
Upgrade VIII
Def +5%,Max HP +400; When Refinement is +5,Atk +3%,Ignore Def +2%; WhenRefinement is +15, Dmg +5%

Effect
Def 36

Special Effect
DEX +4
Agi +4
Atk +3%
[Black Wing V] + [Bohemian Coat IV]: Str +5, ignore Def +10%

Upgrade I
Def +10, Dex +2
Upgrade II
Def +11, Dex +4
Upgrade III
Def +13, Agi +3
Upgrade IV
Def +14, Agi +3; for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; when bows are equipped, Ranged Atk +8%, ignore Def +5%
Upgrade V
Def +12, Max HP +400
Upgrade VI
Def +12, Max HP +400
Upgrade VII
Def +12, Max HP +400
Upgrade VIII
Def +5%,Max HP +400; When Refinement is +5,Atk +3%,Ignore Def +2%; WhenRefinement is +15, Dmg +5%

Cat's Blessing [Armors]
Light armor with family blessings. After wearing it, you can feel the thoughts of your family even after a long journey.

Effect
Def 46

Special Effect
Max HP +1000
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%
[Cat's Blessing VI] + [Crystal Pumps]: Fire/Water/Earth/Wind/Element atk +7%

Upgrade I
Def +27, Max HP +100
Upgrade II
Max HP +200
Upgrade III
Max HP +250
Upgrade IV
Max HP +250
Upgrade V
Max HP +300
Upgrade VI
Max HP +400

Cat's Blessing [1] [Armors]
Light armor with family blessings. After wearing it, you can feel the thoughts of your family even after a long journey.

Effect
Def 46

Special Effect
Max HP +1000
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%
[Cat's Blessing VI] + [Crystal Pumps]: Fire/Water/Earth/Wind/Element atk +7%

Upgrade I
Def +27, Max HP +100
Upgrade II
Max HP +200
Upgrade III
Max HP +250
Upgrade IV
Max HP +250
Upgrade V
Max HP +300
Upgrade VI
Max HP +400

Chain Mail [Armors]
An armor made of metal nonexistent in the world, containing mysterious forces inside.

Effect
Def 66

Special Effect
VIT +2 HP Regen +3%

Upgrade I
VIT +1, Def +14
Upgrade II
VIT +2, HP Regen +4%
Upgrade III
HP Regen +5%
Upgrade IV
Dmg received from big monsters -10%

Chain Mail [1] [Armors]
An armor made of metal nonexistent in the world, containing mysterious forces inside.

Effect
Def 66

Special Effect
VIT +2 HP Regen +3%

Upgrade I
VIT +1, Def +14
Upgrade II
VIT +2, HP Regen +4%
Upgrade III
HP Regen +5%
Upgrade IV
Dmg received from big monsters -10%

Claytos Cracking Earth Armor [Armors]
When you put it on, this armor wraps you tightly and makes you feel the trust and warmth of earth.

Effect
Def 37

Special Effect
Armor is forever endowed with earth element

Claytos Cracking Earth Armor [1] [Armors]
When you put it on, this armor wraps you tightly and makes you feel the trust and warmth of earth.

Effect
Def 37

Special Effect
Armor is forever endowed with earth element

Deathcat Armor [Armors]
Imitation of mercenary's clothes in Deathcat's time. Though as an imitation, the armor is exquisitely Crafted.

Effect
Def 37

Special Effect
Luk +5
When equipped by wizards, Archers, Acolytes, Silence Resistance +50%
When equipped by swordsmen, Merchants, Thieves, Stun Resistance +50%

Upgrade I
Def +14, Max HP +300
Upgrade II
Def +14, Max HP +300
Upgrade III
Def +15, Max HP +300, Def +5%
Upgrade IV
Def +15, Max HP +300, All Attributes +1
Upgrade V
Def +15, Max HP +400, All Attributes +1
Upgrade VI
Def +15, Max HP +400, All Attributes +1 For each Refining +1, when equipped with Spell Casting & Bow gear, Silence Resist +2%; When equipped with Sword, Merchant, Thief gear, Stun Resist +2%

Deathcat Armor [1] [Armors]
Imitation of mercenary's clothes in Deathcat's time. Though as an imitation, the armor is exquisitely Crafted.

Effect
Def 37

Special Effect
Luk +5
When equipped by wizards, Archers, Acolytes, Silence Resistance +50%
When equipped by swordsmen, Merchants, Thieves, Stun Resistance +50%

Upgrade I
Def +14, Max HP +300
Upgrade II
Def +14, Max HP +300
Upgrade III
Def +15, Max HP +300, Def +5%
Upgrade IV
Def +15, Max HP +300, All Attributes +1
Upgrade V
Def +15, Max HP +400, All Attributes +1
Upgrade VI
Def +15, Max HP +400, All Attributes +1 For each Refining +1, when equipped with Spell Casting & Bow gear, Silence Resist +2%; When equipped with Sword, Merchant, Thief gear, Stun Resist +2%

Dragon Vest [Armors]
A underwear made from dragon bristles.

Effect
Def 37

Special Effect
Attack Spd +3% Flee +25

Upgrade I
Attack Spd +1%, Def +10
Upgrade II
Attack Spd +1%, Def +12
Upgrade III
Attack Spd +1%, Def +13
Upgrade IV
When Luk reaches 60, Crit DMG +3%. When Luk reaches 90, Crit DMG +4%. When Luk reaches 120, Crit DMG +5%

Dragon Vest [1] [Armors]
A underwear made from dragon bristles.

Effect
Def 37

Special Effect
Attack Spd +3% Flee +25

Upgrade I
Attack Spd +1%, Def +10
Upgrade II
Attack Spd +1%, Def +12
Upgrade III
Attack Spd +1%, Def +13
Upgrade IV
When Luk reaches 60, Crit DMG +3%. When Luk reaches 90, Crit DMG +4%. When Luk reaches 120, Crit DMG +5%

Eden Team Training Clothes [Armors]
A dress prepared by the Eden Team for new adventurers, convenient and practical.

Effect
Def 4

Eden Team Training Clothes [1] [Armors]
A dress prepared by the Eden Team for new adventurers, convenient and practical.

Effect
Def 4

Elaborate Costume [Armors]
Generally, anything that has the word “beautiful” on it is terrifying.

Effect
Def 105

Special Effect
M.Def +63 INT +4, VIT +4 Max HP +800
When Refine is +5,+10,+15, reduces damage received when using Performing Skills by 5%,5%,10%

Elegant Dancing Dress[1] [Armors]
Generally, anything that has the word “beautiful” on it is terrifying.

Effect
Def 105

Special Effect
M.Def +63 INT +4, VIT +4 Max HP +800
When Refine is +5,+10,+15, reduces damage received when using Performing Skills by 5%,5%,10%

Elegant Uniform [Armors]
Wearing uniform is a kind of ritualism. It symbolizes the sincere etiquette of mankind.

Effect
Def 105

Special Effect
DEX +4 & LUK +4 ATk +5% Max SP +200 [Arrow Shower] ([Severe Rainstorm]) Skill Dmg +10%

Elegant Uniform[1] [Armors]
Wearing uniform is a kind of ritualism. It symbolizes the sincere etiquette of mankind.

Effect
Def 105

Special Effect
DEX +4 & LUK +4 ATk +5% Max SP +200 [Arrow Shower] ([Severe Rainstorm]) Skill Dmg +10%

Enchanted Armor [Armors]
Magic runes on armor store secondary spells that enhance the wearer's ability. Made by apprentice, it is much cheaper than the general magic items.

Effect
Def 94

Enchanted Armor [1] [Armors]
Magic runes on armor store secondary spells that enhance the wearer's ability. Made by apprentice, it is much cheaper than the general magic items.

Effect
Def 94

Enchanted Robe [Armors]
Magic runes on this robe store secondary spells that enhance the wearer's ability. Made by apprentice, it is much cheaper than the general magic items.

Effect
Def 46

Enchanted Robe [1] [Armors]
Magic runes on this robe store secondary spells that enhance the wearer's ability. Made by apprentice, it is much cheaper than the general magic items.

Effect
Def 46

Exorcist Robe [Armors]
A robe once worn by a wise exorcist.

Effect
Def 42

Special Effect
M.Def +25 Damage reduction of undead race +15% Dark Dmg Taken -15%

Upgrade I
Def +31, STR +1
Upgrade II
M.Def +10, STR +2
Upgrade III
Max HP +150, STR +3
Upgrade IV
Max HP +150, STR +4
Upgrade V
Damage reduction of undead race +10% Dark Dmg Taken -10%

Exorcist Robe [1] [Armors]
A robe once worn by a wise exorcist.

Effect
Def 42

Special Effect
M.Def +25 Damage reduction of undead race +15% Dark Dmg Taken -15%

Upgrade I
Def +31, STR +1
Upgrade II
M.Def +10, STR +2
Upgrade III
Max HP +150, STR +3
Upgrade IV
Max HP +150, STR +4
Upgrade V
Damage reduction of undead race +10% Dark Dmg Taken -10%

Formal Suit [Armors]
The men's clothes convenient for movement.

Effect
Def 19

Formal Suit [1] [Armors]
Dress suit for all kinds of formal occasions.

Effect
Def 19

Garman Plate Armor [Armors]
Imitation of Garman Knight's armor before the war.

Effect
Def 80

Special Effect
VIT +5 HP Regen +15%
Dmg received from big monsters -10%

Upgrade I
Def +7
Upgrade II
Def +8, Max HP +100
Upgrade III
Def +10, Max HP +100
Upgrade IV
VIT +5 and Max HP +300. When under attack, you have a chance of obtaining the Shelter effect. Shelter: DMG Reduction +30% and Magic DMG Reduction +30% for 5 seconds or takes DMG once

Garman Plate Armor [1] [Armors]
Imitation of Garman Knight's armor before the war.

Effect
Def 80

Special Effect
VIT +5 HP Regen +15%
Dmg received from big monsters -10%

Upgrade I
Def +7
Upgrade II
Def +8, Max HP +100
Upgrade III
Def +10, Max HP +100
Upgrade IV
VIT +5 and Max HP +300. When under attack, you have a chance of obtaining the Shelter effect. Shelter: DMG Reduction +30% and Magic DMG Reduction +30% for 5 seconds or takes DMG once

Glittering Jacket [Armors]
The legendary clothes worn by merchants with business ethics. It can prove the wearer's excellent taste.

Effect
Def 72

Special Effect
Str +5 VIT +5 Dex +5

Upgrade I
Def +18, STR +2
Upgrade II
Def +18, VIT +2, DEX +2
Upgrade III
Def +18, VIT +3, DEX +3
Upgrade IV
When Refining is +5, DMG dealt by an axe-type weapon +3%. When Refining is +10, DMG dealt by an axe-type weapon +4%. When Refining is +15, DMG dealt by an axe-type weapon +5%
Upgrade V
Def +16, Max HP +300
Upgrade VI
Max HP +500, STR +1
Upgrade VII
Max HP +700, STR +2
Upgrade VIII
With axe type weapon equiped: when refining +10, +1% Atk (up to 5%) and +1% Max HP (up to 5%) with each refining level after

Glittering Jacket [1] [Armors]
The legendary clothes worn by cunning merchants, with flickering sequins.

Effect
Def 72

Special Effect
Str +5 VIT +5 Dex +5

Upgrade I
Def +18, STR +2
Upgrade II
Def +18, VIT +2, DEX +2
Upgrade III
Def +18, VIT +3, DEX +3
Upgrade IV
When Refining is +5, DMG dealt by an axe-type weapon +3%. When Refining is +10, DMG dealt by an axe-type weapon +4%. When Refining is +15, DMG dealt by an axe-type weapon +5%
Upgrade V
Def +16, Max HP +300
Upgrade VI
Max HP +500, STR +1
Upgrade VII
Max HP +700, STR +2
Upgrade VIII
With axe type weapon equiped: when refining +10, +1% Atk (up to 5%) and +1% Max HP (up to 5%) with each refining level after

Goibne's Armor [Armors]
Craftsman Goibne drinks immortal wine when he works, the wine once accidentally dropped on the armor and endowed the armor with special force.

Effect
Def 42

Special Effect
VIT +5 Max HP +10%

Upgrade I
Def +21, VIT +2
Upgrade II
Max HP +50, VIT +3
Upgrade III
Max HP +50, Max SP +50
Upgrade IV
Max HP +100, Max SP +50
Upgrade V
Max HP +200, Max SP +100
Upgrade VI
Max HP +100, Max SP +100, Max HP +2%
Upgrade VII
Def +20,Max HP +500,Vit +1
Upgrade VIII
Def +21,Max HP +500,Vit +1
Upgrade IX
Def +21,Max HP +500,Vit +1
Upgrade X
Max HP +500,Vit +2,Max SP +200; Def +5%; After Refinement +5, each Refinement +1 gives Max HP +1% (Max of 10%)

Goibne's Armor [1] [Armors]
Craftsman Goibne drinks immortal wine when he works, the wine once accidentally dropped on the armor and endowed the armor with special force.

Effect
Def 42

Special Effect
VIT +5 Max HP +10%

Upgrade I
Def +21, VIT +2
Upgrade II
Max HP +50, VIT +3
Upgrade III
Max HP +50, Max SP +50
Upgrade IV
Max HP +100, Max SP +50
Upgrade V
Max HP +200, Max SP +100
Upgrade VI
Max HP +100, Max SP +100, Max HP +2%
Upgrade VII
Def +20,Max HP +500,Vit +1
Upgrade VIII
Def +21,Max HP +500,Vit +1
Upgrade IX
Def +21,Max HP +500,Vit +1
Upgrade X
Max HP +500,Vit +2,Max SP +200; Def +5%; After Refinement +5, each Refinement +1 gives Max HP +1% (Max of 10%)

Holy Robe [Armors]
The armor of Odin's servant, "War Girl", it gives off white light after player wears it.

Effect
Def 37

Special Effect
INT +3
Max SP +5%
SP cost of [Kyrie Eleison], [Magnificat] , [Assumptio] -40%
[Croce Staff IV] + [Holy Robe IV]: Healing increase + 5%. And when [Holy Robe] Refining is +10 or above, the healing increases by 10%
[Staff of Vitality] + [Holy Robe IV]: Healing Increase +5%,[Holy Robe IV] when Refine is +10 and above, Healing Increase + 10%

Upgrade I
Def +13, INT +2
Upgrade II
Def +14, INT +2
Upgrade III
INT +3, Max SP +2%
Upgrade IV
Max SP +3%
Upgrade V
Def +13, DEX +1, Max HP +200
Upgrade VI
Def +14, DEX +2, Max HP +200
Upgrade VII
Def +14, DEX +2, Max HP +200
Upgrade VIII
Max HP +400; Reduces SP cost of [Kyrie Eleison], [Magnificat] and [Assumptio] by an additional 10%; when refining +10, increase 5% Healing Inc.; when refining +15, increase 5% Max SP and increase 5% Max HP

Holy Robe [1] [Armors]
The armor of Odin's servant, "War Girl", it gives off white light after player wears it.

Effect
Def 37

Special Effect
INT +3
Max SP +5%
SP cost of [Kyrie Eleison], [Magnificat] , [Assumptio] -40%
[Croce Staff IV] + [Holy Robe IV]: Healing increase + 5%. And when [Holy Robe] Refining is +10 or above, the healing increases by 10%
[Staff of Vitality] + [Holy Robe IV]: Healing Increase +5%,[Holy Robe IV] when Refine is +10 and above, Healing Increase + 10%

Upgrade I
Def +13, INT +2
Upgrade II
Def +14, INT +2
Upgrade III
INT +3, Max SP +2%
Upgrade IV
Max SP +3%
Upgrade V
Def +13, DEX +1, Max HP +200
Upgrade VI
Def +14, DEX +2, Max HP +200
Upgrade VII
Def +14, DEX +2, Max HP +200
Upgrade VIII
Max HP +400; Reduces SP cost of [Kyrie Eleison], [Magnificat] and [Assumptio] by an additional 10%; when refining +10, increase 5% Healing Inc.; when refining +15, increase 5% Max SP and increase 5% Max HP

Imperial Armor [Armors]
The traditional armor engraved with Lun Midgard Royal Arms, in the changing times, the heraldry representing the royal glory and the high practicability of protecting the users in battle are unchanged.

Effect
Def 105

Special Effect
MDef +63 Max HP +2000 After using [Devotion], restores 2% of Max HP every 5s for 60s +2% Max HP for each refining level gained after reaching refining +10 (Up to 10%)

Upgrade I
Def +21, Max HP +100
Upgrade II
Def +24, Max HP +200
Upgrade III
M.Def +27,Max HP +200
Upgrade IV
Def +5%; After using [Devotion], each 5 sec recover an extra 2% HP for 60 sec. When Refinement is +10. [Shield Charge],[Shield Chain],[Shield Boomerang] Dmg +15%

Imperial Armor [1] [Armors]
The traditional armor engraved with Lun Midgard Royal Arms, in the changing times, the heraldry representing the royal glory and the high practicability of protecting the users in battle are unchanged.

Effect
Def 105

Special Effect
MDef +63 Max HP +2000 After using [Devotion], restores 2% of Max HP every 5s for 60s +2% Max HP for each refining level gained after reaching refining +10 (Up to 10%)

Upgrade I
Def +21, Max HP +100
Upgrade II
Def +24, Max HP +200
Upgrade III
M.Def +27,Max HP +200
Upgrade IV
Def +5%; After using [Devotion], each 5 sec recover an extra 2% HP for 60 sec. When Refinement is +10. [Shield Charge],[Shield Chain],[Shield Boomerang] Dmg +15%

Iron Armor [Armors]
A hard armor made from metal.

Effect
Def 75

Special Effect
Str +3 VIT +2
When equipped by Melee attackers, Atk +20

Upgrade I
Def +20
Upgrade II
Def +25, VIT +2
Upgrade III
VIT +2, STR +5
Upgrade IV
When it is equipped by players of short-ranged job, Atk +40
Upgrade V
Def +24, STR +2
Upgrade VI
Max HP +1000, VIT +2
Upgrade VII
Max HP +1000, VIT +2
Upgrade VIII
When equipped by a melee attacker, ATK +60. If Refining is +10, ATK +3%. If Refining is +15, ATK +3% and Max HP +5%

Iron Armor [1] [Armors]
A hard armor made from metal.

Effect
Def 75

Special Effect
Str +3 VIT +2
When equipped by Melee attackers, Atk +20

Upgrade I
Def +20
Upgrade II
Def +25, VIT +2
Upgrade III
VIT +2, STR +5
Upgrade IV
When it is equipped by players of short-ranged job, Atk +40
Upgrade V
Def +24, STR +2
Upgrade VI
Max HP +1000, VIT +2
Upgrade VII
Max HP +1000, VIT +2
Upgrade VIII
When equipped by a melee attacker, ATK +60. If Refining is +10, ATK +3%. If Refining is +15, ATK +3% and Max HP +5%

Leather Armor [Armors]
The men's clothes convenient for movement.

Effect
Def 28

Leather Armor[1] [Armors]
Leather armor made from monster fur. It has been cut and hardened by curing agent.

Effect
Def 28

Leather Jacket [Armors]
A low-priced leather coat, which shows a special style after being used for a long time. 

Effect
Def 13

Leather Jacket [1] [Armors]
A low-priced leather coat, which shows a special style after being used for a long time. 

Effect
Def 13

Legion Plate Armor [Armors]
The silver-glowing armor, made by famous craftsman, provides overall protection.

Effect
Def 157

Special Effect
VIT +6 Max HP +15% When Refining +5, +10, +15, Crit.Dmg Taken -5%, -10%, -15% respectively

Upgrade I
Def +20, Max HP +500
Upgrade II
Def +21, Max HP +1000
Upgrade III
VIT +2,Max HP +1000
Upgrade IV
Def +5%; VIT +4; When Refinement is +5, Bonus Healing +5%; When Refinement is +10, Bonus Healing +10%

Legion Plate Armor [1] [Armors]
The silver-glowing armor, made by famous craftsman, provides overall protection.

Effect
Def 157

Special Effect
VIT +6 Max HP +15% When Refining +5, +10, +15, Crit.Dmg Taken -5%, -10%, -15% respectively

Upgrade I
Def +20, Max HP +500
Upgrade II
Def +21, Max HP +1000
Upgrade III
VIT +2,Max HP +1000
Upgrade IV
Def +5%; VIT +4; When Refinement is +5, Bonus Healing +5%; When Refinement is +10, Bonus Healing +10%

Light Saint Armor [Armors]
The whitesmith of hymn church, Andrew, Known as "Light Saint", Designed this costume for brave warriors. With excellent defensive force, it had no name at the beginning but all warriors love it very much, so they named it by Andrew - "Light Saint". This is the armor of "Light Saint" suit. Blessed by

Light Saint Armor [1] [Armors]
The whitesmith of hymn church, Andrew, Known as "Light Saint", Designed this costume for brave warriors. With excellent defensive force, it had no name at the beginning but all warriors love it very much, so they named it by Andrew - "Light Saint". This is the armor of "Light Saint" suit. Blessed by

Lord's Clothes [Armors]
The legendary clothes worn by cunning merchants, with flickering sequins.

Effect
Def 24

Special Effect
Str +3 VIT +3 Dex +3

Upgrade I
Def +24
Upgrade II
Str +2
Upgrade III
Def +24
Upgrade IV
VIT +2, DEX +2

Lord's Clothes [1] [Armors]
The legendary clothes worn by merchants with business ethics. It can prove the wearer's excellent taste.

Effect
Def 24

Special Effect
Str +3 VIT +3 Dex +3

Upgrade I
Def +24
Upgrade II
Str +2
Upgrade III
Def +24
Upgrade IV
VIT +2, DEX +2

Lucius's Fierce Armor of Volcano [Armors]
When you put it on, you will feel a hot stream as if it will burn your body.

Effect
Def 42

Special Effect
Armor is forever endowed with fire element

Lucius's Fierce Armor of Volcano [1] [Armors]
When you put it on, you will feel a hot stream as if it will burn your body.

Effect
Def 42

Special Effect
Armor is forever endowed with fire element

Mage Coat [Armors]
The clothes handed down by the ancient wizards, it helps increase wearer's mental strength.

Effect
Def 24

Special Effect
INT +2 M.Atk +3%

Upgrade I
Def +7
Upgrade II
M.Atk +2%
Upgrade III
INT +2
Upgrade IV
CT Variable-10%

Mage Coat [1] [Armors]
The clothes handed down by the ancient wizards, it helps increase wearer's mental strength.

Effect
Def 24

Special Effect
INT +2 M.Atk +3%

Upgrade I
Def +7
Upgrade II
M.Atk +2%
Upgrade III
INT +2
Upgrade IV
CT Variable-10%

Magic Robes of Enchanting Fusion[1] [Armors]
The robes are powered by an abundance of magic, giving their wearer a boost of energy at critical moments.

Effect
Def 92

Special Effect
INT +8 Max HP +800 M.Atk +7% Max HP +5%

Mantle [Armors]
A long coat without a waistband.

Effect
Def 24

Mantle [1] [Armors]
A long coat with a good effect on keeping warm. But it's not a suitable equipment in summer.

Effect
Def 24

Mercenary Armor [Armors]
The iron armor for mercenaries, adapting to a variety of complex conditions.

Effect
Def 84

Mercenary Armor [1] [Armors]
The iron armor for mercenaries, adapting to a variety of complex conditions.

Effect
Def 84

Mercenary Coat [Armors]
The heavy coat for mercenaries, adapting to a variety of complex conditions.

Effect
Def 42

Mercenary Coat [1] [Armors]
The heavy coat for mercenaries, adapting to a variety of complex conditions.

Effect
Def 42

Metal Armor [Armors]
Armor made of hard metal.

Effect
Def 33

Metal Armor [1] [Armors]
A robe designed for easy movement. Sexy clothes for women to wear.

Effect
Def 33

Meteorite Armor [Armors]
It appears to be fortified armor made from unrecognizable meteorites.

Effect
Def 33

Special Effect
Stun, Freeze Resistance +50%

Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +300, Def +5%
Upgrade IV
Def +18,Max HP +300,Petrify Resist +5%
Upgrade V
Def +20,Max HP +400,Fear Resist +5%
Upgrade VI
Max HP +400; Petrify Resist +5%,Fear Resist +5%; For each Refining +1, Petrify +1%, Fear Resist +1%

Meteorite Armor [1] [Armors]
It appears to be fortified armor made from unrecognizable meteorites.

Effect
Def 33

Special Effect
Stun, Freeze Resistance +50%

Upgrade I
Def +18, Max HP +300
Upgrade II
Def +18, Max HP +300
Upgrade III
Def +18, Max HP +300, Def +5%
Upgrade IV
Def +18,Max HP +300,Petrify Resist +5%
Upgrade V
Def +20,Max HP +400,Fear Resist +5%
Upgrade VI
Max HP +400; Petrify Resist +5%,Fear Resist +5%; For each Refining +1, Petrify +1%, Fear Resist +1%

Mink Coat [Armors]
A coat made of soft animal fur. It is seriously criticized by animal protection organization.

Effect
Def 24

Special Effect
Agi +2 Max HP +50

Upgrade I
Max HP +300
Upgrade II
Def +7
Upgrade III
Agi +2
Upgrade IV
Max HP +450, Critical +5

Mink Coat [1] [Armors]
A coat made of soft animal fur. It is seriously criticized by animal protection organization.

Effect
Def 24

Special Effect
Agi +2 Max HP +50

Upgrade I
Max HP +300
Upgrade II
Def +7
Upgrade III
Agi +2
Upgrade IV
Max HP +450, Critical +5

Mithril Gown [Armors]
A garment made of silver silk.

Effect
Def 33

Special Effect
INT +2 Chant disrupts durability +20%

Upgrade I
Max HP +100
Upgrade II
Def +39
Upgrade III
INT +3
Upgrade IV
Chant disrupts durability +30%, Caster receives [High-energy Cast] when being attacked. (This BUFF will not be removed even it's not used for 20 seconds; it takes effect every 30 seconds.)

Mithril Gown [1] [Armors]
A garment made of silver silk.

Effect
Def 33

Special Effect
INT +2 Chant disrupts durability +20%

Upgrade I
Max HP +100
Upgrade II
Def +39
Upgrade III
INT +3
Upgrade IV
Chant disrupts durability +30%, Caster receives [High-energy Cast] when being attacked. (This BUFF will not be removed even it's not used for 20 seconds; it takes effect every 30 seconds.)

Mithril Metal Armor [Armors]
A Mithril armor that protects the user's whole body, Tough and gorgeous.

Effect
Def 90

Special Effect
VIT +2 Max HP +10% When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively

Upgrade I
Def +30, VIT +2
Upgrade II
Def +37, VIT +2
Upgrade III
Max HP +5%
Upgrade IV
When Refining +15, Crit.Dmg taken -15%

Mithril Metal Armor [1] [Armors]
A Mithril armor that protects the user's whole body, Tough and gorgeous.

Effect
Def 90

Special Effect
VIT +2 Max HP +10% When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively

Upgrade I
Def +30, VIT +2
Upgrade II
Def +37, VIT +2
Upgrade III
Max HP +5%
Upgrade IV
When Refining +15, Crit.Dmg taken -15%

Ninja Suit Moonlight [Armors]
Imitation of high-ranking person's clothes in an eastern army carrying out espionage missions.

Effect
Def 46

Special Effect
Luk +8 Attack Spd +10%
Max HP +300
When Refining increases by 5, DMG to L-size monsters +5%
When Refining is +10, close combat DMG +4%. When Refining is +15, close combat DMG +8%

Upgrade I
Def +9, Luk +4
Upgrade II
Def +10, Max HP +100
Upgrade III
Def +10, Luk +4
Upgrade IV
DEF +10 and Max HP +200. When Luk reaches 70, Crit DMG +3%. When Luk reaches 100, Crit DMG +3%. When Luk reaches 130, Crit DMG +6%
Upgrade V
Def +20, Max HP +300
Upgrade VI
Def +20, Max HP +300
Upgrade VII
Max HP +400,Luk +4; Def +5%
Upgrade VIII
Melee Dmg +4%

Ninja Suit Moonlight [1] [Armors]
Imitation of high-ranking person's clothes in an eastern army carrying out espionage missions.

Effect
Def 46

Special Effect
Luk +8 Attack Spd +10%
Max HP +300
When Refining increases by 5, DMG to L-size monsters +5%
When Refining is +10, close combat DMG +4%. When Refining is +15, close combat DMG +8%

Upgrade I
Def +9, Luk +4
Upgrade II
Def +10, Max HP +100
Upgrade III
Def +10, Luk +4
Upgrade IV
DEF +10 and Max HP +200. When Luk reaches 70, Crit DMG +3%. When Luk reaches 100, Crit DMG +3%. When Luk reaches 130, Crit DMG +6%
Upgrade V
Def +20, Max HP +300
Upgrade VI
Def +20, Max HP +300
Upgrade VII
Max HP +400,Luk +4; Def +5%
Upgrade VIII
Melee Dmg +4%

Ninja Suit Sakura [Armors]
A light garment that comes from an island in the East.

Effect
Def 33

Special Effect
Luk +2 Attack Spd +3%

Upgrade I
LUK +1, Def +13
Upgrade II
LUK +1, Attack Spd +2%
Upgrade III
LUK +4, Attack Spd +3%
Upgrade IV
Max HP +300. When Refining is +5, DMG to L-size monsters +5%. When Refining is +10, Melee DMG+4%. When Refining is +15, Melee DMG +8%

Ninja Suit Sakura [1] [Armors]
A light garment that comes from an island in the East.

Effect
Def 33

Special Effect
Luk +2 Attack Spd +3%

Upgrade I
LUK +1, Def +13
Upgrade II
LUK +1, Attack Spd +2%
Upgrade III
LUK +4, Attack Spd +3%
Upgrade IV
Max HP +300. When Refining is +5, DMG to L-size monsters +5%. When Refining is +10, Melee DMG+4%. When Refining is +15, Melee DMG +8%

Orleans's Gown [Armors]
A uniform worn by a monstrous court attendant. No one can interrupt him as long as he begins speaking.

Effect
Def 46

Special Effect
CT Variable +20% The skill's effect will not be interrupted

Upgrade I
Def +15, Max HP +200
Upgrade II
Def +15, Max HP +300
Upgrade III
Def +16, Max HP +300
Upgrade IV
Variable Cast Time -10%. When Refining is +5, Variable Cast Time -5%. When Refining is +10, Variable Cast Time -5% and Fixed Cast Time -5%. When Refining is +15, Magic DMG +5%

Orleans's Gown [1] [Armors]
A uniform worn by a monstrous court attendant. No one can interrupt him as long as he begins speaking.

Effect
Def 46

Special Effect
CT Variable +20% The skill's effect will not be interrupted

Upgrade I
Def +15, Max HP +200
Upgrade II
Def +15, Max HP +300
Upgrade III
Def +16, Max HP +300
Upgrade IV
Variable Cast Time -10%. When Refining is +5, Variable Cast Time -5%. When Refining is +10, Variable Cast Time -5% and Fixed Cast Time -5%. When Refining is +15, Magic DMG +5%

Panties [Armors]
Triangular cloths.

Effect
Def 33

Special Effect
Dex +7
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP

Upgrade I
Def +24, DEX +1, Max HP +30
Upgrade II
DEX +1, Max HP +70
Upgrade III
DEX +1, Flee +5, Max HP +100
Upgrade IV
DEX +1, Flee +5, Max HP +150
Upgrade V
DEX +1, Flee +5, Max HP +150
Upgrade VI
Dex +2

Panties [1] [Armors]
Triangular cloths.

Effect
Def 33

Special Effect
Dex +7
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP

Upgrade I
Def +24, DEX +1, Max HP +30
Upgrade II
DEX +1, Max HP +70
Upgrade III
DEX +1, Flee +5, Max HP +100
Upgrade IV
DEX +1, Flee +5, Max HP +150
Upgrade V
DEX +1, Flee +5, Max HP +150
Upgrade VI
Dex +2

Ranger Clothes [Armors]
The clothes that the Rangers prefer to fight in the forest against monsters.

Effect
Def 46

Special Effect
Dex +5 Atk +8% Increase the influence of intelligence on Falcon's Atk
[Cursed Lyre IV] +[Ranger Clothes IV]: improve the influence of Atk on Falcon's Atk
[PAinful Torture] + [Ranger Clothes IV]: Increase the influence of Atk on Beast’s Atk

Upgrade I
Def +8, Dex +1
Upgrade II
Def +9, Dex +2
Upgrade III
Def +10, Dex +2
Upgrade IV
Def +11, Atk +4%, [Cursed Lyre IV] +[Ranger Clothes IV]: improves the influence of Atk on Falcon's Atk
Upgrade V
Def +18,Dex +1
Upgrade VI
Def +18,Dex +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000; Def +5%; Refinement +10, Atk +4%; When INT reaches 180 and above, increase Atk effect against Falcon

Ranger Clothes [1] [Armors]
The clothes that the Rangers prefer to fight in the forest against monsters.

Effect
Def 46

Special Effect
Dex +5 Atk +8% Increase the influence of intelligence on Falcon's Atk
[Cursed Lyre IV] +[Ranger Clothes IV]: improve the influence of Atk on Falcon's Atk
[PAinful Torture] + [Ranger Clothes IV]: Increase the influence of Atk on Beast’s Atk

Upgrade I
Def +8, Dex +1
Upgrade II
Def +9, Dex +2
Upgrade III
Def +10, Dex +2
Upgrade IV
Def +11, Atk +4%, [Cursed Lyre IV] +[Ranger Clothes IV]: improves the influence of Atk on Falcon's Atk
Upgrade V
Def +18,Dex +1
Upgrade VI
Def +18,Dex +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000; Def +5%; Refinement +10, Atk +4%; When INT reaches 180 and above, increase Atk effect against Falcon

Resolute Armor [Armors]
You can't even defeat my will. How can you stop this armor with determined will to fight?

Effect
Def 24

Special Effect
Max HP +100 Increase Max HP by BaseLv×10 Increase Def by BaseLv×0.6

Robe of Cast [Armors]
College Mages usually wear this when they make magic scrolls so as to improve their affinity.

Effect
Def 31

Special Effect
INT +4 M.Atk +5% CT Variable -10%
[Wizardry Staff VIII] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: -5% CT Variable, +3% M.Dmg, +3% Ignore MDef
[Wizard’s Power] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: CT Variable -5%, M.Dmg +3%, Ignore M.Def +3%

Upgrade I
Def +15
Upgrade II
INT +5
Upgrade III
INT +2, M.Atk +1%
Upgrade IV
M.Atk +4%
Upgrade V
Def +23, Dex +1
Upgrade VI
Def +23, Dex +2
Upgrade VII
Max HP +400, Dex +2
Upgrade VIII
Max HP +600. When Refining is +10, Magic DEF Ignorance +5%. When Refining is +15, Magic ATK +5%

Robe of Cast [1] [Armors]
College Mages usually wear this when they make magic scrolls so as to improve their affinity.

Effect
Def 31

Special Effect
INT +4 M.Atk +5% CT Variable -10%
[Wizardry Staff VIII] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: -5% CT Variable, +3% M.Dmg, +3% Ignore MDef
[Wizard’s Power] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: CT Variable -5%, M.Dmg +3%, Ignore M.Def +3%

Upgrade I
Def +15
Upgrade II
INT +5
Upgrade III
INT +2, M.Atk +1%
Upgrade IV
M.Atk +4%
Upgrade V
Def +23, Dex +1
Upgrade VI
Def +23, Dex +2
Upgrade VII
Max HP +400, Dex +2
Upgrade VIII
Max HP +600. When Refining is +10, Magic DEF Ignorance +5%. When Refining is +15, Magic ATK +5%

Robe of Judgment [Armors]
It is not only a symbol of the divine status of the judgment, but also a sacred blessing against the curse of the devil, and when magic swordsman Thanatos became the victim of the curse of Satan Morocc, it is default code for all opponents of devil wear blessed clothes.

Effect
Def 92

Special Effect
INT +5 Max HP +1000 Max SP +200 CT Variable -5% +100% [Adoramus] multiplier upon reaching refining +10

Upgrade I
Def +15, INT +2
Upgrade II
Def +18, INT +2
Upgrade III
Max HP +500, INT +3
Upgrade IV
Max HP +500, INT +3, M.Def +5%; When Refinement is +5, [Adoramus] skill multiplier +50%

Robe of Judgment [1] [Armors]
It is not only a symbol of the divine status of the judgment, but also a sacred blessing against the curse of the devil, and when magic swordsman Thanatos became the victim of the curse of Satan Morocc, it is default code for all opponents of devil wear blessed clothes.

Effect
Def 92

Special Effect
INT +5 Max HP +1000 Max SP +200 CT Variable -5% +100% [Adoramus] multiplier upon reaching refining +10

Upgrade I
Def +15, INT +2
Upgrade II
Def +18, INT +2
Upgrade III
Max HP +500, INT +3
Upgrade IV
Max HP +500, INT +3, M.Def +5%; When Refinement is +5, [Adoramus] skill multiplier +50%

Robe of the Dead [Armors]
Since the beginning of the “Midnight Party”, the outfits of the dead have become a new fashion trend in Midgard.

Effect
Def 92

Rogue Clothes [Armors]
Very lightweight clothes.

Effect
Def 28

Special Effect
Agi +3 Str +1

Upgrade I
Def +3, M.Def +10
Upgrade II
AGI +1, M.Def +10
Upgrade III
AGI +1, STR +3
Upgrade IV
STR +6

Rogue Clothes [1] [Armors]
Very lightweight clothes.

Effect
Def 28

Special Effect
Agi +3 Str +1

Upgrade I
Def +3, M.Def +10
Upgrade II
AGI +1, M.Def +10
Upgrade III
AGI +1, STR +3
Upgrade IV
STR +6

Saint's Cape [Armors]
The robe covered in sacred radiance, and one can be full of strength by putting it on.

Effect
Def 72

Special Effect
VIT +5 Def +50 Max HP +800 Every 200 points of Max HP will bring 1 point of Atk for the wearer
[Studded Knuckles] + [Saint's Cape IV]: Max HP +5%
[Slash V] +[Saint's Cape IV]: Attack Spd +5%, Atk +5%
[Heaven's Wrath] + [Saint's Cape IV]: Attack Spd +5%, Atk +5%

Upgrade I
Max HP +150
Upgrade II
Max HP +200, VIT +1
Upgrade III
Max HP +200, VIT +2
Upgrade IV
Max HP +250, VIT +2
Upgrade V
Def +24, Max HP +400
Upgrade VI
Def +24, Max HP +500
Upgrade VII
Attack Spd +5%,STR +5,M.Def +5%
Upgrade VIII
When Refining is +5 and a blunt weapon or Knuckles are equipped, ATK +5%. When Refining is +10 and a blunt weapon or Knuckles are equipped, Crit +2 and Crit DMG +5%. When Refining is +15 and a blunt weapon of Knuckles are equipped, Crit +3 and Crit DMG +10%

Saint's Cape [1] [Armors]
The robe covered in sacred radiance, and one can be full of strength by putting it on.

Effect
Def 72

Special Effect
VIT +5 Def +50 Max HP +800 Every 200 points of Max HP will bring 1 point of Atk for the wearer
[Studded Knuckles] + [Saint's Cape IV]: Max HP +5%
[Slash V] +[Saint's Cape IV]: Attack Spd +5%, Atk +5%
[Heaven's Wrath] + [Saint's Cape IV]: Attack Spd +5%, Atk +5%

Upgrade I
Max HP +150
Upgrade II
Max HP +200, VIT +1
Upgrade III
Max HP +200, VIT +2
Upgrade IV
Max HP +250, VIT +2
Upgrade V
Def +24, Max HP +400
Upgrade VI
Def +24, Max HP +500
Upgrade VII
Attack Spd +5%,STR +5,M.Def +5%
Upgrade VIII
When Refining is +5 and a blunt weapon or Knuckles are equipped, ATK +5%. When Refining is +10 and a blunt weapon or Knuckles are equipped, Crit +2 and Crit DMG +5%. When Refining is +15 and a blunt weapon of Knuckles are equipped, Crit +3 and Crit DMG +10%

Saint's Robe [Armors]
A sacred dress with the blessing of the goddess.

Effect
Def 33

Special Effect
VIT +2 Def +20 Max HP +200

Upgrade I
Def +39
Upgrade II
VIT +3, Def +30
Upgrade III
Max HP +600
Upgrade IV
Every 200 max HP will provide the bearer with 1 Atk

Saint's Robe [1] [Armors]
A sacred dress with the blessing of the goddess.

Effect
Def 33

Special Effect
VIT +2 Def +20 Max HP +200

Upgrade I
Def +39
Upgrade II
VIT +3, Def +30
Upgrade III
Max HP +600
Upgrade IV
Every 200 max HP will provide the bearer with 1 Atk

Saphien's Armor of Ocean [Armors]
When you put it on, this armor wraps you tightly and makes you feel the cold breath.

Effect
Def 28

Special Effect
Armor is forever endowed with water element

Saphien's Armor of Ocean [1] [Armors]
When you put it on, this armor wraps you tightly and makes you feel the cold breath.

Effect
Def 28

Special Effect
Armor is forever endowed with water element

Scapulare [Armors]
Baptized clothes.

Effect
Def 24

Special Effect
INT +2 Max SP +3%

Upgrade I
Def +13
Upgrade II
INT +1
Upgrade III
Max SP +2%
Upgrade IV
The SP costs of [Kyrie Eleison], [Magnificat] and [Assumptio] are reduced by 40%.

Scapulare [1] [Armors]
Baptized clothes.

Effect
Def 24

Special Effect
INT +2 Max SP +3%

Upgrade I
Def +13
Upgrade II
INT +1
Upgrade III
Max SP +2%
Upgrade IV
The SP costs of [Kyrie Eleison], [Magnificat] and [Assumptio] are reduced by 40%.

Silk Robe [Armors]
Clothes made of advanced cloth, with excellent M.Def.

Effect
Def 28

Special Effect
M.Def +20 Water Dmg Taken -15%
[Tidal Shoes VI] +[Silk Robe VI]: Has a 10% chance to turn the target into Water target for 10 seconds during auto attacks

Upgrade I
Def +21, suffer water damage-5%
Upgrade II
Water Dmg Taken -5%, AGI +4
Upgrade III
AGI +4, Crit.Dam of M.Atk +3%
Upgrade IV
Max HP +100, Crit.Dmg of M.Atk +3%
Upgrade V
Max HP +100, Crit.Dmg of M.Atk +4%
Upgrade VI
Max HP +300

Silk Robe [1] [Armors]
Clothes made of advanced cloth, with excellent M.Def.

Effect
Def 28

Special Effect
M.Def +20 Water Dmg Taken -15%
[Tidal Shoes VI] +[Silk Robe VI]: Has a 10% chance to turn the target into Water target for 10 seconds during auto attacks

Upgrade I
Def +21, suffer water damage-5%
Upgrade II
Water Dmg Taken -5%, AGI +4
Upgrade III
AGI +4, Crit.Dam of M.Atk +3%
Upgrade IV
Max HP +100, Crit.Dmg of M.Atk +3%
Upgrade V
Max HP +100, Crit.Dmg of M.Atk +4%
Upgrade VI
Max HP +300

Silver Robe [Armors]
A fine robe made of Mithril silver, a dazzling item shining magic rhymes.

Effect
Def 72

Special Effect
INT +5 Chant disrupts durability +30% Max HP +100
Caster receives [High-energy Cast], the next skill to be cast will turn into sudden skill. (This BUFF will not be removed even it's not used for 20 seconds, Every 30 seconds this skill can be triggered once only.)
[Silver Robe] + [Statue of Archangel IV]: M.Atk +12%

Upgrade I
Def +8, Max HP +75
Upgrade II
Def +9, Max HP +100
Upgrade III
Def +9, Max HP +125
Upgrade IV
Def +10, Int +5

Silver Robe [1] [Armors]
A fine robe made of Mithril silver, a dazzling item shining magic rhymes.

Effect
Def 72

Special Effect
INT +5 Chant disrupts durability +30% Max HP +100
Caster receives [High-energy Cast], the next skill to be cast will turn into sudden skill. (This BUFF will not be removed even it's not used for 20 seconds, Every 30 seconds this skill can be triggered once only.)
[Silver Robe] + [Statue of Archangel IV]: M.Atk +12%

Upgrade I
Def +8, Max HP +75
Upgrade II
Def +9, Max HP +100
Upgrade III
Def +9, Max HP +125
Upgrade IV
Def +10, Int +5

Sniping Suit [Armors]
Cuffs specially designed for archery, and equipped with a device to help stretch muscles, Causing each arrow to inflict deadly damage on the enemy.

Effect
Def 72

Special Effect
Attack Spd +6%
Flee +25
When Luc reaches 60, Crit. DMG +3%
When Luc reaches 90, Crit. DMG +4%
When Luc reaches 120, Crit. DMG +5%
[Sniping Suit IV] +[Malang Snow Crab IV]: Agi +5, Crit.Dmg +10%
[Overlord Crab Bow] + [Sniping Suit IV]: AGI +5,Crit. Dmg +10%

Upgrade I
Def +8
Upgrade II
Def +8
Upgrade III
Attack Spd +4%
Upgrade IV
Crit DMG +5%. When Refining is +5, Crit DMG +3%. When Refining is +10, Crit DMG +5%. When Refining is +15, Crit DMG +7%
Upgrade V
Def +16,AGI +2
Upgrade VI
Def +16,AGI +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000,DEX +2;M.Def +5%;Have a 5% chance of Atk +5% when landing crits, continues 5 sec

Sniping Suit [1] [Armors]
Cuffs specially designed for archery, and equipped with a device to help stretch muscles, Causing each arrow to inflict deadly damage on the enemy.

Effect
Def 72

Special Effect
Attack Spd +6%
Flee +25
When Luc reaches 60, Crit. DMG +3%
When Luc reaches 90, Crit. DMG +4%
When Luc reaches 120, Crit. DMG +5%
[Sniping Suit IV] +[Malang Snow Crab IV]: Agi +5, Crit.Dmg +10%
[Overlord Crab Bow] + [Sniping Suit IV]: AGI +5,Crit. Dmg +10%

Upgrade I
Def +8
Upgrade II
Def +8
Upgrade III
Attack Spd +4%
Upgrade IV
Crit DMG +5%. When Refining is +5, Crit DMG +3%. When Refining is +10, Crit DMG +5%. When Refining is +15, Crit DMG +7%
Upgrade V
Def +16,AGI +2
Upgrade VI
Def +16,AGI +2
Upgrade VII
Max HP +500,Dex +2
Upgrade VIII
Max HP +1000,DEX +2;M.Def +5%;Have a 5% chance of Atk +5% when landing crits, continues 5 sec

Stardust Robe [Armors]
The robes that astrologists like to wear.

Effect
Def 31

Special Effect
Dex +4 Max SP +240

Upgrade I
Def +10, INT +2
Upgrade II
Def +13, INT +2
Upgrade III
INT +2, Max SP +240
Upgrade IV
Intelligence +2, Max SP +240. When equips both [Stardust Robe IV] and [Luna Brooch VI], All Hunter’s trap skills damage +10%
Upgrade V
Def +17, Dex +2
Upgrade VI
Def +17, Dex +2
Upgrade VII
Def +17, INT +2
Upgrade VIII
All Hunter’s Trap skills SP cost -10%; when refining +10, +2% Hunter's Trap skills damage for each refining level after (up to 10%); when refining +15, +5% Hunter’s Trap skills damage

Stardust Robe [1] [Armors]
The robes that astrologists like to wear.

Effect
Def 31

Special Effect
Dex +4 Max SP +240

Upgrade I
Def +10, INT +2
Upgrade II
Def +13, INT +2
Upgrade III
INT +2, Max SP +240
Upgrade IV
Intelligence +2, Max SP +240. When equips both [Stardust Robe IV] and [Luna Brooch VI], All Hunter’s trap skills damage +10%
Upgrade V
Def +17, Dex +2
Upgrade VI
Def +17, Dex +2
Upgrade VII
Def +17, INT +2
Upgrade VIII
All Hunter’s Trap skills SP cost -10%; when refining +10, +2% Hunter's Trap skills damage for each refining level after (up to 10%); when refining +15, +5% Hunter’s Trap skills damage

Staunch Armor [Armors]
Simplicity and angled design make armor users believe that their will grows stronger.

Effect
Def 84

Special Effect
Str +2 Dex +1 Avoid fear effect

Upgrade I
Def +21, STR +2
Upgrade II
Def +21, STR +2
Upgrade III
Def +21, STR +2
Upgrade IV
STR +2, DEX +4
Upgrade V
DEX +5, Max HP +200
Upgrade VI
Max HP +300, Atk Damage in [Grand Cross] +10%
Upgrade VII
Def +21, STR +1
Upgrade VIII
Str +1, Max HP +500
Upgrade IX
DEX +2, Max HP +1000
Upgrade X
Increases ATK DMG of Grand Cross by 10%. When Refining is +10, ATK +3%. When Refining is +15, ATK +3% and Magic ATK +3%

Staunch Armor [1] [Armors]
Simplicity and angled design make armor users believe that their will grows stronger.

Effect
Def 84

Special Effect
Str +2 Dex +1 Avoid fear effect

Upgrade I
Def +21, STR +2
Upgrade II
Def +21, STR +2
Upgrade III
Def +21, STR +2
Upgrade IV
STR +2, DEX +4
Upgrade V
DEX +5, Max HP +200
Upgrade VI
Max HP +300, Atk Damage in [Grand Cross] +10%
Upgrade VII
Def +21, STR +1
Upgrade VIII
Str +1, Max HP +500
Upgrade IX
DEX +2, Max HP +1000
Upgrade X
Increases ATK DMG of Grand Cross by 10%. When Refining is +10, ATK +3%. When Refining is +15, ATK +3% and Magic ATK +3%

Staunch Clothes [Armors]
Simplicity and angled design make cape users believe that their will grows stronger.

Effect
Def 37

Special Effect
Dex +1 INT +2 Avoid fear effect
[Sura Rampage] + [Staunch Clothes X] + [Staunch Ring IV]: +5% [Hell Gate] damage
[Sky Smash] + [Staunch Clothes X] + [Staunch Ring IV]: 【Hell Gate] Dmg +5%

Upgrade I
Def +27, INT +2
Upgrade II
INT +4, DEX +1
Upgrade III
DEX +1, Max SP +50
Upgrade IV
DEX +1, Max HP +100
Upgrade V
Max SP +50, Max HP +300
Upgrade VI
For [Asura Strike], the damage multiplier of [Skill level x4 + Remaining Sp/100] increases by 2
Upgrade VII
Def +13, DEX +1, Max HP +200
Upgrade VIII
Def +14, DEX +1, Max HP +300
Upgrade IX
Def +14, DEX +2, Max HP +300
Upgrade X
Grants +50% [Hell Gate] damage multiplier; +250 Max Sp; when refining +10, +5% Max Hp; when refining +15, +5% ATK and +15% damage dealt to L-sized monsters.

Staunch Clothes [1] [Armors]
Simplicity and angled design make cape users believe that their will grows stronger.

Effect
Def 37

Special Effect
Dex +1 INT +2 Avoid fear effect
[Sura Rampage] + [Staunch Clothes X] + [Staunch Ring IV]: +5% [Hell Gate] damage
[Sky Smash] + [Staunch Clothes X] + [Staunch Ring IV]: 【Hell Gate] Dmg +5%

Upgrade I
Def +27, INT +2
Upgrade II
INT +4, DEX +1
Upgrade III
DEX +1, Max SP +50
Upgrade IV
DEX +1, Max HP +100
Upgrade V
Max SP +50, Max HP +300
Upgrade VI
For [Asura Strike], the damage multiplier of [Skill level x4 + Remaining Sp/100] increases by 2
Upgrade VII
Def +13, DEX +1, Max HP +200
Upgrade VIII
Def +14, DEX +1, Max HP +300
Upgrade IX
Def +14, DEX +2, Max HP +300
Upgrade X
Grants +50% [Hell Gate] damage multiplier; +250 Max Sp; when refining +10, +5% Max Hp; when refining +15, +5% ATK and +15% damage dealt to L-sized monsters.

Summoner Coat [Armors]
The wearer can feel the power of magic in his clothes, and his mind will become clear.

Effect
Def 24

Special Effect
Dex +2 Max SP +60

Upgrade I
Def +7
Upgrade II
DEX +1, Max SP +10
Upgrade III
DEX +1, Max SP +10
Upgrade IV
Max SP +160

Summoner Coat [1] [Armors]
The wearer can feel the power of magic in his clothes, and his mind will become clear.

Effect
Def 24

Special Effect
Dex +2 Max SP +60

Upgrade I
Def +7
Upgrade II
DEX +1, Max SP +10
Upgrade III
DEX +1, Max SP +10
Upgrade IV
Max SP +160

Surging Magic Robe [Armors]
The robes are powered by an abundance of magic, giving their wearer a boost of energy at critical moments.

Effect
Def 92

Special Effect
INT +8 Max HP +800 M.Atk +7% Max HP +5%

Thief Clothes [Armors]
Unlike ordinary thieves, the thieves in this outfit focused on the treasure and helped the poor.

Effect
Def 31

Special Effect
M.Def +20 Agi +5 Str +10
[Thief Clothes VIII] + [Holy Dagger VIII]: +15% damage against S-sized targets, +5% to M-sized targets and +10% to L-sized targets
[Stalker's Knife] + [Thief Clothes VIII]: Dmg to Small-sized targets +15%, Dmg to Mid-sized targets +5%, Dmg to Large-sized targets +10%

Upgrade I
Def +10, AGI +1
Upgrade II
Def +13, AGI +1
Upgrade III
AGI +2, STR +4
Upgrade IV
When using daggers, Atk +6%, STR +4
Upgrade V
Def +17, AGI +1
Upgrade VI
Def +17, Agi +1, MDef +10
Upgrade VII
Def +17, Agi +1, MDef +10
Upgrade VIII
With dagger type weapon equipped: when refining +10, +2 %Atk; when refining +15, +4% Atk and ignores 5% Def

Thief Clothes [1] [Armors]
Unlike ordinary thieves, the thieves in this outfit focused on the treasure and helped the poor.

Effect
Def 31

Special Effect
M.Def +20 Agi +5 Str +10
[Thief Clothes VIII] + [Holy Dagger VIII]: +15% damage against S-sized targets, +5% to M-sized targets and +10% to L-sized targets
[Stalker's Knife] + [Thief Clothes VIII]: Dmg to Small-sized targets +15%, Dmg to Mid-sized targets +5%, Dmg to Large-sized targets +10%

Upgrade I
Def +10, AGI +1
Upgrade II
Def +13, AGI +1
Upgrade III
AGI +2, STR +4
Upgrade IV
When using daggers, Atk +6%, STR +4
Upgrade V
Def +17, AGI +1
Upgrade VI
Def +17, Agi +1, MDef +10
Upgrade VII
Def +17, Agi +1, MDef +10
Upgrade VIII
With dagger type weapon equipped: when refining +10, +2 %Atk; when refining +15, +4% Atk and ignores 5% Def

Tights [Armors]
The suitable clothes to make you easier to move.

Effect
Def 28

Special Effect
Dex +2 Atk +4%

Upgrade I
Def +18
Upgrade II
DEX +1, Atk +2%
Upgrade III
DEX +2, Atk +2%
Upgrade IV
Increases INT's influence on the pet's Atk.

Tights [1] [Armors]
The suitable clothes to make you easier to move.

Effect
Def 28

Special Effect
Dex +2 Atk +4%

Upgrade I
Def +18
Upgrade II
DEX +1, Atk +2%
Upgrade III
DEX +2, Atk +2%
Upgrade IV
Increases INT's influence on the pet's Atk.

Undead Armor [1] [Armors]
This spooky armor doesn't need cleaning or maintaining.

Effect
Def 92

Undead Robes [1] [Armors]
Since the beginning of the “Midnight Party”, the outfits of the dead have become a new fashion trend in Midgard.

Effect
Def 92

Wooden Mail [Armors]
An armor made of wood .

Effect
Def 46

Special Effect
Str +2 VIT +1

Upgrade I
Def +29
Upgrade II
Str +1
Upgrade III
VIT +1
Upgrade IV
Melee Atk +20

Wooden Mail [1] [Armors]
The armor made from wood boards through simple treatment, only with the basic defensive power.

Effect
Def 46

Special Effect
Str +2 VIT +1

Upgrade I
Def +29
Upgrade II
Str +1
Upgrade III
VIT +1
Upgrade IV
Melee Atk +20