Genetic


Potion, Equipment destruction, Homunculus
Cart Boost
Level Cast Time CD SP Description
1 0 1.5 40 Increases Genetic’s Move Spd by 6% and Atk by 20 in 60s. Can only be used with Cart equipped
2 0 1.5 44 Increases Genetic’s Move Spd by 12% and Atk by 40 in 60s. Can only be used with Cart equipped
3 0 1.5 48 Increases Genetic’s Move Spd by 18% and Atk by 60 in 60s. Can only be used with Cart equipped
4 0 1.5 52 Increases Genetic’s Move Spd by 24% and Atk by 80 in 60s. Can only be used with Cart equipped
5 0 1.5 56 Increases Genetic’s Move Spd by 30% and Atk by 100 in 60s. Can only be used with Cart equipped
Cart Cannon
Level Cast Time CD SP Description
1 2 1.5 25 Use the cannon mounted on the cart to deal Atk* ( 420% +INT/20) damage to an enemy and all enemies around it. Can only be used with Cart equipped
2 2 1.5 27 Use the cannon mounted on the cart to deal Atk* ( 510% +INT/20) damage to an enemy and all enemies around it. Can only be used with Cart equipped
3 2 1.5 29 Use the cannon mounted on the cart to deal Atk* ( 600% +INT/20) damage to an enemy and all enemies around it. Can only be used with Cart equipped
4 2 1.5 31 Use the cannon mounted on the cart to deal Atk* ( 690% +INT/20) damage to an enemy and all enemies around it. Can only be used with Cart equipped
5 2 1.5 33 Use the cannon mounted on the cart to deal Atk* ( 780% +INT/20) damage to an enemy and all enemies around it. Can only be used with Cart equipped
Crazy Weed
Level Cast Time CD SP Description
1 3 1.5 38 Summon a plant to deal earth damage equal to 720% Atk to enemies in range and removes 2 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
2 3 1.5 42 Summon a plant to deal earth damage equal to 790% Atk to enemies in range and removes 2 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
3 3 1.5 46 Summon a plant to deal earth damage equal to 860% Atk to enemies in range and removes 3 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
4 3 1.5 50 Summon a plant to deal earth damage equal to 930% Atk to enemies in range and removes 3 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
5 3 1.5 54 Summon a plant to deal earth damage equal to 1000% Atk to enemies in range and removes 4 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
6 3 1.5 58 Summon a plant to deal earth damage equal to 1070% Atk to enemies in range and removes 4 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
7 3 1.5 62 Summon a plant to deal earth damage equal to 1140% Atk to enemies in range and removes 5 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
8 3 1.5 66 Summon a plant to deal earth damage equal to 1210% Atk to enemies in range and removes 6 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
9 3 1.5 70 Summon a plant to deal earth damage equal to 1280% Atk to enemies in range and removes 7 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
10 3 1.5 74 Summon a plant to deal earth damage equal to 1350% Atk to enemies in range and removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more)
11 3 1.5 78 Summon a plant that inflicts Earth Physical Damage equivalent to 1400% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 4% chance of randomly removing 2 Gain Effect from enemies
12 3 1.5 82 Summon a plant that inflicts Earth Physical Damage equivalent to 1450% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 8% chance of randomly removing 2 Gain Effect from enemies
13 3 1.5 86 Summon a plant that inflicts Earth Physical Damage equivalent to 1500% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 12% chance of randomly removing 2 Gain Effect from enemies
14 3 1.5 90 Summon a plant that inflicts Earth Physical Damage equivalent to 1550% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 16% chance of randomly removing 2 Gain Effect from enemies
15 3 1.5 94 Summon a plant that inflicts Earth Physical Damage equivalent to 1600% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 20% chance of randomly removing 2 Gain Effect from enemies
Demonic Fire
Level Cast Time CD SP Description
1 0 1.5 10 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 200% Atk damage with a 3% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
2 0 1.5 12 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 240% Atk damage with a 6% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
3 0 1.5 14 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 280% Atk damage with a 9% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
4 0 1.5 16 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 320% Atk damage with a 12% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
5 0 1.5 18 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 360% Atk damage with a 15% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created
6 0 1.5 20 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 400% Atk damage with a 18% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
7 0 1.5 22 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 440% Atk damage with a 21% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
8 0 1.5 24 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 480% Atk damage with a 24% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
9 0 1.5 26 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 520% Atk damage with a 27% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created
10 0 1.5 28 Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created
Fire Expansion
Level Cast Time CD SP Description
1 2.5 2 50 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 7% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
2 2.5 2 52 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 14% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
3 2.5 2 54 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 21% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
4 2.5 2 56 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 28% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
5 2.5 2 58 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 35% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
6 2.5 2 60 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 42% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
7 2.5 2 62 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 49% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
8 2.5 2 64 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 56% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
9 2.5 2 66 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 63% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
10 2.5 2 68 Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 70% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
Genetic Modification
Level Cast Time CD SP Description
1 0 0 Increases Genetic’s VIT by 2 . Each point of VIT increases Max HP by an extra 4
2 0 0 Increases Genetic’s VIT by 4 . Each point of VIT increases Max HP by an extra 8
3 0 0 Increases Genetic’s VIT by 6 . Each point of VIT increases Max HP by an extra 12
4 0 0 Increases Genetic’s VIT by 8 . Each point of VIT increases Max HP by an extra 16
5 0 0 Increases Genetic’s VIT by 10 . Each point of VIT increases Max HP by an extra 20
6 0 0 Increases Genetic’s VIT by 12 . Each point of VIT increases Max HP by an extra 24
7 0 0 Increases Genetic’s VIT by 14 . Each point of VIT increases Max HP by an extra 28
8 0 0 Increases Genetic’s VIT by 16 . Each point of VIT increases Max HP by an extra 32
9 0 0 Increases Genetic’s VIT by 18 . Each point of VIT increases Max HP by an extra 36
10 0 0 Increases Genetic’s VIT by 20 . Each point of VIT increases Max HP by an extra 40
11 0 0 Increase Genetic’s VIT by 20 and INT by 2 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.2
12 0 0 Increase Genetic’s VIT by 20 and INT by 4 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.4
13 0 0 Increase Genetic’s VIT by 20 and INT by 6 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.6
14 0 0 Increase Genetic’s VIT by 20 and INT by 8 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.8
15 0 0 Increase Genetic’s VIT by 20 and INT by 10 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 1
Health Link
Level Cast Time CD SP Description
1 2 1 32 Transfer 7% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies
2 2 1 34 Transfer 14% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies
3 2 1 36 Transfer 21% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies
4 2 1 38 Transfer 28% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies
5 2 1 40 Transfer 35% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies
6 2 1 45 Within 30 sec, transfer 38% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 5% . Effect wears off once Homunculus dies.
7 2 1 50 Within 30 sec, transfer 41% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 10% . Effect wears off once Homunculus dies.
8 2 1 55 Within 30 sec, transfer 44% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 15% . Effect wears off once Homunculus dies.
9 2 1 60 Within 30 sec, transfer 47% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 20% . Effect wears off once Homunculus dies.
10 2 1 65 Within 30 sec, transfer 50% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 25% . Effect wears off once Homunculus dies.
Life Merge
Level Cast Time CD SP Description
1 0 1 40 Reduces Genetic’s Max HP by 2% . For the next 60 sec, increases Homunculus’ Atk, M.Atk by 10% and Hell Plant’s damage by 3%
2 0 1 42 Reduces Genetic’s Max HP by 4% . For the next 70 sec, increases Homunculus’ Atk, M.Atk by 20% and Hell Plant’s damage by 6%
3 0 1 44 Reduces Genetic’s Max HP by 6% . For the next 80 sec, increases Homunculus’ Atk, M.Atk by 30% and Hell Plant’s damage by 9%
4 0 1 46 Reduces Genetic’s Max HP by 8% . For the next 90 sec, increases Homunculus’ Atk, M.Atk by 40% and Hell Plant’s damage by 12%
5 0 1 48 Reduces Genetic’s Max HP by 10% . For the next 100 sec, increases Homunculus’ Atk, M.Atk by 50% and Hell Plant’s damage by 15%
6 0 1 50 Reduces Genetic’s Max HP by 12% . For the next 110 sec, increases Homunculus’ Atk, M.Atk by 60% and Hell Plant’s damage by 18%
7 0 1 52 Reduces Genetic’s Max HP by 14% . For the next 120 sec, increases Homunculus’ Atk, M.Atk by 70% and Hell Plant’s damage by 21%
8 0 1 54 Reduces Genetic’s Max HP by 16% . For the next 130 sec, increases Homunculus’ Atk, M.Atk by 80% and Hell Plant’s damage by 24%
9 0 1 56 Reduces Genetic’s Max HP by 18% . For the next 140 sec, increases Homunculus’ Atk, M.Atk by 90% and Hell Plant’s damage by 27%
10 0 1 58 Reduces Genetic’s Max HP by 20% . For the next 150 sec, increases Homunculus’ Atk, M.Atk by 100% and Hell Plant’s damage by 30%
Mandragora Howling
Level Cast Time CD SP Description
1 3 1.5 30 Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 20 , their Max SP by 10% and the CT fixed of all their skills is increased by 0.2 sec for 10 sec
2 3 1.5 33 Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 40 , their Max SP by 20% and the CT fixed of all their skills is increased by 0.4 sec for 10 sec
3 3 1.5 36 Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 60 , their Max SP by 30% and the CT fixed of all their skills is increased by 0.6 sec for 10 sec
4 3 1.5 39 Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 80 , their Max SP by 40% and the CT fixed of all their skills is increased by 0.8 sec for 10 sec
5 3 1.5 42 Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 100 , their Max SP by 50% and the CT fixed of all their skills is increased by 1 sec for 10 sec
6 3 1.5 48 Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 110 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 11 sec
7 3 1.5 54 Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 120 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 12 sec
8 3 1.5 60 Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 130 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 13 sec
9 3 1.5 66 Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 140 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 14 sec
10 3 1.5 72 Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 150 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 15 sec
Searing Storm
Level Cast Time CD SP Description
1 0 0 Enemies caught in Demonic Fire take 3% more fire damage and take 4% more damage when hit by Improved Acid Demonstration
2 0 0 Enemies caught in Demonic Fire take 6% more fire damage and take 8% more damage when hit by Improved Acid Demonstration
3 0 0 Enemies caught in Demonic Fire take 9% more fire damage and take 12% more damage when hit by Improved Acid Demonstration
4 0 0 Enemies caught in Demonic Fire take 12% more fire damage and take 16% more damage when hit by Improved Acid Demonstration
5 0 0 Enemies caught in Demonic Fire take 15% more fire damage and take 20% more damage when hit by Improved Acid Demonstration
Thorns Trap
Level Cast Time CD SP Description
1 0 1 12 Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 2 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 2 can be placed
2 0 1 15 Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 4 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 3 can be placed
3 0 1 18 Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 6 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 4 can be placed
4 0 1 21 Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 8 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 5 can be placed
5 0 1 24 Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 10 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 6 can be placed
Unstable Potion
Level Cast Time CD SP Description
1 0 0 All Dmg of [Improved Acid Demonstration] & [Fire Expansion] fluctuates between the range of 80%~ 130%
2 0 0 All Dmg of [Improved Acid Demonstration] & [Fire Expansion] fluctuates between the range of 80%~ 135%
3 0 0 All Dmg of [Improved Acid Demonstration] & [Fire Expansion] fluctuates between the range of 80%~ 140%
4 0 0 All Dmg of [Improved Acid Demonstration] & [Fire Expansion] fluctuates between the range of 80%~ 145%
5 0 0 All Dmg of [Improved Acid Demonstration] & [Fire Expansion] fluctuates between the range of 80%~ 150%