Frenzy |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 90% , Healing received decreases by 100% |
2 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 80% , Healing received decreases by 90% |
3 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 70% , Healing received decreases by 80% |
4 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 60% , Healing received decreases by 70% |
5 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 50% , Healing received decreases by 60% |
6 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 40% , Healing received decreases by 50% |
7 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 30% , Healing received decreases by 40% |
8 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 20% , Healing received decreases by 30% |
9 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 10% , Healing received decreases by 20% |
10 |
0 |
2.5 |
100 |
Caster's own HP recovers to 100% , Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100% , Moving speed increases by 30% , Fleeincreases by 50% , Def and M.Def decreases by 0% , Healing received decreases by 10% |
Head Crush |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
2 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
3 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
4 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
5 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
6 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
7 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
8 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
9 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
10 |
0 |
0.5 |
60 |
Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. |
11 |
0 |
0.5 |
60 |
Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets |
12 |
0 |
0.5 |
60 |
Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets |
13 |
0 |
0.5 |
60 |
Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets |
14 |
0 |
0.5 |
60 |
Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets |
15 |
0 |
0.5 |
60 |
Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets |
HP Alight |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 50 ) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
2 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 100 ) real damage to nearby enemies. Lasts 14 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
3 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 150 ) real damage to nearby enemies. Lasts 16 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
4 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 200 ) real damage to nearby enemies. Lasts 18 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
5 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 250 ) real damage to nearby enemies. Lasts 20 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
6 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 300 ) real damage to nearby enemies. Lasts 22 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
7 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 350 ) real damage to nearby enemies. Lasts 24 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
8 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 400 ) real damage to nearby enemies. Lasts 26 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
9 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 450 ) real damage to nearby enemies. Lasts 28 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
10 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal ( 2% Max HP + 10% Max SP + 500 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
11 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 600 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
12 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 700 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
13 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 800 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
14 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 900 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
15 |
0 |
1.5 |
25 |
Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal ( 4% Max HP + 20% Max SP + 1000 ) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used |
Joint Beat |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
12 |
Strikes at the joints of the target, dealing (Atk 60% ) Dmg. Has a 10% chance to apply 1 negative status for 10 sec |
2 |
0 |
1 |
12 |
Strikes at the joints of the target, dealing (Atk 70% ) Dmg. Has a 15% chance to apply 1 negative status for 10 sec |
3 |
0 |
1 |
14 |
Strikes at the joints of the target, dealing (Atk 80% ) Dmg. Has a 20% chance to apply 1 negative status for 10 sec |
4 |
0 |
1 |
14 |
Strikes at the joints of the target, dealing (Atk 90% ) Dmg. Has a 25% chance to apply 1 negative status for 10 sec |
5 |
0 |
1 |
16 |
Strikes at the joints of the target, dealing (Atk 100% ) Dmg. Has a 30% chance to apply 1 negative status for 10 sec |
6 |
0 |
1 |
16 |
Strikes at the joints of the target, dealing (Atk 110% ) Dmg. Has a 35% chance to apply 1 negative status for 10 sec |
7 |
0 |
1 |
18 |
Strikes at the joints of the target, dealing (Atk 120% ) Dmg. Has a 40% chance to apply 1 negative status for 10 sec |
8 |
0 |
1 |
18 |
Strikes at the joints of the target, dealing (Atk 130% ) Dmg. Has a 45% chance to apply 1 negative status for 10 sec |
9 |
0 |
1 |
20 |
Strikes at the joints of the target, dealing (Atk 140% ) Dmg. Has a 50% chance to apply 1 negative status for 10 sec |
10 |
0 |
1 |
20 |
Strikes at the joints of the target, dealing (Atk 150% ) Dmg. Has a 55% chance to apply 1 negative status for 10 sec |
Lord's Aura |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
44 |
Lord Knight provides 12% DMG for the whole Party for 30 sec |
2 |
0 |
1 |
48 |
Lord Knight provides 14% DMG for the whole Party for 60 sec |
3 |
0 |
1 |
52 |
Lord Knight provides 16% DMG for the whole Party for 90 sec |
4 |
0 |
1 |
56 |
Lord Knight provides 18% DMG for the whole Party for 120 sec |
5 |
0 |
1 |
60 |
Lord Knight provides 20% DMG for the whole Party for 150 sec |
6 |
0 |
1 |
64 |
Lord Knight provides 22% DMG for the whole Party for 180 sec |
7 |
0 |
1 |
68 |
Lord Knight provides 24% DMG for the whole Party for 210 sec |
8 |
0 |
1 |
72 |
Lord Knight provides 26% DMG for the whole Party for 240 sec |
9 |
0 |
1 |
76 |
Lord Knight provides 28% DMG for the whole Party for 270 sec |
10 |
0 |
1 |
80 |
Lord Knight provides 30% DMG for the whole Party for 300 sec |
Spiral Pierce |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0.5 |
11 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
2 |
0 |
0.5 |
12 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 80% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
3 |
0 |
0.5 |
13 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 120% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
4 |
0 |
0.5 |
14 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 160% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
5 |
0 |
0.5 |
15 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 200% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
6 |
0 |
0.5 |
16 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 240% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
7 |
0 |
0.5 |
17 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 280% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
8 |
0 |
0.5 |
18 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 320% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
9 |
0 |
0.5 |
19 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 360% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
10 |
0 |
0.5 |
20 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 400% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
11 |
0 |
0.5 |
21 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 440% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
12 |
0 |
0.5 |
22 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 480% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
13 |
0 |
0.5 |
23 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 520% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
14 |
0 |
0.5 |
24 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 560% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
15 |
0 |
0.5 |
25 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 600% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
16 |
0 |
0.5 |
26 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 640% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
17 |
0 |
0.5 |
27 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 680% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
18 |
0 |
0.5 |
28 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 720% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
19 |
0 |
0.5 |
29 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 760% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
20 |
0 |
0.5 |
30 |
Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required. |
Sword Parry |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
50 |
Has a 23% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
2 |
0 |
1.5 |
50 |
Has a 26% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
3 |
0 |
1.5 |
50 |
Has a 29% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
4 |
0 |
1.5 |
50 |
Has a 32% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
5 |
0 |
1.5 |
50 |
Has a 35% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
6 |
0 |
1.5 |
50 |
Has a 38% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
7 |
0 |
1.5 |
50 |
Has a 41% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
8 |
0 |
1.5 |
50 |
Has a 44% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
9 |
0 |
1.5 |
50 |
Has a 47% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |
10 |
0 |
1.5 |
50 |
Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI. |