Creator


Potion, Equipment destruction, Homunculus
Chemical Helm Destruction
Level Cast Time CD SP Description
1 0 0 When the enemy's armor is broken by alchemist's skills, There is a 10% chance to break target's helmet
2 0 0 When the enemy's armor is broken by alchemist's skills, There is a 20% chance to break target's helmet
3 0 0 When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's helmet
Chemical Protection Armor
Level Cast Time CD SP Description
1 0 0 While Alchemy -Chemical Protection Weapon is active, the ally's armor is protected from damage for 100 seconds
2 0 0 While Alchemy -Chemical Protection Weapon is active, the ally's armor is protected from damage for 200 seconds
3 0 0 While Alchemy -Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds
Chemical Protection Weapon
Level Cast Time CD SP Description
1 0 1 0 Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 100 seconds
2 0 1 0 Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 200 seconds
3 0 1 0 Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 300 seconds
Chemical Shield Destruction
Level Cast Time CD SP Description
1 0 0 When the enemy's armor is broken by alchemist's skills, There is a 10% chance to break target's off-hand weapon
2 0 0 When the enemy's armor is broken by alchemist's skills, There is a 20% chance to break target's off-hand weapon
3 0 0 When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's off-hand weapon
Chemical Weapon Destruction
Level Cast Time CD SP Description
1 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 15% , Only 1/4 of [Acid Demonstration]'s damage will be affected
2 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 20% , Only 1/4 of [Acid Demonstration]'s damage will be affected
3 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 25% , Only 1/4 of [Acid Demonstration]'s damage will be affected
4 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 30% , Only 1/4 of [Acid Demonstration]'s damage will be affected
5 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 35% , Only 1/4 of [Acid Demonstration]'s damage will be affected
6 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 40% , Only 1/4 of [Acid Demonstration]'s damage will be affected
7 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 45% , Only 1/4 of [Acid Demonstration]'s damage will be affected
8 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 50% , Only 1/4 of [Acid Demonstration]'s damage will be affected
9 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 55% , Only 1/4 of [Acid Demonstration]'s damage will be affected
10 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 60% , Only 1/4 of [Acid Demonstration]'s damage will be affected
11 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 62% , Only 1/4 of [Acid Demonstration]'s damage will be affected
12 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 64% , Only 1/4 of [Acid Demonstration]'s damage will be affected
13 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 66% , Only 1/4 of [Acid Demonstration]'s damage will be affected
14 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 68% , Only 1/4 of [Acid Demonstration]'s damage will be affected
15 0 0 The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70% , Only 1/4 of [Acid Demonstration]'s damage will be affected
Gene Research
Level Cast Time CD SP Description
1 0 0 Alchemist's Intelligence permanently increases by 1 points, SP Regen increases by 1 points
2 0 0 Alchemist's Intelligence permanently increases by 2 points, SP Regen increases by 2 points
3 0 0 Alchemist's Intelligence permanently increases by 3 points, SP Regen increases by 3 points
4 0 0 Alchemist's Intelligence permanently increases by 4 points, SP Regen increases by 4 points
5 0 0 Alchemist's Intelligence permanently increases by 5 points, SP Regen increases by 5 points
6 0 0 Alchemist's Intelligence permanently increases by 6 points, SP Regen increases by 6 points
7 0 0 Alchemist's Intelligence permanently increases by 7 points, SP Regen increases by 7 points
8 0 0 Alchemist's Intelligence permanently increases by 8 points, SP Regen increases by 8 points
9 0 0 Alchemist's Intelligence permanently increases by 9 points, SP Regen increases by 9 points
10 0 0 Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points
Hell Plant
Level Cast Time CD SP Description
1 0 1.5 20 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 250% of ATK with a 12% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
2 0 1.5 24 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 280% of ATK with a 14% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
3 0 1.5 28 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 310% of ATK with a 16% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
4 0 1.5 32 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 340% of ATK with a 18% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
5 0 1.5 36 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 370% of ATK with a 20% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
6 0 1.5 40 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 400% of ATK with a 22% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
7 0 1.5 44 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 430% of ATK with a 24% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
8 0 1.5 48 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 460% of ATK with a 26% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
9 0 1.5 52 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 490% of ATK with a 28% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
10 0 1.5 56 Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 520% of ATK with a 30% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds
Homunculus Strength II
Level Cast Time CD SP Description
1 0 0 Increase Hell Plant’s Skill Multiplier by 10% Permanently increase Homunculus’ HP; Lif: M,ATk + 1% , Dmg Reduc. + 2% ; Amistr: Max HP + 1% , ASPD + 5% ; Vanilmirth: M.Atk + 1% , Dmg Reduc. + 2% ; Eleanor: Atk + 1% , Dmg Reduc. + 2%
2 0 0 Increase Hell Plant’s Skill Multiplier by 20% Permanently increase Homunculus’ HP; Lif: M,ATk + 2% , Dmg Reduc. + 4% ; Amistr: Max HP + 2% , ASPD + 10% ; Vanilmirth: M.Atk + 2% , Dmg Reduc. + 4% ; Eleanor: Atk + 2% , Dmg Reduc. + 4%
3 0 0 Increase Hell Plant’s Skill Multiplier by 30% Permanently increase Homunculus’ HP; Lif: M,ATk + 3% , Dmg Reduc. + 6% ; Amistr: Max HP + 3% , ASPD + 15% ; Vanilmirth: M.Atk + 3% , Dmg Reduc. + 6% ; Eleanor: Atk + 3% , Dmg Reduc. + 6%
4 0 0 Increase Hell Plant’s Skill Multiplier by 40% Permanently increase Homunculus’ HP; Lif: M,ATk + 4% , Dmg Reduc. + 8% ; Amistr: Max HP + 4% , ASPD + 20% ; Vanilmirth: M.Atk + 4% , Dmg Reduc. + 8% ; Eleanor: Atk + 4% , Dmg Reduc. + 8%
5 0 0 Increase Hell Plant’s Skill Multiplier by 50% Permanently increase Homunculus’ HP; Lif: M,ATk + 5% , Dmg Reduc. + 10% ; Amistr: Max HP + 5% , ASPD + 25% ; Vanilmirth: M.Atk + 5% , Dmg Reduc. + 10% ; Eleanor: Atk + 5% , Dmg Reduc. + 10%
6 0 0 Increase Hell Plant’s Skill Multiplier by 60% Permanently increase Homunculus’ HP; Lif: M,ATk + 6% , Dmg Reduc. + 12% ; Amistr: Max HP + 6% , ASPD + 30% ; Vanilmirth: M.Atk + 6% , Dmg Reduc. + 12% ; Eleanor: Atk + 6% , Dmg Reduc. + 12%
7 0 0 Increase Hell Plant’s Skill Multiplier by 70% Permanently increase Homunculus’ HP; Lif: M,ATk + 7% , Dmg Reduc. + 14% ; Amistr: Max HP + 7% , ASPD + 35% ; Vanilmirth: M.Atk + 7% , Dmg Reduc. + 14% ; Eleanor: Atk + 7% , Dmg Reduc. + 14%
8 0 0 Increase Hell Plant’s Skill Multiplier by 80% Permanently increase Homunculus’ HP; Lif: M,ATk + 8% , Dmg Reduc. + 16% ; Amistr: Max HP + 8% , ASPD + 40% ; Vanilmirth: M.Atk + 8% , Dmg Reduc. + 16% ; Eleanor: Atk + 8% , Dmg Reduc. + 16%
9 0 0 Increase Hell Plant’s Skill Multiplier by 90% Permanently increase Homunculus’ HP; Lif: M,ATk + 9% , Dmg Reduc. + 18% ; Amistr: Max HP + 9% , ASPD + 45% ; Vanilmirth: M.Atk + 9% , Dmg Reduc. + 18% ; Eleanor: Atk + 9% , Dmg Reduc. + 18%
10 0 0 Increase Hell Plant’s Skill Multiplier by 100% Permanently increase Homunculus’ HP; Lif: M,ATk + 10% , Dmg Reduc. + 20% ; Amistr: Max HP + 10% , ASPD + 50% ; Vanilmirth: M.Atk + 10% , Dmg Reduc. + 20% ; Eleanor: Atk + 10% , Dmg Reduc. + 20%
HP Potion Cast
Level Cast Time CD SP Description
1 0 1 3 Throw Condensed White Potion to an ally, and restores target's 10% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 14%
2 0 1 4 Throw Condensed White Potion to an ally, and restores target's 20% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 18%
3 0 1 5 Throw Condensed White Potion to an ally, and restores target's 30% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 22%
4 0 1 6 Throw Condensed White Potion to an ally, and restores target's 40% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 26%
5 0 1 7 Throw Condensed White Potion to an ally, and restores target's 50% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 30%
6 0 1 8 Throw Condensed White Potion to an ally, and restores target's 60% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 34%
7 0 1 9 Throw Condensed White Potion to an ally, and restores target's 70% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 38%
8 0 1 10 Throw Condensed White Potion to an ally, and restores target's 80% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 42%
9 0 1 11 Throw Condensed White Potion to an ally, and restores target's 90% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 46%
10 0 1 12 Throw Condensed White Potion to an ally, and restores target's 100% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 50%
Improved Acid Demonstration
Level Cast Time CD SP Description
1 2.5 2 18 Deals ((Atk+M.Atk) x 360% + target's VIT) Dmg to an enemy Has a 1% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
2 2.5 2 20 Deals ((Atk+M.Atk) x 440% + target's VIT) Dmg to an enemy Has a 2% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
3 2.5 2 22 Deals ((Atk+M.Atk) x 520% + target's VIT) Dmg to an enemy Has a 3% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
4 2.5 2 24 Deals ((Atk+M.Atk) x 600% + target's VIT) Dmg to an enemy Has a 4% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
5 2.5 2 26 Deals ((Atk+M.Atk) x 680% + target's VIT) Dmg to an enemy Has a 5% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
6 2.5 2 28 Deals ((Atk+M.Atk) x 760% + target's VIT) Dmg to an enemy Has a 6% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
7 2.5 2 30 Deals ((Atk+M.Atk) x 840% + target's VIT) Dmg to an enemy Has a 7% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
8 2.5 2 32 Deals ((Atk+M.Atk) x 920% + target's VIT) Dmg to an enemy Has a 8% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
9 2.5 2 34 Deals ((Atk+M.Atk) x 1000% + target's VIT) Dmg to an enemy Has a 9% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
10 2.5 2 36 Deals ((Atk+M.Atk) x 1080% + target's VIT) Dmg to an enemy Has a 10% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
11 2.5 2 38 Deals ((Atk+M.Atk) x 1110% + target's VIT) Dmg to an enemy Has a 11% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
12 2.5 2 40 Deals ((Atk+M.Atk) x 1140% + target's VIT) Dmg to an enemy Has a 12% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
13 2.5 2 42 Deals ((Atk+M.Atk) x 1170% + target's VIT) Dmg to an enemy Has a 13% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
14 2.5 2 44 Deals ((Atk+M.Atk) x 1200% + target's VIT) Dmg to an enemy Has a 14% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
15 2.5 2 46 Deals ((Atk+M.Atk) x 1230% + target's VIT) Dmg to an enemy Has a 15% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
16 2.5 2 48 Deals ((Atk+M.Atk) x 1260% + target's VIT) Dmg to an enemy Has a 16% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
17 2.5 2 50 Deals ((Atk+M.Atk) x 1290% + target's VIT) Dmg to an enemy Has a 17% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
18 2.5 2 50 Deals ((Atk+M.Atk) x 1320% + target's VIT) Dmg to an enemy Has a 18% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
19 2.5 2 50 Deals ((Atk+M.Atk) x 1350% + target's VIT) Dmg to an enemy Has a 19% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
20 2.5 2 50 Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
MP Potion Cast
Level Cast Time CD SP Description
1 0 1 8 Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT
Powerful Acid Demonstration
Level Cast Time CD SP Description
1 0 0 Make Acid Demonstration bring Fire M.Dmg equal to 80% M.Atk, and SP cost of Acid Demonstration increases by 2 points
2 0 0 Make Acid Demonstration bring Fire M.Dmg equal to 110% M.Atk, and SP cost of Acid Demonstration increases by 4 points
3 0 0 Make Acid Demonstration bring Fire M.Dmg equal to 140% M.Atk, and SP cost of Acid Demonstration increases by 6 points
4 0 0 Make Acid Demonstration bring Fire M.Dmg equal to 170% M.Atk, and SP cost of Acid Demonstration increases by 8 points
5 0 0 Make Acid Demonstration bring Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points
Super Life Psychic
Level Cast Time CD SP Description
1 0 0 When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 3 and Vanilmirth's M.Atk by 1
2 0 0 When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 4 and Vanilmirth's M.Atk by 2
3 0 0 When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 5 and Vanilmirth's M.Atk by 3
4 0 0 When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 6 and Vanilmirth's M.Atk by 4
5 0 0 When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 7 and Vanilmirth's M.Atk by 5
6 0 0 When in [Life Psychic] status, increase Lif’s M.ATk by 100 , Amistr’s Max HP by 2% , Vanilmirth’s M.Atk by 2% and Eleanor’s Atk by 2% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5
7 0 0 When in [Life Psychic] status, increase Lif’s M.ATk by 200 , Amistr’s Max HP by 4% , Vanilmirth’s M.Atk by 4% and Eleanor’s Atk by 4% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5
8 0 0 When in [Life Psychic] status, increase Lif’s M.ATk by 300 , Amistr’s Max HP by 6% , Vanilmirth’s M.Atk by 6% and Eleanor’s Atk by 6% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5
9 0 0 When in [Life Psychic] status, increase Lif’s M.ATk by 400 , Amistr’s Max HP by 8% , Vanilmirth’s M.Atk by 8% and Eleanor’s Atk by 8% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5
10 0 0 When in [Life Psychic] status, increase Lif’s M.ATk by 500 , Amistr’s Max HP by 10% , Vanilmirth’s M.Atk by 10% and Eleanor’s Atk by 10% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5