Chemical Weapon Destruction |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 15% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
2 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 20% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
3 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 25% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
4 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 30% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
5 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 35% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
6 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 40% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
7 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 45% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
8 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 50% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
9 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 55% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
10 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 60% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
11 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 62% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
12 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 64% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
13 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 66% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
14 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 68% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
15 |
0 |
0 |
|
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70% , Only 1/4 of [Acid Demonstration]'s damage will be affected |
Gene Research |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 1 points, SP Regen increases by 1 points |
2 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 2 points, SP Regen increases by 2 points |
3 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 3 points, SP Regen increases by 3 points |
4 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 4 points, SP Regen increases by 4 points |
5 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 5 points, SP Regen increases by 5 points |
6 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 6 points, SP Regen increases by 6 points |
7 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 7 points, SP Regen increases by 7 points |
8 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 8 points, SP Regen increases by 8 points |
9 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 9 points, SP Regen increases by 9 points |
10 |
0 |
0 |
|
Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points |
Hell Plant |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
20 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 250% of ATK with a 12% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
2 |
0 |
1.5 |
24 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 280% of ATK with a 14% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
3 |
0 |
1.5 |
28 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 310% of ATK with a 16% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
4 |
0 |
1.5 |
32 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 340% of ATK with a 18% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
5 |
0 |
1.5 |
36 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 370% of ATK with a 20% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
6 |
0 |
1.5 |
40 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 400% of ATK with a 22% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
7 |
0 |
1.5 |
44 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 430% of ATK with a 24% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
8 |
0 |
1.5 |
48 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 460% of ATK with a 26% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
9 |
0 |
1.5 |
52 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 490% of ATK with a 28% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
10 |
0 |
1.5 |
56 |
Summon the Hell Plant to attack a single enemy unit and inflict neutral DMG of 520% of ATK with a 30% chance of causing the target to bleed and cursing the target. The Hell Plant is able to attack invisible units. The plant will last for 30 seconds |
Homunculus Strength II |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 10% Permanently increase Homunculus’ HP; Lif: M,ATk + 1% , Dmg Reduc. + 2% ; Amistr: Max HP + 1% , ASPD + 5% ; Vanilmirth: M.Atk + 1% , Dmg Reduc. + 2% ; Eleanor: Atk + 1% , Dmg Reduc. + 2% |
2 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 20% Permanently increase Homunculus’ HP; Lif: M,ATk + 2% , Dmg Reduc. + 4% ; Amistr: Max HP + 2% , ASPD + 10% ; Vanilmirth: M.Atk + 2% , Dmg Reduc. + 4% ; Eleanor: Atk + 2% , Dmg Reduc. + 4% |
3 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 30% Permanently increase Homunculus’ HP; Lif: M,ATk + 3% , Dmg Reduc. + 6% ; Amistr: Max HP + 3% , ASPD + 15% ; Vanilmirth: M.Atk + 3% , Dmg Reduc. + 6% ; Eleanor: Atk + 3% , Dmg Reduc. + 6% |
4 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 40% Permanently increase Homunculus’ HP; Lif: M,ATk + 4% , Dmg Reduc. + 8% ; Amistr: Max HP + 4% , ASPD + 20% ; Vanilmirth: M.Atk + 4% , Dmg Reduc. + 8% ; Eleanor: Atk + 4% , Dmg Reduc. + 8% |
5 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 50% Permanently increase Homunculus’ HP; Lif: M,ATk + 5% , Dmg Reduc. + 10% ; Amistr: Max HP + 5% , ASPD + 25% ; Vanilmirth: M.Atk + 5% , Dmg Reduc. + 10% ; Eleanor: Atk + 5% , Dmg Reduc. + 10% |
6 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 60% Permanently increase Homunculus’ HP; Lif: M,ATk + 6% , Dmg Reduc. + 12% ; Amistr: Max HP + 6% , ASPD + 30% ; Vanilmirth: M.Atk + 6% , Dmg Reduc. + 12% ; Eleanor: Atk + 6% , Dmg Reduc. + 12% |
7 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 70% Permanently increase Homunculus’ HP; Lif: M,ATk + 7% , Dmg Reduc. + 14% ; Amistr: Max HP + 7% , ASPD + 35% ; Vanilmirth: M.Atk + 7% , Dmg Reduc. + 14% ; Eleanor: Atk + 7% , Dmg Reduc. + 14% |
8 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 80% Permanently increase Homunculus’ HP; Lif: M,ATk + 8% , Dmg Reduc. + 16% ; Amistr: Max HP + 8% , ASPD + 40% ; Vanilmirth: M.Atk + 8% , Dmg Reduc. + 16% ; Eleanor: Atk + 8% , Dmg Reduc. + 16% |
9 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 90% Permanently increase Homunculus’ HP; Lif: M,ATk + 9% , Dmg Reduc. + 18% ; Amistr: Max HP + 9% , ASPD + 45% ; Vanilmirth: M.Atk + 9% , Dmg Reduc. + 18% ; Eleanor: Atk + 9% , Dmg Reduc. + 18% |
10 |
0 |
0 |
|
Increase Hell Plant’s Skill Multiplier by 100% Permanently increase Homunculus’ HP; Lif: M,ATk + 10% , Dmg Reduc. + 20% ; Amistr: Max HP + 10% , ASPD + 50% ; Vanilmirth: M.Atk + 10% , Dmg Reduc. + 20% ; Eleanor: Atk + 10% , Dmg Reduc. + 20% |
HP Potion Cast |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
3 |
Throw Condensed White Potion to an ally, and restores target's 10% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 14% |
2 |
0 |
1 |
4 |
Throw Condensed White Potion to an ally, and restores target's 20% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 18% |
3 |
0 |
1 |
5 |
Throw Condensed White Potion to an ally, and restores target's 30% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 22% |
4 |
0 |
1 |
6 |
Throw Condensed White Potion to an ally, and restores target's 40% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 26% |
5 |
0 |
1 |
7 |
Throw Condensed White Potion to an ally, and restores target's 50% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 30% |
6 |
0 |
1 |
8 |
Throw Condensed White Potion to an ally, and restores target's 60% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 34% |
7 |
0 |
1 |
9 |
Throw Condensed White Potion to an ally, and restores target's 70% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 38% |
8 |
0 |
1 |
10 |
Throw Condensed White Potion to an ally, and restores target's 80% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 42% |
9 |
0 |
1 |
11 |
Throw Condensed White Potion to an ally, and restores target's 90% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 46% |
10 |
0 |
1 |
12 |
Throw Condensed White Potion to an ally, and restores target's 100% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 50% |
Improved Acid Demonstration |
Level |
Cast Time |
CD |
SP |
Description |
1 |
2.5 |
2 |
18 |
Deals ((Atk+M.Atk) x 360% + target's VIT) Dmg to an enemy Has a 1% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
2 |
2.5 |
2 |
20 |
Deals ((Atk+M.Atk) x 440% + target's VIT) Dmg to an enemy Has a 2% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
3 |
2.5 |
2 |
22 |
Deals ((Atk+M.Atk) x 520% + target's VIT) Dmg to an enemy Has a 3% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
4 |
2.5 |
2 |
24 |
Deals ((Atk+M.Atk) x 600% + target's VIT) Dmg to an enemy Has a 4% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
5 |
2.5 |
2 |
26 |
Deals ((Atk+M.Atk) x 680% + target's VIT) Dmg to an enemy Has a 5% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
6 |
2.5 |
2 |
28 |
Deals ((Atk+M.Atk) x 760% + target's VIT) Dmg to an enemy Has a 6% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
7 |
2.5 |
2 |
30 |
Deals ((Atk+M.Atk) x 840% + target's VIT) Dmg to an enemy Has a 7% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
8 |
2.5 |
2 |
32 |
Deals ((Atk+M.Atk) x 920% + target's VIT) Dmg to an enemy Has a 8% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
9 |
2.5 |
2 |
34 |
Deals ((Atk+M.Atk) x 1000% + target's VIT) Dmg to an enemy Has a 9% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
10 |
2.5 |
2 |
36 |
Deals ((Atk+M.Atk) x 1080% + target's VIT) Dmg to an enemy Has a 10% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
11 |
2.5 |
2 |
38 |
Deals ((Atk+M.Atk) x 1110% + target's VIT) Dmg to an enemy Has a 11% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
12 |
2.5 |
2 |
40 |
Deals ((Atk+M.Atk) x 1140% + target's VIT) Dmg to an enemy Has a 12% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
13 |
2.5 |
2 |
42 |
Deals ((Atk+M.Atk) x 1170% + target's VIT) Dmg to an enemy Has a 13% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
14 |
2.5 |
2 |
44 |
Deals ((Atk+M.Atk) x 1200% + target's VIT) Dmg to an enemy Has a 14% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
15 |
2.5 |
2 |
46 |
Deals ((Atk+M.Atk) x 1230% + target's VIT) Dmg to an enemy Has a 15% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
16 |
2.5 |
2 |
48 |
Deals ((Atk+M.Atk) x 1260% + target's VIT) Dmg to an enemy Has a 16% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
17 |
2.5 |
2 |
50 |
Deals ((Atk+M.Atk) x 1290% + target's VIT) Dmg to an enemy Has a 17% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
18 |
2.5 |
2 |
50 |
Deals ((Atk+M.Atk) x 1320% + target's VIT) Dmg to an enemy Has a 18% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
19 |
2.5 |
2 |
50 |
Deals ((Atk+M.Atk) x 1350% + target's VIT) Dmg to an enemy Has a 19% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
20 |
2.5 |
2 |
50 |
Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor |
Powerful Acid Demonstration |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Make Acid Demonstration bring Fire M.Dmg equal to 80% M.Atk, and SP cost of Acid Demonstration increases by 2 points |
2 |
0 |
0 |
|
Make Acid Demonstration bring Fire M.Dmg equal to 110% M.Atk, and SP cost of Acid Demonstration increases by 4 points |
3 |
0 |
0 |
|
Make Acid Demonstration bring Fire M.Dmg equal to 140% M.Atk, and SP cost of Acid Demonstration increases by 6 points |
4 |
0 |
0 |
|
Make Acid Demonstration bring Fire M.Dmg equal to 170% M.Atk, and SP cost of Acid Demonstration increases by 8 points |
5 |
0 |
0 |
|
Make Acid Demonstration bring Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points |
Super Life Psychic |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 3 and Vanilmirth's M.Atk by 1 |
2 |
0 |
0 |
|
When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 4 and Vanilmirth's M.Atk by 2 |
3 |
0 |
0 |
|
When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 5 and Vanilmirth's M.Atk by 3 |
4 |
0 |
0 |
|
When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 6 and Vanilmirth's M.Atk by 4 |
5 |
0 |
0 |
|
When in [Life Psychic] status, each point of master's VIT increases Amistr and Eleanor’s Atk by 7 and Vanilmirth's M.Atk by 5 |
6 |
0 |
0 |
|
When in [Life Psychic] status, increase Lif’s M.ATk by 100 , Amistr’s Max HP by 2% , Vanilmirth’s M.Atk by 2% and Eleanor’s Atk by 2% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5 |
7 |
0 |
0 |
|
When in [Life Psychic] status, increase Lif’s M.ATk by 200 , Amistr’s Max HP by 4% , Vanilmirth’s M.Atk by 4% and Eleanor’s Atk by 4% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5 |
8 |
0 |
0 |
|
When in [Life Psychic] status, increase Lif’s M.ATk by 300 , Amistr’s Max HP by 6% , Vanilmirth’s M.Atk by 6% and Eleanor’s Atk by 6% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5 |
9 |
0 |
0 |
|
When in [Life Psychic] status, increase Lif’s M.ATk by 400 , Amistr’s Max HP by 8% , Vanilmirth’s M.Atk by 8% and Eleanor’s Atk by 8% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5 |
10 |
0 |
0 |
|
When in [Life Psychic] status, increase Lif’s M.ATk by 500 , Amistr’s Max HP by 10% , Vanilmirth’s M.Atk by 10% and Eleanor’s Atk by 10% . Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5 |