Crazy Weed |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3 |
1.5 |
38 |
Summon a plant to deal earth damage equal to 720% Atk to enemies in range and removes 2 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
2 |
3 |
1.5 |
42 |
Summon a plant to deal earth damage equal to 790% Atk to enemies in range and removes 2 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
3 |
3 |
1.5 |
46 |
Summon a plant to deal earth damage equal to 860% Atk to enemies in range and removes 3 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
4 |
3 |
1.5 |
50 |
Summon a plant to deal earth damage equal to 930% Atk to enemies in range and removes 3 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
5 |
3 |
1.5 |
54 |
Summon a plant to deal earth damage equal to 1000% Atk to enemies in range and removes 4 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
6 |
3 |
1.5 |
58 |
Summon a plant to deal earth damage equal to 1070% Atk to enemies in range and removes 4 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
7 |
3 |
1.5 |
62 |
Summon a plant to deal earth damage equal to 1140% Atk to enemies in range and removes 5 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
8 |
3 |
1.5 |
66 |
Summon a plant to deal earth damage equal to 1210% Atk to enemies in range and removes 6 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
9 |
3 |
1.5 |
70 |
Summon a plant to deal earth damage equal to 1280% Atk to enemies in range and removes 7 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
10 |
3 |
1.5 |
74 |
Summon a plant to deal earth damage equal to 1350% Atk to enemies in range and removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar and more) |
11 |
3 |
1.5 |
78 |
Summon a plant that inflicts Earth Physical Damage equivalent to 1400% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 4% chance of randomly removing 2 Gain Effect from enemies |
12 |
3 |
1.5 |
82 |
Summon a plant that inflicts Earth Physical Damage equivalent to 1450% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 8% chance of randomly removing 2 Gain Effect from enemies |
13 |
3 |
1.5 |
86 |
Summon a plant that inflicts Earth Physical Damage equivalent to 1500% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 12% chance of randomly removing 2 Gain Effect from enemies |
14 |
3 |
1.5 |
90 |
Summon a plant that inflicts Earth Physical Damage equivalent to 1550% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 16% chance of randomly removing 2 Gain Effect from enemies |
15 |
3 |
1.5 |
94 |
Summon a plant that inflicts Earth Physical Damage equivalent to 1600% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 20% chance of randomly removing 2 Gain Effect from enemies |
Demonic Fire |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
10 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 200% Atk damage with a 3% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created |
2 |
0 |
1.5 |
12 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 240% Atk damage with a 6% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created |
3 |
0 |
1.5 |
14 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 280% Atk damage with a 9% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created |
4 |
0 |
1.5 |
16 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 320% Atk damage with a 12% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created |
5 |
0 |
1.5 |
18 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 360% Atk damage with a 15% chance to Burn. The sea of fire lasts 40s. Up to 1 can be created |
6 |
0 |
1.5 |
20 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 400% Atk damage with a 18% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created |
7 |
0 |
1.5 |
22 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 440% Atk damage with a 21% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created |
8 |
0 |
1.5 |
24 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 480% Atk damage with a 24% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created |
9 |
0 |
1.5 |
26 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 520% Atk damage with a 27% chance to Burn. The sea of fire lasts 40s. Up to 2 can be created |
10 |
0 |
1.5 |
28 |
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created |
Fire Expansion |
Level |
Cast Time |
CD |
SP |
Description |
1 |
2.5 |
2 |
50 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 7% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
2 |
2.5 |
2 |
52 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 14% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
3 |
2.5 |
2 |
54 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 21% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
4 |
2.5 |
2 |
56 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 28% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
5 |
2.5 |
2 |
58 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 35% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
6 |
2.5 |
2 |
60 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 42% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
7 |
2.5 |
2 |
62 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 49% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
8 |
2.5 |
2 |
64 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 56% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
9 |
2.5 |
2 |
66 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 63% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
10 |
2.5 |
2 |
68 |
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 70% . Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed |
Genetic Modification |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases Genetic’s VIT by 2 . Each point of VIT increases Max HP by an extra 4 |
2 |
0 |
0 |
|
Increases Genetic’s VIT by 4 . Each point of VIT increases Max HP by an extra 8 |
3 |
0 |
0 |
|
Increases Genetic’s VIT by 6 . Each point of VIT increases Max HP by an extra 12 |
4 |
0 |
0 |
|
Increases Genetic’s VIT by 8 . Each point of VIT increases Max HP by an extra 16 |
5 |
0 |
0 |
|
Increases Genetic’s VIT by 10 . Each point of VIT increases Max HP by an extra 20 |
6 |
0 |
0 |
|
Increases Genetic’s VIT by 12 . Each point of VIT increases Max HP by an extra 24 |
7 |
0 |
0 |
|
Increases Genetic’s VIT by 14 . Each point of VIT increases Max HP by an extra 28 |
8 |
0 |
0 |
|
Increases Genetic’s VIT by 16 . Each point of VIT increases Max HP by an extra 32 |
9 |
0 |
0 |
|
Increases Genetic’s VIT by 18 . Each point of VIT increases Max HP by an extra 36 |
10 |
0 |
0 |
|
Increases Genetic’s VIT by 20 . Each point of VIT increases Max HP by an extra 40 |
11 |
0 |
0 |
|
Increase Genetic’s VIT by 20 and INT by 2 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.2 |
12 |
0 |
0 |
|
Increase Genetic’s VIT by 20 and INT by 4 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.4 |
13 |
0 |
0 |
|
Increase Genetic’s VIT by 20 and INT by 6 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.6 |
14 |
0 |
0 |
|
Increase Genetic’s VIT by 20 and INT by 8 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 0.8 |
15 |
0 |
0 |
|
Increase Genetic’s VIT by 20 and INT by 10 , each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 1 |
Health Link |
Level |
Cast Time |
CD |
SP |
Description |
1 |
2 |
1 |
32 |
Transfer 7% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies |
2 |
2 |
1 |
34 |
Transfer 14% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies |
3 |
2 |
1 |
36 |
Transfer 21% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies |
4 |
2 |
1 |
38 |
Transfer 28% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies |
5 |
2 |
1 |
40 |
Transfer 35% of damage taken by Genetic to Homunculus. Lasts 30s or until Homunculus dies |
6 |
2 |
1 |
45 |
Within 30 sec, transfer 38% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 5% . Effect wears off once Homunculus dies. |
7 |
2 |
1 |
50 |
Within 30 sec, transfer 41% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 10% . Effect wears off once Homunculus dies. |
8 |
2 |
1 |
55 |
Within 30 sec, transfer 44% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 15% . Effect wears off once Homunculus dies. |
9 |
2 |
1 |
60 |
Within 30 sec, transfer 47% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 20% . Effect wears off once Homunculus dies. |
10 |
2 |
1 |
65 |
Within 30 sec, transfer 50% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 25% . Effect wears off once Homunculus dies. |
Life Merge |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
40 |
Reduces Genetic’s Max HP by 2% . For the next 60 sec, increases Homunculus’ Atk, M.Atk by 10% and Hell Plant’s damage by 3% |
2 |
0 |
1 |
42 |
Reduces Genetic’s Max HP by 4% . For the next 70 sec, increases Homunculus’ Atk, M.Atk by 20% and Hell Plant’s damage by 6% |
3 |
0 |
1 |
44 |
Reduces Genetic’s Max HP by 6% . For the next 80 sec, increases Homunculus’ Atk, M.Atk by 30% and Hell Plant’s damage by 9% |
4 |
0 |
1 |
46 |
Reduces Genetic’s Max HP by 8% . For the next 90 sec, increases Homunculus’ Atk, M.Atk by 40% and Hell Plant’s damage by 12% |
5 |
0 |
1 |
48 |
Reduces Genetic’s Max HP by 10% . For the next 100 sec, increases Homunculus’ Atk, M.Atk by 50% and Hell Plant’s damage by 15% |
6 |
0 |
1 |
50 |
Reduces Genetic’s Max HP by 12% . For the next 110 sec, increases Homunculus’ Atk, M.Atk by 60% and Hell Plant’s damage by 18% |
7 |
0 |
1 |
52 |
Reduces Genetic’s Max HP by 14% . For the next 120 sec, increases Homunculus’ Atk, M.Atk by 70% and Hell Plant’s damage by 21% |
8 |
0 |
1 |
54 |
Reduces Genetic’s Max HP by 16% . For the next 130 sec, increases Homunculus’ Atk, M.Atk by 80% and Hell Plant’s damage by 24% |
9 |
0 |
1 |
56 |
Reduces Genetic’s Max HP by 18% . For the next 140 sec, increases Homunculus’ Atk, M.Atk by 90% and Hell Plant’s damage by 27% |
10 |
0 |
1 |
58 |
Reduces Genetic’s Max HP by 20% . For the next 150 sec, increases Homunculus’ Atk, M.Atk by 100% and Hell Plant’s damage by 30% |
Mandragora Howling |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3 |
1.5 |
30 |
Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 20 , their Max SP by 10% and the CT fixed of all their skills is increased by 0.2 sec for 10 sec |
2 |
3 |
1.5 |
33 |
Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 40 , their Max SP by 20% and the CT fixed of all their skills is increased by 0.4 sec for 10 sec |
3 |
3 |
1.5 |
36 |
Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 60 , their Max SP by 30% and the CT fixed of all their skills is increased by 0.6 sec for 10 sec |
4 |
3 |
1.5 |
39 |
Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 80 , their Max SP by 40% and the CT fixed of all their skills is increased by 0.8 sec for 10 sec |
5 |
3 |
1.5 |
42 |
Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 100 , their Max SP by 50% and the CT fixed of all their skills is increased by 1 sec for 10 sec |
6 |
3 |
1.5 |
48 |
Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 110 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 11 sec |
7 |
3 |
1.5 |
54 |
Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 120 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 12 sec |
8 |
3 |
1.5 |
60 |
Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 130 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 13 sec |
9 |
3 |
1.5 |
66 |
Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 140 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 14 sec |
10 |
3 |
1.5 |
72 |
Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 150 , Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 15 sec |
Thorns Trap |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
12 |
Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 2 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 2 can be placed |
2 |
0 |
1 |
15 |
Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 4 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 3 can be placed |
3 |
0 |
1 |
18 |
Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 6 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 4 can be placed |
4 |
0 |
1 |
21 |
Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 8 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 5 can be placed |
5 |
0 |
1 |
24 |
Places a Thorns Trap on the ground to root an enemy. The thorns cause the snared target to lose 3% of Max HP per second for 10 sec. If the snared target is hit by a fire attack, the rooting effect they suffer will be removed. Up to 6 can be placed |